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708 lines
28 KiB
708 lines
28 KiB
// dear imgui: Platform Backend for OSX / Cocoa |
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// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..) |
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// [ALPHA] Early backend, not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac. |
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|
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// Implemented features: |
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. |
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy kVK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] |
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// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend). |
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. |
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// [X] Platform: IME support. |
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. |
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// Read online: https://github.com/ocornut/imgui/tree/master/docs |
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#import "imgui.h" |
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#import "imgui_impl_osx.h" |
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#import <Cocoa/Cocoa.h> |
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#import <mach/mach_time.h> |
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#import <Carbon/Carbon.h> |
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#import <GameController/GameController.h> |
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// CHANGELOG |
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// (minor and older changes stripped away, please see git history for details) |
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// 2022-01-12: Inputs: Added basic Platform IME support, hooking the io.SetPlatformImeDataFn() function. |
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// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. |
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// 2021-12-13: *BREAKING CHANGE* Add NSView parameter to ImGui_ImplOSX_Init(). Generally fix keyboard support. Using kVK_* codes for keyboard keys. |
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// 2021-12-13: Add game controller support. |
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// 2021-09-21: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. |
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// 2021-08-17: Calling io.AddFocusEvent() on NSApplicationDidBecomeActiveNotification/NSApplicationDidResignActiveNotification events. |
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// 2021-06-23: Inputs: Added a fix for shortcuts using CTRL key instead of CMD key. |
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// 2021-04-19: Inputs: Added a fix for keys remaining stuck in pressed state when CMD-tabbing into different application. |
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// 2021-01-27: Inputs: Added a fix for mouse position not being reported when mouse buttons other than left one are down. |
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// 2020-10-28: Inputs: Added a fix for handling keypad-enter key. |
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// 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap". |
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// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. |
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// 2019-10-11: Inputs: Fix using Backspace key. |
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// 2019-07-21: Re-added clipboard handlers as they are not enabled by default in core imgui.cpp (reverted 2019-05-18 change). |
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// 2019-05-28: Inputs: Added mouse cursor shape and visibility support. |
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// 2019-05-18: Misc: Removed clipboard handlers as they are now supported by core imgui.cpp. |
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// 2019-05-11: Inputs: Don't filter character values before calling AddInputCharacter() apart from 0xF700..0xFFFF range. |
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// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. |
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// 2018-07-07: Initial version. |
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@class ImFocusObserver; |
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@class KeyEventResponder; |
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// Data |
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static double g_HostClockPeriod = 0.0; |
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static double g_Time = 0.0; |
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static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {}; |
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static bool g_MouseCursorHidden = false; |
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static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {}; |
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static bool g_MouseDown[ImGuiMouseButton_COUNT] = {}; |
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static ImFocusObserver* g_FocusObserver = nil; |
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static KeyEventResponder* g_KeyEventResponder = nil; |
