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3355 lines
112 KiB
3355 lines
112 KiB
/************************************************************************* |
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* GLFW 3.1 - www.glfw.org |
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* A library for OpenGL, window and input |
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*------------------------------------------------------------------------ |
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* Copyright (c) 2002-2006 Marcus Geelnard |
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* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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* |
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* This software is provided 'as-is', without any express or implied |
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* warranty. In no event will the authors be held liable for any damages |
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* arising from the use of this software. |
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* |
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* Permission is granted to anyone to use this software for any purpose, |
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* including commercial applications, and to alter it and redistribute it |
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* freely, subject to the following restrictions: |
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* |
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* 1. The origin of this software must not be misrepresented; you must not |
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* claim that you wrote the original software. If you use this software |
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* in a product, an acknowledgment in the product documentation would |
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* be appreciated but is not required. |
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* |
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* 2. Altered source versions must be plainly marked as such, and must not |
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* be misrepresented as being the original software. |
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* |
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* 3. This notice may not be removed or altered from any source |
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* distribution. |
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* |
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*************************************************************************/ |
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#ifndef _glfw3_h_ |
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#define _glfw3_h_ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/************************************************************************* |
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* Doxygen documentation |
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*************************************************************************/ |
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/*! @defgroup context Context handling |
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* |
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* This is the reference documentation for context related functions. For more |
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* information, see the @ref context. |
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*/ |
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/*! @defgroup init Initialization, version and errors |
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* |
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* This is the reference documentation for initialization and termination of |
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* the library, version management and error handling. For more information, |
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* see the @ref intro. |
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*/ |
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/*! @defgroup input Input handling |
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* |
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* This is the reference documentation for input related functions and types. |
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* For more information, see the @ref input. |
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*/ |
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/*! @defgroup monitor Monitor handling |
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* |
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* This is the reference documentation for monitor related functions and types. |
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* For more information, see the @ref monitor. |
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*/ |
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/*! @defgroup window Window handling |
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* |
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* This is the reference documentation for window related functions and types, |
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* including creation, deletion and event polling. For more information, see |
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* the @ref window. |
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*/ |
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/************************************************************************* |
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* Global definitions |
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*************************************************************************/ |
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/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ |
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/* Please report any problems that you find with your compiler, which may |
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* be solved in this section! There are several compilers that I have not |
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* been able to test this file with yet. |
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* |
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* First: If we are we on Windows, we want a single define for it (_WIN32) |
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* (Note: For Cygwin the compiler flag -mwin32 should be used, but to |
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* make sure that things run smoothly for Cygwin users, we add __CYGWIN__ |
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* to the list of "valid Win32 identifiers", which removes the need for |
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* -mwin32) |
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*/ |
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#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__)) |
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#define _WIN32 |
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#endif /* _WIN32 */ |
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/* In order for extension support to be portable, we need to define an |
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* OpenGL function call method. We use the keyword APIENTRY, which is |
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* defined for Win32. (Note: Windows also needs this for <GL/gl.h>) |
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*/ |
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#ifndef APIENTRY |
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#ifdef _WIN32 |
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#define APIENTRY __stdcall |
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#else |
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#define APIENTRY |
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#endif |
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#endif /* APIENTRY */ |
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/* The following three defines are here solely to make some Windows-based |
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* <GL/gl.h> files happy. Theoretically we could include <windows.h>, but |
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* it has the major drawback of severely polluting our namespace. |
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*/ |
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/* Under Windows, we need WINGDIAPI defined */ |
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#if !defined(WINGDIAPI) && defined(_WIN32) |
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#if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__) |
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/* Microsoft Visual C++, Borland C++ Builder and Pelles C */ |
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#define WINGDIAPI __declspec(dllimport) |
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#elif defined(__LCC__) |
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/* LCC-Win32 */ |
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#define WINGDIAPI __stdcall |
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#else |
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/* Others (e.g. MinGW, Cygwin) */ |
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#define WINGDIAPI extern |
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#endif |
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#define GLFW_WINGDIAPI_DEFINED |
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#endif /* WINGDIAPI */ |
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/* Some <GL/glu.h> files also need CALLBACK defined */ |
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#if !defined(CALLBACK) && defined(_WIN32) |
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#if defined(_MSC_VER) |
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/* Microsoft Visual C++ */ |
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#if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) |
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#define CALLBACK __stdcall |
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#else |
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#define CALLBACK |
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#endif |
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#else |
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/* Other Windows compilers */ |
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#define CALLBACK __stdcall |
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#endif |
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#define GLFW_CALLBACK_DEFINED |
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#endif /* CALLBACK */ |
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/* Most GL/glu.h variants on Windows need wchar_t |
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* OpenGL/gl.h blocks the definition of ptrdiff_t by glext.h on OS X */ |
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#if !defined(GLFW_INCLUDE_NONE) |
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#include <stddef.h> |
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#endif |
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/* Include the chosen client API headers. |
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*/ |
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#if defined(__APPLE_CC__) |
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#if defined(GLFW_INCLUDE_GLCOREARB) |
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#include <OpenGL/gl3.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <OpenGL/gl3ext.h> |
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#endif |
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#elif !defined(GLFW_INCLUDE_NONE) |
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#if !defined(GLFW_INCLUDE_GLEXT) |
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#define GL_GLEXT_LEGACY |
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#endif |
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#include <OpenGL/gl.h> |
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#endif |
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#if defined(GLFW_INCLUDE_GLU) |
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#include <OpenGL/glu.h> |
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#endif |
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#else |
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#if defined(GLFW_INCLUDE_GLCOREARB) |
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#include <GL/glcorearb.h> |
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#elif defined(GLFW_INCLUDE_ES1) |
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#include <GLES/gl.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES/glext.h> |
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#endif |
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#elif defined(GLFW_INCLUDE_ES2) |
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#include <GLES2/gl2.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES2/gl2ext.h> |
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#endif |
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#elif defined(GLFW_INCLUDE_ES3) |
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#include <GLES3/gl3.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES3/gl2ext.h> |
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#endif |
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#elif defined(GLFW_INCLUDE_ES31) |
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#include <GLES3/gl31.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES3/gl2ext.h> |
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#endif |
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#elif !defined(GLFW_INCLUDE_NONE) |
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#include <GL/gl.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GL/glext.h> |
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#endif |
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#endif |
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#if defined(GLFW_INCLUDE_GLU) |
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#include <GL/glu.h> |
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#endif |
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#endif |
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#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) |
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/* GLFW_DLL must be defined by applications that are linking against the DLL |
