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							25 lines
						
					
					
						
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							25 lines
						
					
					
						
							578 B
						
					
					
				// | 
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//  Shader.vsh | 
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//  imguiex | 
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attribute vec4 position; | 
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attribute vec3 normal; | 
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varying lowp vec4 colorVarying; | 
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uniform vec3 diffuseColor; | 
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uniform mat4 modelViewProjectionMatrix; | 
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uniform mat3 normalMatrix; | 
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void main() | 
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{ | 
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    vec3 eyeNormal = normalize(normalMatrix * normal); | 
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    vec3 lightPosition = vec3(0.0, 0.0, 1.0); | 
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     | 
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    float nDotVP = max(0.0, dot(eyeNormal, normalize(lightPosition))); | 
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     | 
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    vec3 colorLit = diffuseColor * nDotVP; | 
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    colorVarying = vec4( colorLit.x, colorLit.y, colorLit.z, 1.0 ); | 
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     | 
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    gl_Position = modelViewProjectionMatrix * position; | 
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}
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