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static NSTextInputContext* g_InputContext = nil; |
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// Undocumented methods for creating cursors. |
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@interface NSCursor() |
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+ (id)_windowResizeNorthWestSouthEastCursor; |
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+ (id)_windowResizeNorthEastSouthWestCursor; |
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+ (id)_windowResizeNorthSouthCursor; |
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+ (id)_windowResizeEastWestCursor; |
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@end |
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static void InitHostClockPeriod() |
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{ |
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struct mach_timebase_info info; |
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mach_timebase_info(&info); |
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g_HostClockPeriod = 1e-9 * ((double)info.denom / (double)info.numer); // Period is the reciprocal of frequency. |
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} |
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static double GetMachAbsoluteTimeInSeconds() |
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{ |
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return (double)mach_absolute_time() * g_HostClockPeriod; |
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} |
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/** |
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KeyEventResponder implements the NSTextInputClient protocol as is required by the macOS text input manager. |
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The macOS text input manager is invoked by calling the interpretKeyEvents method from the keyDown method. |
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Keyboard events are then evaluated by the macOS input manager and valid text input is passed back via the |
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insertText:replacementRange method. |
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This is the same approach employed by other cross-platform libraries such as SDL2: |
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https://github.com/spurious/SDL-mirror/blob/e17aacbd09e65a4fd1e166621e011e581fb017a8/src/video/cocoa/SDL_cocoakeyboard.m#L53 |
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and GLFW: |
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https://github.com/glfw/glfw/blob/b55a517ae0c7b5127dffa79a64f5406021bf9076/src/cocoa_window.m#L722-L723 |
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*/ |
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@interface KeyEventResponder: NSView<NSTextInputClient> |
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@end |
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@implementation KeyEventResponder |
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{ |
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float _posX; |
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float _posY; |
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NSRect _imeRect; |
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} |
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#pragma mark - Public |
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- (void)setImePosX:(float)posX imePosY:(float)posY |
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{ |
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_posX = posX; |
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_posY = posY; |
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} |
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- (void)updateImePosWithView:(NSView *)view |
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{ |
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NSWindow *window = view.window; |
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if (!window) |
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return; |
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NSRect contentRect = [window contentRectForFrameRect:window.frame]; |
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NSRect rect = NSMakeRect(_posX, contentRect.size.height - _posY, 0, 0); |
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_imeRect = [window convertRectToScreen:rect]; |
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} |
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- (void)viewDidMoveToWindow |
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{ |
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// Ensure self is a first responder to receive the input events. |
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[self.window makeFirstResponder:self]; |
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} |
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- (void)keyDown:(NSEvent*)event |
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{ |
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ImGui_ImplOSX_HandleEvent(event, self); |
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// Call to the macOS input manager system. |
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[self interpretKeyEvents:@[event]]; |
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} |
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- (void)keyUp:(NSEvent*)event |