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* version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW |
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* configuration header when compiling the DLL version of the library. |
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*/ |
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#error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" |
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#endif |
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/* GLFWAPI is used to declare public API functions for export |
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* from the DLL / shared library / dynamic library. |
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*/ |
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#if defined(_WIN32) && defined(_GLFW_BUILD_DLL) |
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/* We are building GLFW as a Win32 DLL */ |
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#define GLFWAPI __declspec(dllexport) |
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#elif defined(_WIN32) && defined(GLFW_DLL) |
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/* We are calling GLFW as a Win32 DLL */ |
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#if defined(__LCC__) |
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#define GLFWAPI extern |
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#else |
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#define GLFWAPI __declspec(dllimport) |
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#endif |
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#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) |
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/* We are building GLFW as a shared / dynamic library */ |
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#define GLFWAPI __attribute__((visibility("default"))) |
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#else |
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/* We are building or calling GLFW as a static library */ |
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#define GLFWAPI |
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#endif |
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/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ |
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/************************************************************************* |
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* GLFW API tokens |
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*************************************************************************/ |
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/*! @name GLFW version macros |
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* @{ */ |
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/*! @brief The major version number of the GLFW library. |
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* |
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* This is incremented when the API is changed in non-compatible ways. |
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* @ingroup init |
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*/ |
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#define GLFW_VERSION_MAJOR 3 |
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/*! @brief The minor version number of the GLFW library. |
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* |
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* This is incremented when features are added to the API but it remains |
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* backward-compatible. |
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* @ingroup init |
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*/ |
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#define GLFW_VERSION_MINOR 1 |
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/*! @brief The revision number of the GLFW library. |
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* |
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* This is incremented when a bug fix release is made that does not contain any |
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* API changes. |
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* @ingroup init |
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*/ |
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#define GLFW_VERSION_REVISION 0 |
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/*! @} */ |
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/*! @name Key and button actions |
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* @{ */ |
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/*! @brief The key or mouse button was released. |
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* |
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* The key or mouse button was released. |
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* |
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* @ingroup input |
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*/ |
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#define GLFW_RELEASE 0 |
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/*! @brief The key or mouse button was pressed. |
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* |
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* The key or mouse button was pressed. |
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* |
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* @ingroup input |
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*/ |
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#define GLFW_PRESS 1 |
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/*! @brief The key was held down until it repeated. |
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* |
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* The key was held down until it repeated. |
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* |
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* @ingroup input |
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*/ |
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#define GLFW_REPEAT 2 |
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/*! @} */ |
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/*! @defgroup keys Keyboard keys |
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* |
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* See [key input](@ref input_key) for how these are used. |
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* |
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* These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), |
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* but re-arranged to map to 7-bit ASCII for printable keys (function keys are |
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* put in the 256+ range). |
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* |
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* The naming of the key codes follow these rules: |
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* - The US keyboard layout is used |
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* - Names of printable alpha-numeric characters are used (e.g. "A", "R", |
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* "3", etc.) |
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* - For non-alphanumeric characters, Unicode:ish names are used (e.g. |
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* "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not |
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* correspond to the Unicode standard (usually for brevity) |
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* - Keys that lack a clear US mapping are named "WORLD_x" |
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* - For non-printable keys, custom names are used (e.g. "F4", |
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* "BACKSPACE", etc.) |
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* |
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* @ingroup input |
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* @{ |
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*/ |
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/* The unknown key */ |
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#define GLFW_KEY_UNKNOWN -1 |
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/* Printable keys */ |
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#define GLFW_KEY_SPACE 32 |
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#define GLFW_KEY_APOSTROPHE 39 /* ' */ |
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#define GLFW_KEY_COMMA 44 /* , */ |
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#define GLFW_KEY_MINUS 45 /* - */ |
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#define GLFW_KEY_PERIOD 46 /* . */ |
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#define GLFW_KEY_SLASH 47 /* / */ |
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#define GLFW_KEY_0 48 |
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#define GLFW_KEY_1 49 |
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#define GLFW_KEY_2 50 |
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#define GLFW_KEY_3 51 |
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#define GLFW_KEY_4 52 |
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#define GLFW_KEY_5 53 |
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#define GLFW_KEY_6 54 |
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#define GLFW_KEY_7 55 |
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#define GLFW_KEY_8 56 |
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#define GLFW_KEY_9 57 |
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#define GLFW_KEY_SEMICOLON 59 /* ; */ |
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#define GLFW_KEY_EQUAL 61 /* = */ |
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#define GLFW_KEY_A 65 |
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#define GLFW_KEY_B 66 |
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#define GLFW_KEY_C 67 |
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#define GLFW_KEY_D 68 |
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#define GLFW_KEY_E 69 |
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#define GLFW_KEY_F 70 |
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#define GLFW_KEY_G 71 |
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#define GLFW_KEY_H 72 |
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#define GLFW_KEY_I 73 |
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#define GLFW_KEY_J 74 |
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#define GLFW_KEY_K 75 |
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#define GLFW_KEY_L 76 |
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#define GLFW_KEY_M 77 |
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#define GLFW_KEY_N 78 |
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#define GLFW_KEY_O 79 |
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#define GLFW_KEY_P 80 |
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#define GLFW_KEY_Q 81 |
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#define GLFW_KEY_R 82 |
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#define GLFW_KEY_S 83 |
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#define GLFW_KEY_T 84 |
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#define GLFW_KEY_U 85 |
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#define GLFW_KEY_V 86 |
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#define GLFW_KEY_W 87 |
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#define GLFW_KEY_X 88 |
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#define GLFW_KEY_Y 89 |
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#define GLFW_KEY_Z 90 |
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#define GLFW_KEY_LEFT_BRACKET 91 /* [ */ |
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#define GLFW_KEY_BACKSLASH 92 /* \ */ |
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#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ |
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#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ |
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#define GLFW_KEY_WORLD_1 161 /* non-US #1 */ |
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#define GLFW_KEY_WORLD_2 162 /* non-US #2 */ |
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/* Function keys */ |
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#define GLFW_KEY_ESCAPE 256 |
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#define GLFW_KEY_ENTER 257 |
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#define GLFW_KEY_TAB 258 |
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#define GLFW_KEY_BACKSPACE 259 |
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#define GLFW_KEY_INSERT 260 |
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#define GLFW_KEY_DELETE 261 |
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#define GLFW_KEY_RIGHT 262 |
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#define GLFW_KEY_LEFT 263 |
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#define GLFW_KEY_DOWN 264 |
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#define GLFW_KEY_UP 265 |
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#define GLFW_KEY_PAGE_UP 266 |
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#define GLFW_KEY_PAGE_DOWN 267 |
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#define GLFW_KEY_HOME 268 |
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#define GLFW_KEY_END 269 |
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#define GLFW_KEY_CAPS_LOCK 280 |
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#define GLFW_KEY_SCROLL_LOCK 281 |
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#define GLFW_KEY_NUM_LOCK 282 |
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#define GLFW_KEY_PRINT_SCREEN 283 |
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#define GLFW_KEY_PAUSE 284 |
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#define GLFW_KEY_F1 290 |
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#define GLFW_KEY_F2 291 |
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#define GLFW_KEY_F3 292 |
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#define GLFW_KEY_F4 293 |
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#define GLFW_KEY_F5 294 |
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#define GLFW_KEY_F6 295 |
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#define GLFW_KEY_F7 296 |
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#define GLFW_KEY_F8 297 |
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#define GLFW_KEY_F9 298 |
