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27 lines
1.5 KiB
27 lines
1.5 KiB
// ImGui Renderer + Platform Binding for: Marmalade + IwGx |
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// Implemented features: |
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// [X] User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. |
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. |
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// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). |
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. |
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// https://github.com/ocornut/imgui |
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// Copyright (C) 2015 by Giovanni Zito |
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// This file is part of ImGui |
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IMGUI_API bool ImGui_Marmalade_Init(bool install_callbacks); |
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IMGUI_API void ImGui_Marmalade_Shutdown(); |
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IMGUI_API void ImGui_Marmalade_NewFrame(); |
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IMGUI_API void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data); |
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// Use if you want to reset your rendering device without losing ImGui state. |
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IMGUI_API void ImGui_Marmalade_InvalidateDeviceObjects(); |
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IMGUI_API bool ImGui_Marmalade_CreateDeviceObjects(); |
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// callbacks (installed by default if you enable 'install_callbacks' during initialization) |
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// You can also handle inputs yourself and use those as a reference. |
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IMGUI_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData, void* pUserData); |
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IMGUI_API int32 ImGui_Marmalade_KeyCallback(void* SystemData, void* userData); |
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IMGUI_API int32 ImGui_Marmalade_CharCallback(void* SystemData, void* userData);
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