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{ |
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ImGui_ImplOSX_HandleEvent(event, self); |
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} |
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- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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NSString* characters; |
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if ([aString isKindOfClass:[NSAttributedString class]]) |
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characters = [aString string]; |
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else |
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characters = (NSString*)aString; |
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io.AddInputCharactersUTF8(characters.UTF8String); |
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} |
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- (BOOL)acceptsFirstResponder |
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{ |
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return YES; |
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} |
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- (void)doCommandBySelector:(SEL)myselector |
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{ |
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} |
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- (nullable NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange |
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{ |
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return nil; |
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} |
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- (NSUInteger)characterIndexForPoint:(NSPoint)point |
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{ |
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return 0; |
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} |
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- (NSRect)firstRectForCharacterRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange |
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{ |
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return _imeRect; |
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} |
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- (BOOL)hasMarkedText |
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{ |
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return NO; |
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} |
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- (NSRange)markedRange |
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{ |
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return NSMakeRange(NSNotFound, 0); |
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} |
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- (NSRange)selectedRange |
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{ |
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return NSMakeRange(NSNotFound, 0); |
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} |
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- (void)setMarkedText:(nonnull id)string selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange |
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{ |
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} |
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- (void)unmarkText |
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{ |
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} |
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- (nonnull NSArray<NSAttributedStringKey>*)validAttributesForMarkedText |
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{ |
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return @[]; |
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} |
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@end |
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@interface ImFocusObserver : NSObject |
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- (void)onApplicationBecomeActive:(NSNotification*)aNotification; |
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- (void)onApplicationBecomeInactive:(NSNotification*)aNotification; |
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@end |
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@implementation ImFocusObserver |
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- (void)onApplicationBecomeActive:(NSNotification*)aNotification |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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io.AddFocusEvent(true); |
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} |
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- (void)onApplicationBecomeInactive:(NSNotification*)aNotification |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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io.AddFocusEvent(false); |
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} |
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@end |
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// Functions |
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static ImGuiKey ImGui_ImplOSX_KeyCodeToImGuiKey(int key_code) |
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{ |
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switch (key_code) |
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{ |
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case kVK_ANSI_A: return ImGuiKey_A; |