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#define GLFW_KEY_F10 299 |
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#define GLFW_KEY_F11 300 |
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#define GLFW_KEY_F12 301 |
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#define GLFW_KEY_F13 302 |
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#define GLFW_KEY_F14 303 |
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#define GLFW_KEY_F15 304 |
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#define GLFW_KEY_F16 305 |
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#define GLFW_KEY_F17 306 |
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#define GLFW_KEY_F18 307 |
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#define GLFW_KEY_F19 308 |
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#define GLFW_KEY_F20 309 |
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#define GLFW_KEY_F21 310 |
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#define GLFW_KEY_F22 311 |
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#define GLFW_KEY_F23 312 |
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#define GLFW_KEY_F24 313 |
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#define GLFW_KEY_F25 314 |
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#define GLFW_KEY_KP_0 320 |
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#define GLFW_KEY_KP_1 321 |
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#define GLFW_KEY_KP_2 322 |
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#define GLFW_KEY_KP_3 323 |
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#define GLFW_KEY_KP_4 324 |
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#define GLFW_KEY_KP_5 325 |
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#define GLFW_KEY_KP_6 326 |
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#define GLFW_KEY_KP_7 327 |
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#define GLFW_KEY_KP_8 328 |
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#define GLFW_KEY_KP_9 329 |
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#define GLFW_KEY_KP_DECIMAL 330 |
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#define GLFW_KEY_KP_DIVIDE 331 |
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#define GLFW_KEY_KP_MULTIPLY 332 |
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#define GLFW_KEY_KP_SUBTRACT 333 |
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#define GLFW_KEY_KP_ADD 334 |
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#define GLFW_KEY_KP_ENTER 335 |
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#define GLFW_KEY_KP_EQUAL 336 |
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#define GLFW_KEY_LEFT_SHIFT 340 |
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#define GLFW_KEY_LEFT_CONTROL 341 |
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#define GLFW_KEY_LEFT_ALT 342 |
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#define GLFW_KEY_LEFT_SUPER 343 |
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#define GLFW_KEY_RIGHT_SHIFT 344 |
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#define GLFW_KEY_RIGHT_CONTROL 345 |
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#define GLFW_KEY_RIGHT_ALT 346 |
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#define GLFW_KEY_RIGHT_SUPER 347 |
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#define GLFW_KEY_MENU 348 |
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#define GLFW_KEY_LAST GLFW_KEY_MENU |
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/*! @} */ |
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/*! @defgroup mods Modifier key flags |
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* |
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* See [key input](@ref input_key) for how these are used. |
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* |
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* @ingroup input |
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* @{ */ |
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/*! @brief If this bit is set one or more Shift keys were held down. |
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*/ |
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#define GLFW_MOD_SHIFT 0x0001 |
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/*! @brief If this bit is set one or more Control keys were held down. |
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*/ |
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#define GLFW_MOD_CONTROL 0x0002 |
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/*! @brief If this bit is set one or more Alt keys were held down. |
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*/ |
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#define GLFW_MOD_ALT 0x0004 |
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/*! @brief If this bit is set one or more Super keys were held down. |
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*/ |
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#define GLFW_MOD_SUPER 0x0008 |
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/*! @} */ |
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/*! @defgroup buttons Mouse buttons |
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* |
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* See [mouse button input](@ref input_mouse_button) for how these are used. |
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* |
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* @ingroup input |
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* @{ */ |
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#define GLFW_MOUSE_BUTTON_1 0 |
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#define GLFW_MOUSE_BUTTON_2 1 |
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#define GLFW_MOUSE_BUTTON_3 2 |
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#define GLFW_MOUSE_BUTTON_4 3 |
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#define GLFW_MOUSE_BUTTON_5 4 |
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#define GLFW_MOUSE_BUTTON_6 5 |
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#define GLFW_MOUSE_BUTTON_7 6 |
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#define GLFW_MOUSE_BUTTON_8 7 |
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#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 |
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#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 |
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#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 |
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#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 |
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/*! @} */ |
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/*! @defgroup joysticks Joysticks |
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* |
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* See [joystick input](@ref joystick) for how these are used. |
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* |
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* @ingroup input |
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* @{ */ |
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#define GLFW_JOYSTICK_1 0 |
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#define GLFW_JOYSTICK_2 1 |
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#define GLFW_JOYSTICK_3 2 |
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#define GLFW_JOYSTICK_4 3 |
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#define GLFW_JOYSTICK_5 4 |
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#define GLFW_JOYSTICK_6 5 |
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#define GLFW_JOYSTICK_7 6 |
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#define GLFW_JOYSTICK_8 7 |
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#define GLFW_JOYSTICK_9 8 |
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#define GLFW_JOYSTICK_10 9 |
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#define GLFW_JOYSTICK_11 10 |
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#define GLFW_JOYSTICK_12 11 |
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#define GLFW_JOYSTICK_13 12 |
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#define GLFW_JOYSTICK_14 13 |
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#define GLFW_JOYSTICK_15 14 |
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#define GLFW_JOYSTICK_16 15 |
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#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 |
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/*! @} */ |
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|
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/*! @defgroup errors Error codes |
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* |
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* See [error handling](@ref error_handling) for how these are used. |
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* |
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* @ingroup init |
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* @{ */ |
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/*! @brief GLFW has not been initialized. |
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* |
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* This occurs if a GLFW function was called that may not be called unless the |
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* library is [initialized](@ref intro_init). |
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* |
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* @par Analysis |
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* Application programmer error. Initialize GLFW before calling any function |
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* that requires initialization. |
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*/ |
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#define GLFW_NOT_INITIALIZED 0x00010001 |
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/*! @brief No context is current for this thread. |
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* |
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* This occurs if a GLFW function was called that needs and operates on the |
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* current OpenGL or OpenGL ES context but no context is current on the calling |
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* thread. One such function is @ref glfwSwapInterval. |
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* |
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* @par Analysis |
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* Application programmer error. Ensure a context is current before calling |
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* functions that require a current context. |
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*/ |
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#define GLFW_NO_CURRENT_CONTEXT 0x00010002 |
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/*! @brief One of the arguments to the function was an invalid enum value. |
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* |
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* One of the arguments to the function was an invalid enum value, for example |
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* requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref |
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* glfwGetWindowAttrib. |
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* |
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* @par Analysis |
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* Application programmer error. Fix the offending call. |
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*/ |
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#define GLFW_INVALID_ENUM 0x00010003 |
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/*! @brief One of the arguments to the function was an invalid value. |
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* |
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* One of the arguments to the function was an invalid value, for example |
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* requesting a non-existent OpenGL or OpenGL ES version like 2.7. |
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* |
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* Requesting a valid but unavailable OpenGL or OpenGL ES version will instead |
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* result in a @ref GLFW_VERSION_UNAVAILABLE error. |
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* |
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* @par Analysis |
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* Application programmer error. Fix the offending call. |
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*/ |
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#define GLFW_INVALID_VALUE 0x00010004 |
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/*! @brief A memory allocation failed. |
|
* |
|
* A memory allocation failed. |
|
* |
|
* @par Analysis |
|
* A bug in GLFW or the underlying operating system. Report the bug to our |
|
* [issue tracker](https://github.com/glfw/glfw/issues). |
|
*/ |
|
#define GLFW_OUT_OF_MEMORY 0x00010005 |
|
/*! @brief GLFW could not find support for the requested client API on the |
|
* system. |
|
* |
|
* GLFW could not find support for the requested client API on the system. |
|
* |
|
* @par Analysis |
|
* The installed graphics driver does not support the requested client API, or |
|
* does not support it via the chosen context creation backend. Below are |
|
* a few examples. |
|
* |
|
* @par |
|
* Some pre-installed Windows graphics drivers do not support OpenGL. AMD only |
|
* supports OpenGL ES via EGL, while Nvidia and Intel only supports it via |
|
* a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa |
|
* EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary |
|
* driver. |
|
*/ |
|
#define GLFW_API_UNAVAILABLE 0x00010006 |
|
/*! @brief The requested OpenGL or OpenGL ES version is not available. |
|
* |
|
* The requested OpenGL or OpenGL ES version (including any requested profile |
|
* or context option) is not available on this machine. |
|
* |
|
* @par Analysis |
|
* The machine does not support your requirements. If your application is |
|
* sufficiently flexible, downgrade your requirements and try again. |
|
* Otherwise, inform the user that their machine does not match your |
|
* requirements. |
|
* |
|
* @par |
|
* Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 |
|
* comes out before the 4.x series gets that far, also fail with this error and |
|
