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90 lines
3.4 KiB
90 lines
3.4 KiB
// ImGui - standalone example application for Glfw + OpenGL 2, using fixed pipeline |
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. |
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#include <imgui.h> |
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#include "imgui_impl_glfw.h" |
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#include <stdio.h> |
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#include <GLFW/glfw3.h> |
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static void error_callback(int error, const char* description) |
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{ |
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fprintf(stderr, "Error %d: %s\n", error, description); |
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} |
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int main(int, char**) |
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{ |
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// Setup window |
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glfwSetErrorCallback(error_callback); |
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if (!glfwInit()) |
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return 1; |
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GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL2 example", NULL, NULL); |
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glfwMakeContextCurrent(window); |
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// Setup ImGui binding |
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ImGui_ImplGlfw_Init(window, true); |
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// Load Fonts |
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// (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details) |
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//ImGuiIO& io = ImGui::GetIO(); |
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//io.Fonts->AddFontDefault(); |
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); |
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); |
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f); |
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); |
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//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); |
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bool show_test_window = true; |
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bool show_another_window = false; |
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ImVec4 clear_color = ImColor(114, 144, 154); |
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// Main loop |
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while (!glfwWindowShouldClose(window)) |
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{ |
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glfwPollEvents(); |
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ImGui_ImplGlfw_NewFrame(); |
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// 1. Show a simple window |
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" |
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{ |
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static float f = 0.0f; |
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ImGui::Text("Hello, world!"); |
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); |
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ImGui::ColorEdit3("clear color", (float*)&clear_color); |
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if (ImGui::Button("Test Window")) show_test_window ^= 1; |
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if (ImGui::Button("Another Window")) show_another_window ^= 1; |
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); |
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} |
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// 2. Show another simple window, this time using an explicit Begin/End pair |
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if (show_another_window) |
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{ |
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ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver); |
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ImGui::Begin("Another Window", &show_another_window); |
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ImGui::Text("Hello"); |
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ImGui::End(); |
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} |
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() |
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if (show_test_window) |
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{ |
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); |
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ImGui::ShowTestWindow(&show_test_window); |
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} |
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// Rendering |
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int display_w, display_h; |
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glfwGetFramebufferSize(window, &display_w, &display_h); |
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glViewport(0, 0, display_w, display_h); |
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glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); |
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glClear(GL_COLOR_BUFFER_BIT); |
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//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound |
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ImGui::Render(); |
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glfwSwapBuffers(window); |
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} |
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// Cleanup |
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ImGui_ImplGlfw_Shutdown(); |
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glfwTerminate(); |
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return 0; |
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}
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