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case kVK_ANSI_S: return ImGuiKey_S; |
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case kVK_ANSI_D: return ImGuiKey_D; |
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case kVK_ANSI_F: return ImGuiKey_F; |
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case kVK_ANSI_H: return ImGuiKey_H; |
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case kVK_ANSI_G: return ImGuiKey_G; |
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case kVK_ANSI_Z: return ImGuiKey_Z; |
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case kVK_ANSI_X: return ImGuiKey_X; |
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case kVK_ANSI_C: return ImGuiKey_C; |
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case kVK_ANSI_V: return ImGuiKey_V; |
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case kVK_ANSI_B: return ImGuiKey_B; |
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case kVK_ANSI_Q: return ImGuiKey_Q; |
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case kVK_ANSI_W: return ImGuiKey_W; |
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case kVK_ANSI_E: return ImGuiKey_E; |
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case kVK_ANSI_R: return ImGuiKey_R; |
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case kVK_ANSI_Y: return ImGuiKey_Y; |
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case kVK_ANSI_T: return ImGuiKey_T; |
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case kVK_ANSI_1: return ImGuiKey_1; |
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case kVK_ANSI_2: return ImGuiKey_2; |
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case kVK_ANSI_3: return ImGuiKey_3; |
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case kVK_ANSI_4: return ImGuiKey_4; |
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case kVK_ANSI_6: return ImGuiKey_6; |
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case kVK_ANSI_5: return ImGuiKey_5; |
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case kVK_ANSI_Equal: return ImGuiKey_Equal; |
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case kVK_ANSI_9: return ImGuiKey_9; |
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case kVK_ANSI_7: return ImGuiKey_7; |
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case kVK_ANSI_Minus: return ImGuiKey_Minus; |
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case kVK_ANSI_8: return ImGuiKey_8; |
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case kVK_ANSI_0: return ImGuiKey_0; |
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case kVK_ANSI_RightBracket: return ImGuiKey_RightBracket; |
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case kVK_ANSI_O: return ImGuiKey_O; |
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case kVK_ANSI_U: return ImGuiKey_U; |
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case kVK_ANSI_LeftBracket: return ImGuiKey_LeftBracket; |
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case kVK_ANSI_I: return ImGuiKey_I; |
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case kVK_ANSI_P: return ImGuiKey_P; |
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case kVK_ANSI_L: return ImGuiKey_L; |
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case kVK_ANSI_J: return ImGuiKey_J; |
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case kVK_ANSI_Quote: return ImGuiKey_Apostrophe; |
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case kVK_ANSI_K: return ImGuiKey_K; |
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case kVK_ANSI_Semicolon: return ImGuiKey_Semicolon; |
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case kVK_ANSI_Backslash: return ImGuiKey_Backslash; |
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case kVK_ANSI_Comma: return ImGuiKey_Comma; |
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case kVK_ANSI_Slash: return ImGuiKey_Slash; |
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case kVK_ANSI_N: return ImGuiKey_N; |
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case kVK_ANSI_M: return ImGuiKey_M; |
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case kVK_ANSI_Period: return ImGuiKey_Period; |
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case kVK_ANSI_Grave: return ImGuiKey_GraveAccent; |
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case kVK_ANSI_KeypadDecimal: return ImGuiKey_KeypadDecimal; |
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case kVK_ANSI_KeypadMultiply: return ImGuiKey_KeypadMultiply; |
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case kVK_ANSI_KeypadPlus: return ImGuiKey_KeypadAdd; |
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case kVK_ANSI_KeypadClear: return ImGuiKey_NumLock; |
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case kVK_ANSI_KeypadDivide: return ImGuiKey_KeypadDivide; |
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case kVK_ANSI_KeypadEnter: return ImGuiKey_KeypadEnter; |
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case kVK_ANSI_KeypadMinus: return ImGuiKey_KeypadSubtract; |
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case kVK_ANSI_KeypadEquals: return ImGuiKey_KeypadEqual; |
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case kVK_ANSI_Keypad0: return ImGuiKey_Keypad0; |
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case kVK_ANSI_Keypad1: return ImGuiKey_Keypad1; |
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case kVK_ANSI_Keypad2: return ImGuiKey_Keypad2; |