* not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions |
|
* will exist. |
|
*/ |
|
#define GLFW_VERSION_UNAVAILABLE 0x00010007 |
|
/*! @brief A platform-specific error occurred that does not match any of the |
|
* more specific categories. |
|
* |
|
* A platform-specific error occurred that does not match any of the more |
|
* specific categories. |
|
* |
|
* @par Analysis |
|
* A bug in GLFW or the underlying operating system. Report the bug to our |
|
* [issue tracker](https://github.com/glfw/glfw/issues). |
|
*/ |
|
#define GLFW_PLATFORM_ERROR 0x00010008 |
|
/*! @brief The requested format is not supported or available. |
|
* |
|
* If emitted during window creation, the requested pixel format is not |
|
* supported. |
|
* |
|
* If emitted when querying the clipboard, the contents of the clipboard could |
|
* not be converted to the requested format. |
|
* |
|
* @par Analysis |
|
* If emitted during window creation, one or more |
|
* [hard constraints](@ref window_hints_hard) did not match any of the |
|
* available pixel formats. If your application is sufficiently flexible, |
|
* downgrade your requirements and try again. Otherwise, inform the user that |
|
* their machine does not match your requirements. |
|
* |
|
* @par |
|
* If emitted when querying the clipboard, ignore the error or report it to |
|
* the user, as appropriate. |
|
*/ |
|
#define GLFW_FORMAT_UNAVAILABLE 0x00010009 |
|
/*! @} */ |
|
|
|
#define GLFW_FOCUSED 0x00020001 |
|
#define GLFW_ICONIFIED 0x00020002 |
|
#define GLFW_RESIZABLE 0x00020003 |
|
#define GLFW_VISIBLE 0x00020004 |
|
#define GLFW_DECORATED 0x00020005 |
|
#define GLFW_AUTO_ICONIFY 0x00020006 |
|
#define GLFW_FLOATING 0x00020007 |
|
|
|
#define GLFW_RED_BITS 0x00021001 |
|
#define GLFW_GREEN_BITS 0x00021002 |
|
#define GLFW_BLUE_BITS 0x00021003 |
|
#define GLFW_ALPHA_BITS 0x00021004 |
|
#define GLFW_DEPTH_BITS 0x00021005 |
|
#define GLFW_STENCIL_BITS 0x00021006 |
|
#define GLFW_ACCUM_RED_BITS 0x00021007 |
|
#define GLFW_ACCUM_GREEN_BITS 0x00021008 |
|
#define GLFW_ACCUM_BLUE_BITS 0x00021009 |
|
#define GLFW_ACCUM_ALPHA_BITS 0x0002100A |
|
#define GLFW_AUX_BUFFERS 0x0002100B |
|
#define GLFW_STEREO 0x0002100C |
|
#define GLFW_SAMPLES 0x0002100D |
|
#define GLFW_SRGB_CAPABLE 0x0002100E |
|
#define GLFW_REFRESH_RATE 0x0002100F |
|
#define GLFW_DOUBLEBUFFER 0x00021010 |
|
|
|
#define GLFW_CLIENT_API 0x00022001 |
|
#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 |
|
#define GLFW_CONTEXT_VERSION_MINOR 0x00022003 |
|
#define GLFW_CONTEXT_REVISION 0x00022004 |
|
#define GLFW_CONTEXT_ROBUSTNESS 0x00022005 |
|
#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 |
|
#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 |
|
#define GLFW_OPENGL_PROFILE 0x00022008 |
|
#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 |
|
|
|
#define GLFW_OPENGL_API 0x00030001 |
|
#define GLFW_OPENGL_ES_API 0x00030002 |
|
|
|
#define GLFW_NO_ROBUSTNESS 0 |
|
#define GLFW_NO_RESET_NOTIFICATION 0x00031001 |
|
#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 |
|
|
|
#define GLFW_OPENGL_ANY_PROFILE 0 |
|
#define GLFW_OPENGL_CORE_PROFILE 0x00032001 |
|
#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 |
|
|
|
#define GLFW_CURSOR 0x00033001 |
|
#define GLFW_STICKY_KEYS 0x00033002 |
|
#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 |
|
|
|
#define GLFW_CURSOR_NORMAL 0x00034001 |
|
#define GLFW_CURSOR_HIDDEN 0x00034002 |
|
#define GLFW_CURSOR_DISABLED 0x00034003 |
|
|
|
#define GLFW_ANY_RELEASE_BEHAVIOR 0 |
|
#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 |
|
#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 |
|
|
|
/*! @defgroup shapes Standard cursor shapes |
|
* |
|
* See [standard cursor creation](@ref cursor_standard) for how these are used. |
|
* |
|
* @ingroup input |
|
* @{ */ |
|
|
|
/*! @brief The regular arrow cursor shape. |
|
* |
|
* The regular arrow cursor. |
|
*/ |
|
#define GLFW_ARROW_CURSOR 0x00036001 |
|
/*! @brief The text input I-beam cursor shape. |
|
* |
|
* The text input I-beam cursor shape. |
|
*/ |
|
#define GLFW_IBEAM_CURSOR 0x00036002 |
|
/*! @brief The crosshair shape. |
|
* |
|
* The crosshair shape. |
|
*/ |
|
#define GLFW_CROSSHAIR_CURSOR 0x00036003 |
|
/*! @brief The hand shape. |
|
* |
|
* The hand shape. |
|
*/ |
|
#define GLFW_HAND_CURSOR 0x00036004 |
|
/*! @brief The horizontal resize arrow shape. |
|
* |
|
* The horizontal resize arrow shape. |
|
*/ |
|
#define GLFW_HRESIZE_CURSOR 0x00036005 |
|
/*! @brief The vertical resize arrow shape. |
|
* |
|
* The vertical resize arrow shape. |
|
*/ |
|
#define GLFW_VRESIZE_CURSOR 0x00036006 |
|
/*! @} */ |
|
|
|
#define GLFW_CONNECTED 0x00040001 |
|
#define GLFW_DISCONNECTED 0x00040002 |
|
|
|
#define GLFW_DONT_CARE -1 |
|
|
|
|
|
/************************************************************************* |
|
* GLFW API types |
|
*************************************************************************/ |
|
|
|
/*! @brief Client API function pointer type. |
|
* |
|
* Generic function pointer used for returning client API function pointers |
|
* without forcing a cast from a regular pointer. |
|
* |
|
* @ingroup context |
|
*/ |
|
typedef void (*GLFWglproc)(void); |
|
|
|
/*! @brief Opaque monitor object. |
|
* |
|
* Opaque monitor object. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
typedef struct GLFWmonitor GLFWmonitor; |
|
|
|
/*! @brief Opaque window object. |
|
* |
|
* Opaque window object. |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef struct GLFWwindow GLFWwindow; |
|
|
|
/*! @brief Opaque cursor object. |
|
* |
|
* Opaque cursor object. |
|
* |
|
* @ingroup cursor |
|
*/ |
|
typedef struct GLFWcursor GLFWcursor; |
|
|
|
/*! @brief The function signature for error callbacks. |
|
* |
|
* This is the function signature for error callback functions. |
|
* |
|
* @param[in] error An [error code](@ref errors). |
|
* @param[in] description A UTF-8 encoded string describing the error. |
|
* |
|
* @sa glfwSetErrorCallback |
|
* |
|
* @ingroup init |
|
*/ |
|
typedef void (* GLFWerrorfun)(int,const char*); |
|
|
|
/*! @brief The function signature for window position callbacks. |
|
* |
|
* This is the function signature for window position callback functions. |
|
* |
|
* @param[in] window The window that was moved. |
|
* @param[in] xpos The new x-coordinate, in screen coordinates, of the |
|
* upper-left corner of the client area of the window. |
|
* @param[in] ypos The new y-coordinate, in screen coordinates, of the |
|
* upper-left corner of the client area of the window. |
|
* |
|
* @sa glfwSetWindowPosCallback |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); |
|
|
|
/*! @brief The function signature for window resize callbacks. |
|
* |
|
* This is the function signature for window size callback functions. |
|
* |
|
* @param[in] window The window that was resized. |
|
* @param[in] width The new width, in screen coordinates, of the window. |
|
* @param[in] height The new height, in screen coordinates, of the window. |
|
* |
|
* @sa glfwSetWindowSizeCallback |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); |
|
|
|
/*! @brief The function signature for window close callbacks. |
|
* |
|
* This is the function signature for window close callback functions. |
|
* |
|
* @param[in] window The window that the user attempted to close. |
|
* |
|
* @sa glfwSetWindowCloseCallback |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowclosefun)(GLFWwindow*); |
|
|
|
/*! @brief The function signature for window content refresh callbacks. |
|
* |
|
* This is the function signature for window refresh callback functions. |
|
* |
|
* @param[in] window The window whose content needs to be refreshed. |
|
* |
|
* @sa glfwSetWindowRefreshCallback |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); |
|
|
|
/*! @brief The function signature for window focus/defocus callbacks. |
|
* |
|
* This is the function signature for window focus callback functions. |
|
* |
|
* @param[in] window The window that gained or lost input focus. |
|
* @param[in] focused `GL_TRUE` if the window was given input focus, or |
|
* `GL_FALSE` if it lost it. |
|
* |
|
* @sa glfwSetWindowFocusCallback |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); |
|
|
|
/*! @brief The function signature for window iconify/restore callbacks. |
|
* |
|
* This is the function signature for window iconify/restore callback |
|
* functions. |
|
* |
|
* @param[in] window The window that was iconified or restored. |
|
* @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE` |
|
* if it was restored. |
|
* |
|
* @sa glfwSetWindowIconifyCallback |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); |
|
|
|
/*! @brief The function signature for framebuffer resize callbacks. |
|
* |
|
* This is the function signature for framebuffer resize callback |
|
* functions. |
|
* |
|
* @param[in] window The window whose framebuffer was resized. |
|
* @param[in] width The new width, in pixels, of the framebuffer. |
|
* @param[in] height The new height, in pixels, of the framebuffer. |
|
* |
|
* @sa glfwSetFramebufferSizeCallback |
|
* |
|
* @ingroup window |
|
*/ |
|
typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); |
|
|
|
/*! @brief The function signature for mouse button callbacks. |
|
* |
|
* This is the function signature for mouse button callback functions. |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] button The [mouse button](@ref buttons) that was pressed or |
|
* released. |
|
* @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. |
|
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were |
|
* held down. |
|
* |
|
* @sa glfwSetMouseButtonCallback |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); |
|
|
|
/*! @brief The function signature for cursor position callbacks. |
|
* |
|
* This is the function signature for cursor position callback functions. |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] xpos The new x-coordinate, in screen coordinates, of the cursor. |
|
* @param[in] ypos The new y-coordinate, in screen coordinates, of the cursor. |
|
* |
|
* @sa glfwSetCursorPosCallback |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); |
|
|
|
/*! @brief The function signature for cursor enter/leave callbacks. |
|
* |
|
* This is the function signature for cursor enter/leave callback functions. |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] entered `GL_TRUE` if the cursor entered the window's client |
|
* area, or `GL_FALSE` if it left it. |
|
* |
|
* @sa glfwSetCursorEnterCallback |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); |
|
|
|
/*! @brief The function signature for scroll callbacks. |
|
* |
|
* This is the function signature for scroll callback functions. |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] xoffset The scroll offset along the x-axis. |
|
* @param[in] yoffset The scroll offset along the y-axis. |
|
* |
|
* @sa glfwSetScrollCallback |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); |
|
|
|
/*! @brief The function signature for keyboard key callbacks. |
|
* |
|
* This is the function signature for keyboard key callback functions. |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] key The [keyboard key](@ref keys) that was pressed or released. |
|
* @param[in] scancode The system-specific scancode of the key. |
|
* @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. |
|
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were |
|
* held down. |
|
* |
|
* @sa glfwSetKeyCallback |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); |
|
|
|
/*! @brief The function signature for Unicode character callbacks. |
|
* |
|
* This is the function signature for Unicode character callback functions. |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] codepoint The Unicode code point of the character. |
|
* |
|
* @sa glfwSetCharCallback |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); |
|
|
|
/*! @brief The function signature for Unicode character with modifiers |
|
* callbacks. |
|
* |
|
* This is the function signature for Unicode character with modifiers callback |
|
* functions. It is called for each input character, regardless of what |
|
* modifier keys are held down. |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] codepoint The Unicode code point of the character. |
|
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were |
|
* held down. |
|
* |
|
* @sa glfwSetCharModsCallback |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); |
|
|
|
/*! @brief The function signature for file drop callbacks. |
|
* |
|
* This is the function signature for file drop callbacks. |
|
* |
|
* @param[in] window The window that received the event. |
|
* @param[in] count The number of dropped files. |
|
* @param[in] names The UTF-8 encoded path names of the dropped files. |
|
* |
|
* @sa glfwSetDropCallback |
|
* |
|
* @ingroup input |
|
*/ |
|
typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); |
|
|
|
/*! @brief The function signature for monitor configuration callbacks. |
|
* |
|
* This is the function signature for monitor configuration callback functions. |
|
* |
|
* @param[in] monitor The monitor that was connected or disconnected. |
|
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. |
|
* |
|
* @sa glfwSetMonitorCallback |
|
* |
|
* @ingroup monitor |
|
*/ |
|
typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); |
|
|
|
/*! @brief Video mode type. |
|
* |
|
* This describes a single video mode. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
typedef struct GLFWvidmode |
|
{ |
|
/*! The width, in screen coordinates, of the video mode. |
|
*/ |
|
int width; |
|
/*! The height, in screen coordinates, of the video mode. |
|
*/ |
|
int height; |
|
/*! The bit depth of the red channel of the video mode. |
|
*/ |
|
int redBits; |
|
/*! The bit depth of the green channel of the video mode. |
|
*/ |
|
int greenBits; |
|
/*! The bit depth of the blue channel of the video mode. |
|
*/ |
|
int blueBits; |
|
/*! The refresh rate, in Hz, of the video mode. |
|
*/ |
|
int refreshRate; |
|
} GLFWvidmode; |
|
|
|
/*! @brief Gamma ramp. |
|
* |
|
* This describes the gamma ramp for a monitor. |
|
* |
|
* @sa glfwGetGammaRamp glfwSetGammaRamp |
|
* |
|
* @ingroup monitor |
|
*/ |
|
typedef struct GLFWgammaramp |
|
{ |
|
/*! An array of value describing the response of the red channel. |
|
*/ |
|
unsigned short* red; |
|
/*! An array of value describing the response of the green channel. |
|
*/ |
|
unsigned short* green; |
|
/*! An array of value describing the response of the blue channel. |
|
*/ |
|
unsigned short* blue; |
|
/*! The number of elements in each array. |
|
*/ |
|
unsigned int size; |
|
} GLFWgammaramp; |
|
|
|
/*! @brief Image data. |
|
*/ |
|
typedef struct GLFWimage |
|
{ |
|
/*! The width, in pixels, of this image. |
|
*/ |
|
int width; |
|
/*! The height, in pixels, of this image. |
|
*/ |
|
int height; |
|
/*! The pixel data of this image, arranged left-to-right, top-to-bottom. |
|
*/ |
|
unsigned char* pixels; |
|
} GLFWimage; |
|
|
|
|
|
