Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
				
			 
			
		 
		
		
		
		
		
		
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							#version 450 core | 
						
						
						
						
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							layout(location = 0) out vec4 fColor; | 
						
						
						
						
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							layout(set=0, binding=0) uniform sampler2D sTexture; | 
						
						
						
						
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							layout(location = 0) in struct { | 
						
						
						
						
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							    vec4 Color; | 
						
						
						
						
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							    vec2 UV; | 
						
						
						
						
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							} In; | 
						
						
						
						
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							void main() | 
						
						
						
						
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							{ | 
						
						
						
						
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							    fColor = In.Color * texture(sTexture, In.UV.st); | 
						
						
						
						
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							}
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