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case kVK_ANSI_Keypad3: return ImGuiKey_Keypad3; |
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case kVK_ANSI_Keypad4: return ImGuiKey_Keypad4; |
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case kVK_ANSI_Keypad5: return ImGuiKey_Keypad5; |
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case kVK_ANSI_Keypad6: return ImGuiKey_Keypad6; |
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case kVK_ANSI_Keypad7: return ImGuiKey_Keypad7; |
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case kVK_ANSI_Keypad8: return ImGuiKey_Keypad8; |
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case kVK_ANSI_Keypad9: return ImGuiKey_Keypad9; |
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case kVK_Return: return ImGuiKey_Enter; |
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case kVK_Tab: return ImGuiKey_Tab; |
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case kVK_Space: return ImGuiKey_Space; |
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case kVK_Delete: return ImGuiKey_Backspace; |
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case kVK_Escape: return ImGuiKey_Escape; |
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case kVK_Command: return ImGuiKey_LeftSuper; |
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case kVK_Shift: return ImGuiKey_LeftShift; |
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case kVK_CapsLock: return ImGuiKey_CapsLock; |
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case kVK_Option: return ImGuiKey_LeftAlt; |
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case kVK_Control: return ImGuiKey_LeftControl; |
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case kVK_RightCommand: return ImGuiKey_RightSuper; |
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case kVK_RightShift: return ImGuiKey_RightShift; |
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case kVK_RightOption: return ImGuiKey_RightAlt; |
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case kVK_RightControl: return ImGuiKey_RightControl; |
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// case kVK_Function: return ImGuiKey_; |
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// case kVK_F17: return ImGuiKey_; |
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// case kVK_VolumeUp: return ImGuiKey_; |
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// case kVK_VolumeDown: return ImGuiKey_; |
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// case kVK_Mute: return ImGuiKey_; |
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// case kVK_F18: return ImGuiKey_; |
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// case kVK_F19: return ImGuiKey_; |
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// case kVK_F20: return ImGuiKey_; |
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case kVK_F5: return ImGuiKey_F5; |
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case kVK_F6: return ImGuiKey_F6; |
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case kVK_F7: return ImGuiKey_F7; |
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case kVK_F3: return ImGuiKey_F3; |
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case kVK_F8: return ImGuiKey_F8; |
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case kVK_F9: return ImGuiKey_F9; |
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case kVK_F11: return ImGuiKey_F11; |
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case kVK_F13: return ImGuiKey_PrintScreen; |
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// case kVK_F16: return ImGuiKey_; |
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// case kVK_F14: return ImGuiKey_; |
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case kVK_F10: return ImGuiKey_F10; |
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case 0x6E: return ImGuiKey_Menu; |
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case kVK_F12: return ImGuiKey_F12; |
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// case kVK_F15: return ImGuiKey_; |
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case kVK_Help: return ImGuiKey_Insert; |
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case kVK_Home: return ImGuiKey_Home; |
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case kVK_PageUp: return ImGuiKey_PageUp; |
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case kVK_ForwardDelete: return ImGuiKey_Delete; |
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case kVK_F4: return ImGuiKey_F4; |
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case kVK_End: return ImGuiKey_End; |
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case kVK_F2: return ImGuiKey_F2; |
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case kVK_PageDown: return ImGuiKey_PageDown; |
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case kVK_F1: return ImGuiKey_F1; |
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case kVK_LeftArrow: return ImGuiKey_LeftArrow; |
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case kVK_RightArrow: return ImGuiKey_RightArrow; |
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case kVK_DownArrow: return ImGuiKey_DownArrow; |
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case kVK_UpArrow: return ImGuiKey_UpArrow; |
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default: return ImGuiKey_None; |
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} |
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} |