/************************************************************************* |
|
* GLFW API functions |
|
*************************************************************************/ |
|
|
|
/*! @brief Initializes the GLFW library. |
|
* |
|
* This function initializes the GLFW library. Before most GLFW functions can |
|
* be used, GLFW must be initialized, and before an application terminates GLFW |
|
* should be terminated in order to free any resources allocated during or |
|
* after initialization. |
|
* |
|
* If this function fails, it calls @ref glfwTerminate before returning. If it |
|
* succeeds, you should call @ref glfwTerminate before the application exits. |
|
* |
|
* Additional calls to this function after successful initialization but before |
|
* termination will return `GL_TRUE` immediately. |
|
* |
|
* @return `GL_TRUE` if successful, or `GL_FALSE` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @remarks __OS X:__ This function will change the current directory of the |
|
* application to the `Contents/Resources` subdirectory of the application's |
|
* bundle, if present. This can be disabled with a |
|
* [compile-time option](@ref compile_options_osx). |
|
* |
|
* @remarks __X11:__ If the `LC_CTYPE` category of the current locale is set to |
|
* `"C"` then the environment's locale will be applied to that category. This |
|
* is done because character input will not function when `LC_CTYPE` is set to |
|
* `"C"`. If another locale was set before this function was called, it will |
|
* be left untouched. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref intro_init |
|
* @sa glfwTerminate |
|
* |
|
* @since Added in GLFW 1.0. |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI int glfwInit(void); |
|
|
|
/*! @brief Terminates the GLFW library. |
|
* |
|
* This function destroys all remaining windows and cursors, restores any |
|
* modified gamma ramps and frees any other allocated resources. Once this |
|
* function is called, you must again call @ref glfwInit successfully before |
|
* you will be able to use most GLFW functions. |
|
* |
|
* If GLFW has been successfully initialized, this function should be called |
|
* before the application exits. If initialization fails, there is no need to |
|
* call this function, as it is called by @ref glfwInit before it returns |
|
* failure. |
|
* |
|
* @remarks This function may be called before @ref glfwInit. |
|
* |
|
* @warning No window's context may be current on another thread when this |
|
* function is called. |
|
* |
|
* @par Reentrancy |
|
* This function may not be called from a callback. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref intro_init |
|
* @sa glfwInit |
|
* |
|
* @since Added in GLFW 1.0. |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI void glfwTerminate(void); |
|
|
|
/*! @brief Retrieves the version of the GLFW library. |
|
* |
|
* This function retrieves the major, minor and revision numbers of the GLFW |
|
* library. It is intended for when you are using GLFW as a shared library and |
|
* want to ensure that you are using the minimum required version. |
|
* |
|
* Any or all of the version arguments may be `NULL`. This function always |
|
* succeeds. |
|
* |
|
* @param[out] major Where to store the major version number, or `NULL`. |
|
* @param[out] minor Where to store the minor version number, or `NULL`. |
|
* @param[out] rev Where to store the revision number, or `NULL`. |
|
* |
|
* @remarks This function may be called before @ref glfwInit. |
|
* |
|
* @par Thread Safety |
|
* This function may be called from any thread. |
|
* |
|
* @sa @ref intro_version |
|
* @sa glfwGetVersionString |
|
* |
|
* @since Added in GLFW 1.0. |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); |
|
|
|
/*! @brief Returns a string describing the compile-time configuration. |
|
* |
|
* This function returns the compile-time generated |
|
* [version string](@ref intro_version_string) of the GLFW library binary. It |
|
* describes the version, platform, compiler and any platform-specific |
|
* compile-time options. |
|
* |
|
* __Do not use the version string__ to parse the GLFW library version. The |
|
* @ref glfwGetVersion function already provides the version of the running |
|
* library binary. |
|
* |
|
* This function always succeeds. |
|
* |
|
* @return The GLFW version string. |
|
* |
|
* @remarks This function may be called before @ref glfwInit. |
|
* |
|
* @par Pointer Lifetime |
|
* The returned string is static and compile-time generated. |
|
* |
|
* @par Thread Safety |
|
* This function may be called from any thread. |
|
* |
|
* @sa @ref intro_version |
|
* @sa glfwGetVersion |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI const char* glfwGetVersionString(void); |
|
|
|
/*! @brief Sets the error callback. |
|
* |
|
* This function sets the error callback, which is called with an error code |
|
* and a human-readable description each time a GLFW error occurs. |
|
* |
|
* The error callback is called on the thread where the error occurred. If you |
|
* are using GLFW from multiple threads, your error callback needs to be |
|
* written accordingly. |
|
* |
|
* Because the description string may have been generated specifically for that |
|
* error, it is not guaranteed to be valid after the callback has returned. If |
|
* you wish to use it after the callback returns, you need to make a copy. |
|
* |
|
* Once set, the error callback remains set even after the library has been |
|
* terminated. |
|
* |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set. |
|
* |
|
* @remarks This function may be called before @ref glfwInit. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref error_handling |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup init |
|
*/ |
|
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); |
|
|
|
/*! @brief Returns the currently connected monitors. |
|
* |
|
* This function returns an array of handles for all currently connected |
|
* monitors. |
|
* |
|
* @param[out] count Where to store the number of monitors in the returned |
|
* array. This is set to zero if an error occurred. |
|
* @return An array of monitor handles, or `NULL` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @par Pointer Lifetime |
|
* The returned array is allocated and freed by GLFW. You should not free it |
|
* yourself. It is guaranteed to be valid only until the monitor configuration |
|
* changes or the library is terminated. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref monitor_monitors |
|
* @sa @ref monitor_event |
|
* @sa glfwGetPrimaryMonitor |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); |
|
|
|
/*! @brief Returns the primary monitor. |
|
* |
|
* This function returns the primary monitor. This is usually the monitor |
|
* where elements like the Windows task bar or the OS X menu bar is located. |
|
* |
|
* @return The primary monitor, or `NULL` if an [error](@ref error_handling) |
|
* occurred. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref monitor_monitors |
|
* @sa glfwGetMonitors |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); |
|
|
|
/*! @brief Returns the position of the monitor's viewport on the virtual screen. |
|
* |
|
* This function returns the position, in screen coordinates, of the upper-left |
|
* corner of the specified monitor. |
|
* |
|
* Any or all of the position arguments may be `NULL`. If an error occurs, all |
|
* non-`NULL` position arguments will be set to zero. |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. |
|
* @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref monitor_properties |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); |
|
|
|
/*! @brief Returns the physical size of the monitor. |
|
* |
|
* This function returns the size, in millimetres, of the display area of the |
|
* specified monitor. |
|
* |
|
* Some systems do not provide accurate monitor size information, either |
|
* because the monitor |
|
* [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) |
|
* data is incorrect or because the driver does not report it accurately. |
|
* |
|
* Any or all of the size arguments may be `NULL`. If an error occurs, all |
|
* non-`NULL` size arguments will be set to zero. |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @param[out] widthMM Where to store the width, in millimetres, of the |
|
* monitor's display area, or `NULL`. |
|
* @param[out] heightMM Where to store the height, in millimetres, of the |
|
* monitor's display area, or `NULL`. |
|
* |
|
* @remarks __Windows:__ The OS calculates the returned physical size from the |
|
* current resolution and system DPI instead of querying the monitor EDID data. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref monitor_properties |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); |
|
|
|
/*! @brief Returns the name of the specified monitor. |
|
* |
|
* This function returns a human-readable name, encoded as UTF-8, of the |
|
* specified monitor. The name typically reflects the make and model of the |
|
* monitor and is not guaranteed to be unique among the connected monitors. |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @return The UTF-8 encoded name of the monitor, or `NULL` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @par Pointer Lifetime |
|
* The returned string is allocated and freed by GLFW. You should not free it |
|
* yourself. It is valid until the specified monitor is disconnected or the |
|
* library is terminated. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref monitor_properties |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); |
|
|
|
/*! @brief Sets the monitor configuration callback. |
|
* |
|
* This function sets the monitor configuration callback, or removes the |
|
* currently set callback. This is called when a monitor is connected to or |
|
* disconnected from the system. |
|
* |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @bug __X11:__ This callback is not yet called on monitor configuration |
|
* changes. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref monitor_event |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); |
|
|
|
/*! @brief Returns the available video modes for the specified monitor. |
|
* |
|
* This function returns an array of all video modes supported by the specified |
|
* monitor. The returned array is sorted in ascending order, first by color |
|
* bit depth (the sum of all channel depths) and then by resolution area (the |
|
* product of width and height). |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @param[out] count Where to store the number of video modes in the returned |
|
* array. This is set to zero if an error occurred. |
|
* @return An array of video modes, or `NULL` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @par Pointer Lifetime |
|
* The returned array is allocated and freed by GLFW. You should not free it |
|
* yourself. It is valid until the specified monitor is disconnected, this |
|
* function is called again for that monitor or the library is terminated. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref monitor_modes |
|
* @sa glfwGetVideoMode |
|
* |
|
* @since Added in GLFW 1.0. |
|
* |
|
* @par |
|
* __GLFW 3:__ Changed to return an array of modes for a specific monitor. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); |
|
|
|
/*! @brief Returns the current mode of the specified monitor. |
|
* |
|
* This function returns the current video mode of the specified monitor. If |
|
* you have created a full screen window for that monitor, the return value |
|
* will depend on whether that window is iconified. |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @return The current mode of the monitor, or `NULL` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @par Pointer Lifetime |
|
* The returned array is allocated and freed by GLFW. You should not free it |
|
* yourself. It is valid until the specified monitor is disconnected or the |
|
* library is terminated. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref monitor_modes |
|
* @sa glfwGetVideoModes |
|
* |
|
* @since Added in GLFW 3.0. Replaces `glfwGetDesktopMode`. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); |
|
|
|
/*! @brief Generates a gamma ramp and sets it for the specified monitor. |
|
* |
|
* This function generates a 256-element gamma ramp from the specified exponent |
|
* and then calls @ref glfwSetGammaRamp with it. |
|
* |
|
* @param[in] monitor The monitor whose gamma ramp to set. |
|
* @param[in] gamma The desired exponent. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref monitor_gamma |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); |
|
|
|
/*! @brief Returns the current gamma ramp for the specified monitor. |
|
* |
|
* This function returns the current gamma ramp of the specified monitor. |
|
* |
|
* @param[in] monitor The monitor to query. |
|
* @return The current gamma ramp, or `NULL` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @par Pointer Lifetime |
|
* The returned structure and its arrays are allocated and freed by GLFW. You |
|
* should not free them yourself. They are valid until the specified monitor |
|
* is disconnected, this function is called again for that monitor or the |
|
* library is terminated. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref monitor_gamma |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); |
|
|
|
/*! @brief Sets the current gamma ramp for the specified monitor. |
|
* |
|
* This function sets the current gamma ramp for the specified monitor. The |
|
* original gamma ramp for that monitor is saved by GLFW the first time this |
|
* function is called and is restored by @ref glfwTerminate. |
|
* |
|
* @param[in] monitor The monitor whose gamma ramp to set. |
|
* @param[in] ramp The gamma ramp to use. |
|
* |
|
* @note Gamma ramp sizes other than 256 are not supported by all hardware. |
|
* |
|
* @par Pointer Lifetime |
|
* The specified gamma ramp is copied before this function returns. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref monitor_gamma |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup monitor |
|
*/ |
|
GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); |
|
|
|
/*! @brief Resets all window hints to their default values. |
|
* |
|
* This function resets all window hints to their |
|
* [default values](@ref window_hints_values). |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_hints |
|
* @sa glfwWindowHint |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwDefaultWindowHints(void); |
|
|
|
/*! @brief Sets the specified window hint to the desired value. |
|
* |
|
* This function sets hints for the next call to @ref glfwCreateWindow. The |
|
* hints, once set, retain their values until changed by a call to @ref |
|
* glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is |
|
* terminated. |
|
* |
|
* @param[in] target The [window hint](@ref window_hints) to set. |
|
* @param[in] hint The new value of the window hint. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_hints |
|
* @sa glfwDefaultWindowHints |