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bool ImGui_ImplOSX_Init(NSView* view) |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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// Setup backend capabilities flags |
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io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) |
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//io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) |
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//io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) |
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//io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy) |
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io.BackendPlatformName = "imgui_impl_osx"; |
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// Load cursors. Some of them are undocumented. |
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g_MouseCursorHidden = false; |
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g_MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor]; |
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g_MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor]; |
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g_MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor]; |
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g_MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor]; |
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g_MouseCursors[ImGuiMouseCursor_NotAllowed] = [NSCursor operationNotAllowedCursor]; |
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g_MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor]; |
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g_MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor]; |
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g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor]; |
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g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor]; |
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// Note that imgui.cpp also include default OSX clipboard handlers which can be enabled |
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// by adding '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h and adding '-framework ApplicationServices' to your linker command-line. |
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// Since we are already in ObjC land here, it is easy for us to add a clipboard handler using the NSPasteboard api. |
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io.SetClipboardTextFn = [](void*, const char* str) -> void |
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{ |
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NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; |
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[pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil]; |
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[pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString]; |
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}; |
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io.GetClipboardTextFn = [](void*) -> const char* |
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{ |
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NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; |
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NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]]; |
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if (![available isEqualToString:NSPasteboardTypeString]) |
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return NULL; |
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NSString* string = [pasteboard stringForType:NSPasteboardTypeString]; |
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if (string == nil) |
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return NULL; |
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const char* string_c = (const char*)[string UTF8String]; |
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size_t string_len = strlen(string_c); |
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static ImVector<char> s_clipboard; |
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s_clipboard.resize((int)string_len + 1); |
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strcpy(s_clipboard.Data, string_c); |
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return s_clipboard.Data; |
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}; |
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g_FocusObserver = [[ImFocusObserver alloc] init]; |
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[[NSNotificationCenter defaultCenter] addObserver:g_FocusObserver |
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selector:@selector(onApplicationBecomeActive:) |
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name:NSApplicationDidBecomeActiveNotification |
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object:nil]; |
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[[NSNotificationCenter defaultCenter] addObserver:g_FocusObserver |
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selector:@selector(onApplicationBecomeInactive:) |
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name:NSApplicationDidResignActiveNotification |
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object:nil]; |
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// Add the NSTextInputClient to the view hierarchy, |
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// to receive keyboard events and translate them to input text. |
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g_KeyEventResponder = [[KeyEventResponder alloc] initWithFrame:NSZeroRect]; |
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g_InputContext = [[NSTextInputContext alloc] initWithClient:g_KeyEventResponder]; |
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[view addSubview:g_KeyEventResponder]; |
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// Some events do not raise callbacks of AppView in some circumstances (for example when CMD key is held down). |
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// This monitor taps into global event stream and captures these events. |
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NSEventMask eventMask = NSEventMaskFlagsChanged; |
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[NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event) |
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{ |
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ImGui_ImplOSX_HandleEvent(event, g_KeyEventResponder); |
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return event; |
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}]; |
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io.SetPlatformImeDataFn = [](ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void |
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{ |
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if (data->WantVisible) |
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{ |
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[g_InputContext activate]; |
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} |
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else |
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{ |
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[g_InputContext discardMarkedText]; |
|
[g_InputContext invalidateCharacterCoordinates]; |
|
[g_InputContext deactivate]; |
|
} |
|
[g_KeyEventResponder setImePosX:data->InputPos.x imePosY:data->InputPos.y + data->InputLineHeight]; |
|
}; |
|
|
|
return true; |
|
} |
|
|
|
void ImGui_ImplOSX_Shutdown() |
|
{ |
|
g_FocusObserver = NULL; |
|
} |
|
|
|
static void ImGui_ImplOSX_UpdateMouseCursorAndButtons() |
|
{ |
|
// Update buttons |
|
ImGuiIO& io = ImGui::GetIO(); |
|
for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) |
|
{ |
|
// If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame. |
|
io.MouseDown[i] = g_MouseJustPressed[i] || g_MouseDown[i]; |
|
g_MouseJustPressed[i] = false; |
|
} |
|
|
|
if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) |
|
return; |
|
|
|
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); |
|
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) |
|
{ |
|
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor |
|
if (!g_MouseCursorHidden) |
|
{ |
|
g_MouseCursorHidden = true; |
|
[NSCursor hide]; |
|
} |
|
} |
|
else |
|
{ |
|
NSCursor* desired = g_MouseCursors[imgui_cursor] ?: g_MouseCursors[ImGuiMouseCursor_Arrow]; |
|
// -[NSCursor set] generates measureable overhead if called unconditionally. |
|
if (desired != NSCursor.currentCursor) |
|
{ |
|
[desired set]; |
|
} |
|
if (g_MouseCursorHidden) |
|
{ |
|
g_MouseCursorHidden = false; |
|
[NSCursor unhide]; |
|
} |
|
} |
|
} |
|
|
|
static void ImGui_ImplOSX_UpdateGamepads() |
|
{ |
|
ImGuiIO& io = ImGui::GetIO(); |
|
memset(io.NavInputs, 0, sizeof(io.NavInputs)); |
|
if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) |
|
return; |
|
|
|
GCController* controller; |
|
if (@available(macOS 11.0, *)) |
|
controller = GCController.current; |
|
else |
|
controller = GCController.controllers.firstObject; |
|
|
|
if (controller == nil || controller.extendedGamepad == nil) |
|
{ |
|
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; |
|
return; |
|
} |
|
|
|
GCExtendedGamepad* gp = controller.extendedGamepad; |
|
|
|
#define MAP_BUTTON(NAV_NO, NAME) { io.NavInputs[NAV_NO] = gp.NAME.isPressed ? 1.0 : 0.0; } |
|
MAP_BUTTON(ImGuiNavInput_Activate, buttonA); |
|
MAP_BUTTON(ImGuiNavInput_Cancel, buttonB); |
|
MAP_BUTTON(ImGuiNavInput_Menu, buttonX); |
|
MAP_BUTTON(ImGuiNavInput_Input, buttonY); |
|
MAP_BUTTON(ImGuiNavInput_DpadLeft, dpad.left); |
|
MAP_BUTTON(ImGuiNavInput_DpadRight, dpad.right); |
|
MAP_BUTTON(ImGuiNavInput_DpadUp, dpad.up); |
|
MAP_BUTTON(ImGuiNavInput_DpadDown, dpad.down); |
|
MAP_BUTTON(ImGuiNavInput_FocusPrev, leftShoulder); |
|
MAP_BUTTON(ImGuiNavInput_FocusNext, rightShoulder); |
|
MAP_BUTTON(ImGuiNavInput_TweakSlow, leftTrigger); |
|
MAP_BUTTON(ImGuiNavInput_TweakFast, rightTrigger); |
|
#undef MAP_BUTTON |
|
|
|
io.NavInputs[ImGuiNavInput_LStickLeft] = gp.leftThumbstick.left.value; |
|
io.NavInputs[ImGuiNavInput_LStickRight] = gp.leftThumbstick.right.value; |
|
io.NavInputs[ImGuiNavInput_LStickUp] = gp.leftThumbstick.up.value; |
|
io.NavInputs[ImGuiNavInput_LStickDown] = gp.leftThumbstick.down.value; |
|
|
|
io.BackendFlags |= ImGuiBackendFlags_HasGamepad; |
|
} |
|
|
|
static void ImGui_ImplOSX_UpdateImePosWithView(NSView* view) |
|
{ |
|
ImGuiIO& io = ImGui::GetIO(); |
|
if (io.WantTextInput) |
|
[g_KeyEventResponder updateImePosWithView:view]; |
|
} |
|
|
|
void ImGui_ImplOSX_NewFrame(NSView* view) |
|
{ |
|
// Setup display size |
|
ImGuiIO& io = ImGui::GetIO(); |
|
if (view) |
|
{ |
|
const float dpi = (float)[view.window backingScaleFactor]; |
|
io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height); |
|
io.DisplayFramebufferScale = ImVec2(dpi, dpi); |
|
} |
|
|
|
// Setup time step |
|