|
* |
|
* @since Added in GLFW 3.0. Replaces `glfwOpenWindowHint`. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwWindowHint(int target, int hint); |
|
|
|
/*! @brief Creates a window and its associated context. |
|
* |
|
* This function creates a window and its associated OpenGL or OpenGL ES |
|
* context. Most of the options controlling how the window and its context |
|
* should be created are specified with [window hints](@ref window_hints). |
|
* |
|
* Successful creation does not change which context is current. Before you |
|
* can use the newly created context, you need to |
|
* [make it current](@ref context_current). For information about the `share` |
|
* parameter, see @ref context_sharing. |
|
* |
|
* The created window, framebuffer and context may differ from what you |
|
* requested, as not all parameters and hints are |
|
* [hard constraints](@ref window_hints_hard). This includes the size of the |
|
* window, especially for full screen windows. To query the actual attributes |
|
* of the created window, framebuffer and context, use queries like @ref |
|
* glfwGetWindowAttrib and @ref glfwGetWindowSize. |
|
* |
|
* To create a full screen window, you need to specify the monitor the window |
|
* will cover. If no monitor is specified, windowed mode will be used. Unless |
|
* you have a way for the user to choose a specific monitor, it is recommended |
|
* that you pick the primary monitor. For more information on how to query |
|
* connected monitors, see @ref monitor_monitors. |
|
* |
|
* For full screen windows, the specified size becomes the resolution of the |
|
* window's _desired video mode_. As long as a full screen window has input |
|
* focus, the supported video mode most closely matching the desired video mode |
|
* is set for the specified monitor. For more information about full screen |
|
* windows, including the creation of so called _windowed full screen_ or |
|
* _borderless full screen_ windows, see @ref window_windowed_full_screen. |
|
* |
|
* By default, newly created windows use the placement recommended by the |
|
* window system. To create the window at a specific position, make it |
|
* initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window |
|
* hint, set its [position](@ref window_pos) and then [show](@ref window_hide) |
|
* it. |
|
* |
|
* If a full screen window has input focus, the screensaver is prohibited from |
|
* starting. |
|
* |
|
* Window systems put limits on window sizes. Very large or very small window |
|
* dimensions may be overridden by the window system on creation. Check the |
|
* actual [size](@ref window_size) after creation. |
|
* |
|
* The [swap interval](@ref buffer_swap) is not set during window creation and |
|
* the initial value may vary depending on driver settings and defaults. |
|
* |
|
* @param[in] width The desired width, in screen coordinates, of the window. |
|
* This must be greater than zero. |
|
* @param[in] height The desired height, in screen coordinates, of the window. |
|
* This must be greater than zero. |
|
* @param[in] title The initial, UTF-8 encoded window title. |
|
* @param[in] monitor The monitor to use for full screen mode, or `NULL` to use |
|
* windowed mode. |
|
* @param[in] share The window whose context to share resources with, or `NULL` |
|
* to not share resources. |
|
* @return The handle of the created window, or `NULL` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @remarks __Windows:__ Window creation will fail if the Microsoft GDI |
|
* software OpenGL implementation is the only one available. |
|
* |
|
* @remarks __Windows:__ If the executable has an icon resource named |
|
* `GLFW_ICON,` it will be set as the icon for the window. If no such icon is |
|
* present, the `IDI_WINLOGO` icon will be used instead. |
|
* |
|
* @remarks __Windows:__ The context to share resources with may not be current |
|
* on any other thread. |
|
* |
|
* @remarks __OS X:__ The GLFW window has no icon, as it is not a document |
|
* window, but the dock icon will be the same as the application bundle's icon. |
|
* For more information on bundles, see the |
|
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) |
|
* in the Mac Developer Library. |
|
* |
|
* @remarks __OS X:__ The first time a window is created the menu bar is |
|
* populated with common commands like Hide, Quit and About. The About entry |
|
* opens a minimal about dialog with information from the application's bundle. |
|
* The menu bar can be disabled with a |
|
* [compile-time option](@ref compile_options_osx). |
|
* |
|
* @remarks __X11:__ There is no mechanism for setting the window icon yet. |
|
* |
|
* @remarks __X11:__ Some window managers will not respect the placement of |
|
* initially hidden windows. |
|
* |
|
* @par Reentrancy |
|
* This function may not be called from a callback. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_creation |
|
* @sa glfwDestroyWindow |
|
* |
|
* @since Added in GLFW 3.0. Replaces `glfwOpenWindow`. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); |
|
|
|
/*! @brief Destroys the specified window and its context. |
|
* |
|
* This function destroys the specified window and its context. On calling |
|
* this function, no further callbacks will be called for that window. |
|
* |
|
* If the context of the specified window is current on the main thread, it is |
|
* detached before being destroyed. |
|
* |
|
* @param[in] window The window to destroy. |
|
* |
|
* @note The context of the specified window must not be current on any other |
|
* thread when this function is called. |
|
* |
|
* @par Reentrancy |
|
* This function may not be called from a callback. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_creation |
|
* @sa glfwCreateWindow |
|
* |
|
* @since Added in GLFW 3.0. Replaces `glfwCloseWindow`. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwDestroyWindow(GLFWwindow* window); |
|
|
|
/*! @brief Checks the close flag of the specified window. |
|
* |
|
* This function returns the value of the close flag of the specified window. |
|
* |
|
* @param[in] window The window to query. |
|
* @return The value of the close flag. |
|
* |
|
* @par Thread Safety |
|
* This function may be called from any thread. Access is not synchronized. |
|
* |
|
* @sa @ref window_close |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); |
|
|
|
/*! @brief Sets the close flag of the specified window. |
|
* |
|
* This function sets the value of the close flag of the specified window. |
|
* This can be used to override the user's attempt to close the window, or |
|
* to signal that it should be closed. |
|
* |
|
* @param[in] window The window whose flag to change. |
|
* @param[in] value The new value. |
|
* |
|
* @par Thread Safety |
|
* This function may be called from any thread. Access is not synchronized. |
|
* |
|
* @sa @ref window_close |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); |
|
|
|
/*! @brief Sets the title of the specified window. |
|
* |
|
* This function sets the window title, encoded as UTF-8, of the specified |
|
* window. |
|
* |
|
* @param[in] window The window whose title to change. |
|
* @param[in] title The UTF-8 encoded window title. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_title |
|
* |
|
* @since Added in GLFW 1.0. |
|
* |
|
* @par |
|
* __GLFW 3:__ Added window handle parameter. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); |
|
|
|
/*! @brief Retrieves the position of the client area of the specified window. |
|
* |
|
* This function retrieves the position, in screen coordinates, of the |
|
* upper-left corner of the client area of the specified window. |
|
* |
|
* Any or all of the position arguments may be `NULL`. If an error occurs, all |
|
* non-`NULL` position arguments will be set to zero. |
|
* |
|
* @param[in] window The window to query. |
|
* @param[out] xpos Where to store the x-coordinate of the upper-left corner of |
|
* the client area, or `NULL`. |
|
* @param[out] ypos Where to store the y-coordinate of the upper-left corner of |
|
* the client area, or `NULL`. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_pos |
|
* @sa glfwSetWindowPos |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); |
|
|
|
/*! @brief Sets the position of the client area of the specified window. |
|
* |
|
* This function sets the position, in screen coordinates, of the upper-left |
|
* corner of the client area of the specified windowed mode window. If the |
|
* window is a full screen window, this function does nothing. |
|
* |
|
* __Do not use this function__ to move an already visible window unless you |
|
* have very good reasons for doing so, as it will confuse and annoy the user. |
|
* |
|
* The window manager may put limits on what positions are allowed. GLFW |
|
* cannot and should not override these limits. |
|
* |
|
* @param[in] window The window to query. |
|
* @param[in] xpos The x-coordinate of the upper-left corner of the client area. |
|
* @param[in] ypos The y-coordinate of the upper-left corner of the client area. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_pos |
|
* @sa glfwGetWindowPos |
|
* |
|
* @since Added in GLFW 1.0. |
|
* |
|
* @par |
|
* __GLFW 3:__ Added window handle parameter. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); |
|
|
|
/*! @brief Retrieves the size of the client area of the specified window. |
|
* |
|
* This function retrieves the size, in screen coordinates, of the client area |
|
* of the specified window. If you wish to retrieve the size of the |
|
* framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. |
|
* |
|
* Any or all of the size arguments may be `NULL`. If an error occurs, all |
|
* non-`NULL` size arguments will be set to zero. |
|
* |
|
* @param[in] window The window whose size to retrieve. |
|
* @param[out] width Where to store the width, in screen coordinates, of the |
|
* client area, or `NULL`. |
|
* @param[out] height Where to store the height, in screen coordinates, of the |
|
* client area, or `NULL`. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_size |
|
* @sa glfwSetWindowSize |
|
* |
|
* @since Added in GLFW 1.0. |
|
* |
|
* @par |
|
* __GLFW 3:__ Added window handle parameter. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); |
|
|
|
/*! @brief Sets the size of the client area of the specified window. |
|
* |
|
* This function sets the size, in screen coordinates, of the client area of |
|
* the specified window. |
|
* |
|
* For full screen windows, this function selects and switches to the resolution |
|
* closest to the specified size, without affecting the window's context. As |
|
* the context is unaffected, the bit depths of the framebuffer remain |
|
* unchanged. |
|
* |
|
* The window manager may put limits on what sizes are allowed. GLFW cannot |
|
* and should not override these limits. |
|
* |
|
* @param[in] window The window to resize. |
|
* @param[in] width The desired width of the specified window. |
|
* @param[in] height The desired height of the specified window. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_size |
|
* @sa glfwGetWindowSize |
|
* |
|
* @since Added in GLFW 1.0. |
|
* |
|
* @par |
|
* __GLFW 3:__ Added window handle parameter. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); |
|
|
|
/*! @brief Retrieves the size of the framebuffer of the specified window. |
|
* |
|
* This function retrieves the size, in pixels, of the framebuffer of the |
|
* specified window. If you wish to retrieve the size of the window in screen |
|
* coordinates, see @ref glfwGetWindowSize. |
|
* |
|
* Any or all of the size arguments may be `NULL`. If an error occurs, all |
|
* non-`NULL` size arguments will be set to zero. |
|
* |
|
* @param[in] window The window whose framebuffer to query. |
|
* @param[out] width Where to store the width, in pixels, of the framebuffer, |
|
* or `NULL`. |
|
* @param[out] height Where to store the height, in pixels, of the framebuffer, |
|
* or `NULL`. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_fbsize |
|
* @sa glfwSetFramebufferSizeCallback |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); |
|
|
|
/*! @brief Retrieves the size of the frame of the window. |
|
* |
|
* This function retrieves the size, in screen coordinates, of each edge of the |
|
* frame of the specified window. This size includes the title bar, if the |
|
* window has one. The size of the frame may vary depending on the |
|
* [window-related hints](@ref window_hints_wnd) used to create it. |
|
* |
|
* Because this function retrieves the size of each window frame edge and not |
|
* the offset along a particular coordinate axis, the retrieved values will |
|
* always be zero or positive. |
|
* |
|
* Any or all of the size arguments may be `NULL`. If an error occurs, all |
|
* non-`NULL` size arguments will be set to zero. |
|
* |
|
* @param[in] window The window whose frame size to query. |
|
* @param[out] left Where to store the size, in screen coordinates, of the left |
|
* edge of the window frame, or `NULL`. |
|
* @param[out] top Where to store the size, in screen coordinates, of the top |
|
* edge of the window frame, or `NULL`. |
|
* @param[out] right Where to store the size, in screen coordinates, of the |
|
* right edge of the window frame, or `NULL`. |
|
* @param[out] bottom Where to store the size, in screen coordinates, of the |
|
* bottom edge of the window frame, or `NULL`. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_size |
|
* |
|
* @since Added in GLFW 3.1. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); |
|
|
|
/*! @brief Iconifies the specified window. |
|
* |
|
* This function iconifies (minimizes) the specified window if it was |
|
* previously restored. If the window is already iconified, this function does |
|
* nothing. |
|
* |
|
* If the specified window is a full screen window, the original monitor |
|
* resolution is restored until the window is restored. |
|
* |
|
* @param[in] window The window to iconify. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_iconify |
|
* @sa glfwRestoreWindow |
|
* |
|
* @since Added in GLFW 2.1. |
|
* |
|
* @par |
|
* __GLFW 3:__ Added window handle parameter. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwIconifyWindow(GLFWwindow* window); |
|
|
|
/*! @brief Restores the specified window. |
|
* |
|
* This function restores the specified window if it was previously iconified |
|
* (minimized). If the window is already restored, this function does nothing. |
|
* |
|
* If the specified window is a full screen window, the resolution chosen for |
|
* the window is restored on the selected monitor. |
|
* |
|
* @param[in] window The window to restore. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_iconify |
|
* @sa glfwIconifyWindow |
|
* |
|
* @since Added in GLFW 2.1. |
|
* |
|
* @par |
|
* __GLFW 3:__ Added window handle parameter. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwRestoreWindow(GLFWwindow* window); |
|
|
|
/*! @brief Makes the specified window visible. |
|
* |
|