if (g_Time == 0.0) |
|
{ |
|
InitHostClockPeriod(); |
|
g_Time = GetMachAbsoluteTimeInSeconds(); |
|
} |
|
double current_time = GetMachAbsoluteTimeInSeconds(); |
|
io.DeltaTime = (float)(current_time - g_Time); |
|
g_Time = current_time; |
|
|
|
ImGui_ImplOSX_UpdateMouseCursorAndButtons(); |
|
ImGui_ImplOSX_UpdateGamepads(); |
|
ImGui_ImplOSX_UpdateImePosWithView(view); |
|
} |
|
|
|
bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view) |
|
{ |
|
ImGuiIO& io = ImGui::GetIO(); |
|
|
|
if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown) |
|
{ |
|
int button = (int)[event buttonNumber]; |
|
if (button >= 0 && button < IM_ARRAYSIZE(g_MouseDown)) |
|
g_MouseDown[button] = g_MouseJustPressed[button] = true; |
|
return io.WantCaptureMouse; |
|
} |
|
|
|
if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp) |
|
{ |
|
int button = (int)[event buttonNumber]; |
|
if (button >= 0 && button < IM_ARRAYSIZE(g_MouseDown)) |
|
g_MouseDown[button] = false; |
|
return io.WantCaptureMouse; |
|
} |
|
|
|
if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged || event.type == NSEventTypeRightMouseDragged || event.type == NSEventTypeOtherMouseDragged) |
|
{ |
|
NSPoint mousePoint = event.locationInWindow; |
|
mousePoint = [view convertPoint:mousePoint fromView:nil]; |
|
mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y); |
|
io.MousePos = ImVec2((float)mousePoint.x, (float)mousePoint.y); |
|
} |
|
|
|
if (event.type == NSEventTypeScrollWheel) |
|
{ |
|
// Ignore canceled events. |
|
// |
|
// From macOS 12.1, scrolling with two fingers and then decelerating |
|
// by tapping two fingers results in two events appearing: |
|
// |
|
// 1. A scroll wheel NSEvent, with a phase == NSEventPhaseMayBegin, when the user taps |
|
// two fingers to decelerate or stop the scroll events. |
|
// |
|
// 2. A scroll wheel NSEvent, with a phase == NSEventPhaseCancelled, when the user releases the |
|
// two-finger tap. It is this event that sometimes contains large values for scrollingDeltaX and |
|
// scrollingDeltaY. When these are added to the current x and y positions of the scrolling view, |
|
// it appears to jump up or down. It can be observed in Preview, various JetBrains IDEs and here. |
|
if (event.phase == NSEventPhaseCancelled) |
|
return false; |
|
|
|
double wheel_dx = 0.0; |
|
double wheel_dy = 0.0; |
|
|
|
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 |
|
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) |
|
{ |
|
wheel_dx = [event scrollingDeltaX]; |
|
wheel_dy = [event scrollingDeltaY]; |
|
if ([event hasPreciseScrollingDeltas]) |
|
{ |
|
wheel_dx *= 0.1; |
|
wheel_dy *= 0.1; |
|
} |
|
} |
|
else |
|
#endif // MAC_OS_X_VERSION_MAX_ALLOWED |
|
{ |
|
wheel_dx = [event deltaX]; |
|
wheel_dy = [event deltaY]; |
|
} |
|
|
|
if (fabs(wheel_dx) > 0.0) |
|
io.MouseWheelH += (float)wheel_dx * 0.1f; |
|
if (fabs(wheel_dy) > 0.0) |
|
io.MouseWheel += (float)wheel_dy * 0.1f; |
|
return io.WantCaptureMouse; |
|
} |
|
|
|
if (event.type == NSEventTypeKeyDown || event.type == NSEventTypeKeyUp) |
|
{ |
|
if ([event isARepeat]) |
|
return io.WantCaptureKeyboard; |
|
|
|
int key_code = (int)[event keyCode]; |
|
ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code); |
|
io.AddKeyEvent(key, event.type == NSEventTypeKeyDown); |
|
io.SetKeyEventNativeData(key, key_code, -1); // To support legacy indexing (<1.87 user code) |
|
|
|
return io.WantCaptureKeyboard; |
|
} |
|
|
|
if (event.type == NSEventTypeFlagsChanged) |
|
{ |
|
unsigned short key_code = [event keyCode]; |
|
unsigned int flags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask; |
|
|
|
ImGuiKeyModFlags imgui_key_mods = ImGuiKeyModFlags_None; |
|
if (flags & NSEventModifierFlagShift) |
|
imgui_key_mods |= ImGuiKeyModFlags_Shift; |
|
if (flags & NSEventModifierFlagControl) |
|
imgui_key_mods |= ImGuiKeyModFlags_Ctrl; |
|
if (flags & NSEventModifierFlagOption) |
|
imgui_key_mods |= ImGuiKeyModFlags_Alt; |
|
if (flags & NSEventModifierFlagCommand) |
|
imgui_key_mods |= ImGuiKeyModFlags_Super; |
|
io.AddKeyModsEvent(imgui_key_mods); |
|
|
|
ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code); |
|
if (key != ImGuiKey_None) |
|
{ |
|
// macOS does not generate down/up event for modifiers. We're trying |
|
// to use hardware dependent masks to extract that information. |
|
// 'imgui_mask' is left as a fallback. |
|
NSEventModifierFlags mask = 0; |
|
ImGuiKeyModFlags imgui_mask = ImGuiKeyModFlags_None; |
|
switch (key_code) |
|
{ |
|
case kVK_Control: mask = 0x0001; imgui_mask = ImGuiKeyModFlags_Ctrl; break; |
|
case kVK_RightControl: mask = 0x2000; imgui_mask = ImGuiKeyModFlags_Ctrl; break; |
|
case kVK_Shift: mask = 0x0002; imgui_mask = ImGuiKeyModFlags_Shift; break; |
|
case kVK_RightShift: mask = 0x0004; imgui_mask = ImGuiKeyModFlags_Shift; break; |
|
case kVK_Command: mask = 0x0008; imgui_mask = ImGuiKeyModFlags_Super; break; |
|
case kVK_RightCommand: mask = 0x0010; imgui_mask = ImGuiKeyModFlags_Super; break; |
|
case kVK_Option: mask = 0x0020; imgui_mask = ImGuiKeyModFlags_Alt; break; |
|
case kVK_RightOption: mask = 0x0040; imgui_mask = ImGuiKeyModFlags_Alt; break; |
|
} |
|
|
|
if (mask) |
|
{ |
|
NSEventModifierFlags modifier_flags = [event modifierFlags]; |
|
io.AddKeyEvent(key, (modifier_flags & mask) != 0); |
|
} |
|
else if (imgui_mask) |
|
{ |
|
io.AddKeyEvent(key, (imgui_key_mods & imgui_mask) != 0); |
|
} |
|
io.SetKeyEventNativeData(key, key_code, -1); // To support legacy indexing (<1.87 user code) |
|
} |
|
|
|
return io.WantCaptureKeyboard; |
|
} |
|
|
|
return false; |
|
}
|
|
|