* This function makes the specified window visible if it was previously |
|
* hidden. If the window is already visible or is in full screen mode, this |
|
* function does nothing. |
|
* |
|
* @param[in] window The window to make visible. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_hide |
|
* @sa glfwHideWindow |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwShowWindow(GLFWwindow* window); |
|
|
|
/*! @brief Hides the specified window. |
|
* |
|
* This function hides the specified window if it was previously visible. If |
|
* the window is already hidden or is in full screen mode, this function does |
|
* nothing. |
|
* |
|
* @param[in] window The window to hide. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_hide |
|
* @sa glfwShowWindow |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwHideWindow(GLFWwindow* window); |
|
|
|
/*! @brief Returns the monitor that the window uses for full screen mode. |
|
* |
|
* This function returns the handle of the monitor that the specified window is |
|
* in full screen on. |
|
* |
|
* @param[in] window The window to query. |
|
* @return The monitor, or `NULL` if the window is in windowed mode or an error |
|
* occurred. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_monitor |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); |
|
|
|
/*! @brief Returns an attribute of the specified window. |
|
* |
|
* This function returns the value of an attribute of the specified window or |
|
* its OpenGL or OpenGL ES context. |
|
* |
|
* @param[in] window The window to query. |
|
* @param[in] attrib The [window attribute](@ref window_attribs) whose value to |
|
* return. |
|
* @return The value of the attribute, or zero if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_attribs |
|
* |
|
* @since Added in GLFW 3.0. Replaces `glfwGetWindowParam` and |
|
* `glfwGetGLVersion`. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); |
|
|
|
/*! @brief Sets the user pointer of the specified window. |
|
* |
|
* This function sets the user-defined pointer of the specified window. The |
|
* current value is retained until the window is destroyed. The initial value |
|
* is `NULL`. |
|
* |
|
* @param[in] window The window whose pointer to set. |
|
* @param[in] pointer The new value. |
|
* |
|
* @par Thread Safety |
|
* This function may be called from any thread. Access is not synchronized. |
|
* |
|
* @sa @ref window_userptr |
|
* @sa glfwGetWindowUserPointer |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); |
|
|
|
/*! @brief Returns the user pointer of the specified window. |
|
* |
|
* This function returns the current value of the user-defined pointer of the |
|
* specified window. The initial value is `NULL`. |
|
* |
|
* @param[in] window The window whose pointer to return. |
|
* |
|
* @par Thread Safety |
|
* This function may be called from any thread. Access is not synchronized. |
|
* |
|
* @sa @ref window_userptr |
|
* @sa glfwSetWindowUserPointer |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); |
|
|
|
/*! @brief Sets the position callback for the specified window. |
|
* |
|
* This function sets the position callback of the specified window, which is |
|
* called when the window is moved. The callback is provided with the screen |
|
* position of the upper-left corner of the client area of the window. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_pos |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun); |
|
|
|
/*! @brief Sets the size callback for the specified window. |
|
* |
|
* This function sets the size callback of the specified window, which is |
|
* called when the window is resized. The callback is provided with the size, |
|
* in screen coordinates, of the client area of the window. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_size |
|
* |
|
* @since Added in GLFW 1.0. |
|
* |
|
* @par |
|
* __GLFW 3:__ Added window handle parameter. Updated callback signature. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun); |
|
|
|
/*! @brief Sets the close callback for the specified window. |
|
* |
|
* This function sets the close callback of the specified window, which is |
|
* called when the user attempts to close the window, for example by clicking |
|
* the close widget in the title bar. |
|
* |
|
* The close flag is set before this callback is called, but you can modify it |
|
* at any time with @ref glfwSetWindowShouldClose. |
|
* |
|
* The close callback is not triggered by @ref glfwDestroyWindow. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @remarks __OS X:__ Selecting Quit from the application menu will |
|
* trigger the close callback for all windows. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_close |
|
* |
|
* @since Added in GLFW 2.5. |
|
* |
|
* @par |
|
* __GLFW 3:__ Added window handle parameter. Updated callback signature. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun); |
|
|
|
/*! @brief Sets the refresh callback for the specified window. |
|
* |
|
* This function sets the refresh callback of the specified window, which is |
|
* called when the client area of the window needs to be redrawn, for example |
|
* if the window has been exposed after having been covered by another window. |
|
* |
|
* On compositing window systems such as Aero, Compiz or Aqua, where the window |
|
* contents are saved off-screen, this callback may be called only very |
|
* infrequently or never at all. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_refresh |
|
* |
|
* @since Added in GLFW 2.5. |
|
* |
|
* @par |
|
* __GLFW 3:__ Added window handle parameter. Updated callback signature. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun); |
|
|
|
/*! @brief Sets the focus callback for the specified window. |
|
* |
|
* This function sets the focus callback of the specified window, which is |
|
* called when the window gains or loses input focus. |
|
* |
|
* After the focus callback is called for a window that lost input focus, |
|
* synthetic key and mouse button release events will be generated for all such |
|
* that had been pressed. For more information, see @ref glfwSetKeyCallback |
|
* and @ref glfwSetMouseButtonCallback. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_focus |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun); |
|
|
|
/*! @brief Sets the iconify callback for the specified window. |
|
* |
|
* This function sets the iconification callback of the specified window, which |
|
* is called when the window is iconified or restored. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_iconify |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun); |
|
|
|
/*! @brief Sets the framebuffer resize callback for the specified window. |
|
* |
|
* This function sets the framebuffer resize callback of the specified window, |
|
* which is called when the framebuffer of the specified window is resized. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref window_fbsize |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun); |
|
|
|
/*! @brief Processes all pending events. |
|
* |
|
* This function processes only those events that are already in the event |
|
* queue and then returns immediately. Processing events will cause the window |
|
* and input callbacks associated with those events to be called. |
|
* |
|
* On some platforms, a window move, resize or menu operation will cause event |
|
* processing to block. This is due to how event processing is designed on |
|
* those platforms. You can use the |
|
* [window refresh callback](@ref window_refresh) to redraw the contents of |
|
* your window when necessary during such operations. |
|
* |
|
* On some platforms, certain events are sent directly to the application |
|
* without going through the event queue, causing callbacks to be called |
|
* outside of a call to one of the event processing functions. |
|
* |
|
* Event processing is not required for joystick input to work. |
|
* |
|
* @par Reentrancy |
|
* This function may not be called from a callback. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref events |
|
* @sa glfwWaitEvents |
|
* |
|
* @since Added in GLFW 1.0. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwPollEvents(void); |
|
|
|
/*! @brief Waits until events are queued and processes them. |
|
* |
|
* This function puts the calling thread to sleep until at least one event is |
|
* available in the event queue. Once one or more events are available, |
|
* it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue |
|
* are processed and the function then returns immediately. Processing events |
|
* will cause the window and input callbacks associated with those events to be |
|
* called. |
|
* |
|
* Since not all events are associated with callbacks, this function may return |
|
* without a callback having been called even if you are monitoring all |
|
* callbacks. |
|
* |
|
* On some platforms, a window move, resize or menu operation will cause event |
|
* processing to block. This is due to how event processing is designed on |
|
* those platforms. You can use the |
|
* [window refresh callback](@ref window_refresh) to redraw the contents of |
|
* your window when necessary during such operations. |
|
* |
|
* On some platforms, certain callbacks may be called outside of a call to one |
|
* of the event processing functions. |
|
* |
|
* If no windows exist, this function returns immediately. For synchronization |
|
* of threads in applications that do not create windows, use your threading |
|
* library of choice. |
|
* |
|
* Event processing is not required for joystick input to work. |
|
* |
|
* @par Reentrancy |
|
* This function may not be called from a callback. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref events |
|
* @sa glfwPollEvents |
|
* |
|
* @since Added in GLFW 2.5. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwWaitEvents(void); |
|
|
|
/*! @brief Posts an empty event to the event queue. |
|
* |
|
* This function posts an empty event from the current thread to the event |
|
* queue, causing @ref glfwWaitEvents to return. |
|
* |
|
* If no windows exist, this function returns immediately. For synchronization |
|
* of threads in applications that do not create windows, use your threading |
|
* library of choice. |
|
* |
|
* @par Thread Safety |
|
* This function may be called from any thread. |
|
* |
|
* @sa @ref events |
|
* @sa glfwWaitEvents |
|
* |
|
* @since Added in GLFW 3.1. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwPostEmptyEvent(void); |
|
|
|
/*! @brief Returns the value of an input option for the specified window. |
|
* |
|
* This function returns the value of an input option for the specified window. |
|
* The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or |
|
* `GLFW_STICKY_MOUSE_BUTTONS`. |
|
* |
|
* @param[in] window The window to query. |
|
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or |
|
* `GLFW_STICKY_MOUSE_BUTTONS`. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa glfwSetInputMode |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); |
|
|
|
/*! @brief Sets an input option for the specified window. |
|
* |
|
* This function sets an input mode option for the specified window. The mode |
|
* must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or |
|
* `GLFW_STICKY_MOUSE_BUTTONS`. |
|
* |
|
* If the mode is `GLFW_CURSOR`, the value must be one of the following cursor |
|
* modes: |
|
* - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. |
|
* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client |
|
* area of the window but does not restrict the cursor from leaving. |
|
* - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual |
|
* and unlimited cursor movement. This is useful for implementing for |
|
* example 3D camera controls. |
|
* |
|
* If the mode is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to |
|
* enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are |
|
* enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` |
|
* the next time it is called even if the key had been released before the |
|
* call. This is useful when you are only interested in whether keys have been |
|
* pressed but not when or in which order. |
|
* |
|
* If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either |
|
* `GL_TRUE` to enable sticky mouse buttons, or `GL_FALSE` to disable it. If |
|
* sticky mouse buttons are enabled, a mouse button press will ensure that @ref |
|
* glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even if |
|
* the mouse button had been released before the call. This is useful when you |
|
* are only interested in whether mouse buttons have been pressed but not when |
|
* or in which order. |
|
* |
|
* @param[in] window The window whose input mode to set. |
|
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or |
|
* `GLFW_STICKY_MOUSE_BUTTONS`. |
|
* @param[in] value The new value of the specified input mode. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa glfwGetInputMode |
|
* |
|
* @since Added in GLFW 3.0. Replaces `glfwEnable` and `glfwDisable`. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); |
|
|
|
/*! @brief Returns the last reported state of a keyboard key for the specified |
|
* window. |
|
* |
|
* This function returns the last state reported for the specified key to the |
|
* specified window. The returned state is one of `GLFW_PRESS` or |
|
* `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to |
|
* the key callback. |
|
* |
|
* If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns |
|
* `GLFW_PRESS` the first time you call it for a key that was pressed, even if |
|
* that key has already been released. |
|
* |
|
* The key functions deal with physical keys, with [key tokens](@ref keys) |
|
* named after their use on the standard US keyboard layout. If you want to |
|
* input text, use the Unicode character callback instead. |
|
* |
|
* The [modifier key bit masks](@ref mods) are not key tokens and cannot be |
|
* used with this function. |
|
* |
|
* @param[in] window The desired window. |
|
* @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is |
|
* not a valid key for this function. |
|
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref input_key |
|
* |
|
* @since Added in GLFW 1.0. |
|
* |
|
* @par |
|
* __GLFW 3:__ Added window handle parameter. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI int glfwGetKey(GLFWwindow* window, int key); |
|
|
|
/*! @brief Returns the last reported state of a mouse button for the specified |
|
* window. |
|
* |
|
* This function returns the last state reported for the specified mouse button |
|
* to the specified window. The returned state is one of `GLFW_PRESS` or |
|
* `GLFW_RELEASE`. |
|
* |
|
* If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function |
|
* `GLFW_PRESS` the first time you call it for a mouse button that was pressed, |
|
* even if that mouse button has already been released. |
|
* |
|
* @param[in] window The desired window. |
|
* @param[in] button The desired [mouse button](@ref buttons). |
|
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref input_mouse_button |
|
* |
|
* @since Added in GLFW 1.0. |
|
* |
|
* @par |
|
* __GLFW 3:__ Added window handle parameter. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); |
|
|
|
/*! @brief Retrieves the position of the cursor relative to the client area of |
|
* the window. |
|
* |
|
* This function returns the position of the cursor, in screen coordinates, |
|
* relative to the upper-left corner of the client area of the specified |
|
* window. |
|
* |
|
* If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor |
|
* position is unbounded and limited only by the minimum and maximum values of |
|
* a `double`. |
|
* |
|
* The coordinate can be converted to their integer equivalents with the |
|
* `floor` function. Casting directly to an integer type works for positive |
|
* coordinates, but fails for negative ones. |
|
* |
|
* Any or all of the position arguments may be `NULL`. If an error occurs, all |
|
* non-`NULL` position arguments will be set to zero. |
|
* |
|
* @param[in] window The desired window. |
|
* @param[out] xpos Where to store the cursor x-coordinate, relative to the |
|
* left edge of the client area, or `NULL`. |
|
* @param[out] ypos Where to store the cursor y-coordinate, relative to the to |
|
* top edge of the client area, or `NULL`. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref cursor_pos |
|
* @sa glfwSetCursorPos |
|
* |
|
* @since Added in GLFW 3.0. Replaces `glfwGetMousePos`. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); |
|
|
|
/*! @brief Sets the position of the cursor, relative to the client area of the |
|
* window. |
|
* |
|
* This function sets the position, in screen coordinates, of the cursor |
|
* relative to the upper-left corner of the client area of the specified |
|
* window. The window must have input focus. If the window does not have |
|
* input focus when this function is called, it fails silently. |
|
* |
|
* __Do not use this function__ to implement things like camera controls. GLFW |
|
* already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the |
|
* cursor, transparently re-centers it and provides unconstrained cursor |
|
* motion. See @ref glfwSetInputMode for more information. |
|
* |
|
* If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is |
|
* unconstrained and limited only by the minimum and maximum values of |
|
* a `double`. |
|
* |
|
* @param[in] window The desired window. |
|
* @param[in] xpos The desired x-coordinate, relative to the left edge of the |
|
* client area. |
|
* @param[in] ypos The desired y-coordinate, relative to the top edge of the |
|
* client area. |
|
* |
|
* @remarks __X11:__ Due to the asynchronous nature of a modern X desktop, it |
|
* may take a moment for the window focus event to arrive. This means you will |
|
* not be able to set the cursor position directly after window creation. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref cursor_pos |
|
* @sa glfwGetCursorPos |
|
* |
|
* @since Added in GLFW 3.0. Replaces `glfwSetMousePos`. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); |
|
|
|
/*! @brief Creates a custom cursor. |
|
* |
|
* Creates a new custom cursor image that can be set for a window with @ref |
|
* glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. |
|
* Any remaining cursors are destroyed by @ref glfwTerminate. |
|
* |
|
* The pixels are 32-bit little-endian RGBA, i.e. eight bits per channel. They |
|
* are arranged canonically as packed sequential rows, starting from the |
|
* top-left corner. |
|
* |
|
* The cursor hotspot is specified in pixels, relative to the upper-left corner |
|
* of the cursor image. Like all other coordinate systems in GLFW, the X-axis |
|
* points to the right and the Y-axis points down. |
|
* |
|
* @param[in] image The desired cursor image. |
|
* @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. |
|
* @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. |
|
* |
|
* @return The handle of the created cursor, or `NULL` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @par Pointer Lifetime |
|
* The specified image data is copied before this function returns. |
|
* |
|
* @par Reentrancy |
|
* This function may not be called from a callback. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref cursor_object |
|
* @sa glfwDestroyCursor |
|
* @sa glfwCreateStandardCursor |
|
* |
|
* @since Added in GLFW 3.1. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); |
|
|
|
/*! @brief Creates a cursor with a standard shape. |
|
* |
|
* Returns a cursor with a [standard shape](@ref shapes), that can be set for |
|
* a window with @ref glfwSetCursor. |
|
* |
|
* @param[in] shape One of the [standard shapes](@ref shapes). |
|
* |
|
* @return A new cursor ready to use or `NULL` if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @par Reentrancy |
|
* This function may not be called from a callback. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref cursor_object |
|
* @sa glfwCreateCursor |
|
* |
|
* @since Added in GLFW 3.1. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); |
|
|
|
/*! @brief Destroys a cursor. |
|
* |
|
* This function destroys a cursor previously created with @ref |
|
* glfwCreateCursor. Any remaining cursors will be destroyed by @ref |
|
* glfwTerminate. |
|
* |
|
* @param[in] cursor The cursor object to destroy. |
|
* |
|
* @par Reentrancy |
|
* This function may not be called from a callback. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref cursor_object |
|
* @sa glfwCreateCursor |
|
* |
|
* @since Added in GLFW 3.1. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); |
|
|
|
/*! @brief Sets the cursor for the window. |
|
* |
|
* This function sets the cursor image to be used when the cursor is over the |
|
* client area of the specified window. The set cursor will only be visible |
|
* when the [cursor mode](@ref cursor_mode) of the window is |
|
* `GLFW_CURSOR_NORMAL`. |
|
* |
|
* On some platforms, the set cursor may not be visible unless the window also |
|
* has input focus. |
|
* |
|
* @param[in] window The window to set the cursor for. |
|
* @param[in] cursor The cursor to set, or `NULL` to switch back to the default |
|
* arrow cursor. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref cursor_object |
|
* |
|
* @since Added in GLFW 3.1. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); |
|
|
|
/*! @brief Sets the key callback. |
|
* |
|
* This function sets the key callback of the specified window, which is called |
|
* when a key is pressed, repeated or released. |
|
* |
|
* The key functions deal with physical keys, with layout independent |
|
* [key tokens](@ref keys) named after their values in the standard US keyboard |
|
* layout. If you want to input text, use the |
|
* [character callback](@ref glfwSetCharCallback) instead. |
|
* |
|
* When a window loses input focus, it will generate synthetic key release |
|
* events for all pressed keys. You can tell these events from user-generated |
|
* events by the fact that the synthetic ones are generated after the focus |
|
* loss event has been processed, i.e. after the |
|
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called. |
|
* |
|
* The scancode of a key is specific to that platform or sometimes even to that |
|
* machine. Scancodes are intended to allow users to bind keys that don't have |
|
* a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their |
|
* state is not saved and so it cannot be queried with @ref glfwGetKey. |
|
* |
|
* Sometimes GLFW needs to generate synthetic key events, in which case the |
|
* scancode may be zero. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new key callback, or `NULL` to remove the currently |
|
* set callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref input_key |
|
* |
|
* @since Added in GLFW 1.0. |
|
* |
|
* @par |
|
* __GLFW 3:__ Added window handle parameter. Updated callback signature. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); |
|
|
|
/*! @brief Sets the Unicode character callback. |
|
* |
|
* This function sets the character callback of the specified window, which is |
|
* called when a Unicode character is input. |
|
* |
|
* The character callback is intended for Unicode text input. As it deals with |
|
* characters, it is keyboard layout dependent, whereas the |
|
* [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 |
|
* to physical keys, as a key may produce zero, one or more characters. If you |
|
* want to know whether a specific physical key was pressed or released, see |
|
* the key callback instead. |
|
* |
|
* The character callback behaves as system text input normally does and will |
|
* not be called if modifier keys are held down that would prevent normal text |
|
* input on that platform, for example a Super (Command) key on OS X or Alt key |
|
* on Windows. There is a |
|
* [character with modifiers callback](@ref glfwSetCharModsCallback) that |
|
* receives these events. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref input_char |
|
* |
|
* @since Added in GLFW 2.4. |
|
* |
|
* @par |
|
* __GLFW 3:__ Added window handle parameter. Updated callback signature. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); |
|
|
|
/*! @brief Sets the Unicode character with modifiers callback. |
|
* |
|
* This function sets the character with modifiers callback of the specified |
|
* window, which is called when a Unicode character is input regardless of what |
|
* modifier keys are used. |
|
* |
|
* The character with modifiers callback is intended for implementing custom |
|
* Unicode character input. For regular Unicode text input, see the |
|
* [character callback](@ref glfwSetCharCallback). Like the character |
|
* callback, the character with modifiers callback deals with characters and is |
|
* keyboard layout dependent. Characters do not map 1:1 to physical keys, as |
|
* a key may produce zero, one or more characters. If you want to know whether |
|
* a specific physical key was pressed or released, see the |
|
* [key callback](@ref glfwSetKeyCallback) instead. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or an |
|
* error occurred. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref input_char |
|
* |
|
* @since Added in GLFW 3.1. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun); |
|
|
|
/*! @brief Sets the mouse button callback. |
|
* |
|
* This function sets the mouse button callback of the specified window, which |
|
* is called when a mouse button is pressed or released. |
|
* |
|
* When a window loses input focus, it will generate synthetic mouse button |
|
* release events for all pressed mouse buttons. You can tell these events |
|
* from user-generated events by the fact that the synthetic ones are generated |
|
* after the focus loss event has been processed, i.e. after the |
|
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref input_mouse_button |
|
* |
|
* @since Added in GLFW 1.0. |
|
* |
|
* @par |
|
* __GLFW 3:__ Added window handle parameter. Updated callback signature. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun); |
|
|
|
/*! @brief Sets the cursor position callback. |
|
* |
|
* This function sets the cursor position callback of the specified window, |
|
* which is called when the cursor is moved. The callback is provided with the |
|
* position, in screen coordinates, relative to the upper-left corner of the |
|
* client area of the window. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref cursor_pos |
|
* |
|
* @since Added in GLFW 3.0. Replaces `glfwSetMousePosCallback`. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun); |
|
|
|
/*! @brief Sets the cursor enter/exit callback. |
|
* |
|
* This function sets the cursor boundary crossing callback of the specified |
|
* window, which is called when the cursor enters or leaves the client area of |
|
* the window. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set |
|
* callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref cursor_enter |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun); |
|
|
|
/*! @brief Sets the scroll callback. |
|
* |
|
* This function sets the scroll callback of the specified window, which is |
|
* called when a scrolling device is used, such as a mouse wheel or scrolling |
|
* area of a touchpad. |
|
* |
|
* The scroll callback receives all scrolling input, like that from a mouse |
|
* wheel or a touchpad scrolling area. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new scroll callback, or `NULL` to remove the currently |
|
* set callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref scrolling |
|
* |
|
* @since Added in GLFW 3.0. Replaces `glfwSetMouseWheelCallback`. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun); |
|
|
|
/*! @brief Sets the file drop callback. |
|
* |
|
* This function sets the file drop callback of the specified window, which is |
|
* called when one or more dragged files are dropped on the window. |
|
* |
|
* Because the path array and its strings may have been generated specifically |
|
* for that event, they are not guaranteed to be valid after the callback has |
|
* returned. If you wish to use them after the callback returns, you need to |
|
* make a deep copy. |
|
* |
|
* @param[in] window The window whose callback to set. |
|
* @param[in] cbfun The new file drop callback, or `NULL` to remove the |
|
* currently set callback. |
|
* @return The previously set callback, or `NULL` if no callback was set or the |
|
* library had not been [initialized](@ref intro_init). |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref path_drop |
|
* |
|
* @since Added in GLFW 3.1. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); |
|
|
|
/*! @brief Returns whether the specified joystick is present. |
|
* |
|
* This function returns whether the specified joystick is present. |
|
* |
|
* @param[in] joy The [joystick](@ref joysticks) to query. |
|
* @return `GL_TRUE` if the joystick is present, or `GL_FALSE` otherwise. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref joystick |
|
* |
|
* @since Added in GLFW 3.0. Replaces `glfwGetJoystickParam`. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI int glfwJoystickPresent(int joy); |
|
|
|
/*! @brief Returns the values of all axes of the specified joystick. |
|
* |
|
* This function returns the values of all axes of the specified joystick. |
|
* Each element in the array is a value between -1.0 and 1.0. |
|
* |
|
* @param[in] joy The [joystick](@ref joysticks) to query. |
|
* @param[out] count Where to store the number of axis values in the returned |
|
* array. This is set to zero if an error occurred. |
|
* @return An array of axis values, or `NULL` if the joystick is not present. |
|
* |
|
* @par Pointer Lifetime |
|
* The returned array is allocated and freed by GLFW. You should not free it |
|
* yourself. It is valid until the specified joystick is disconnected, this |
|
* function is called again for that joystick or the library is terminated. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref joystick_axis |
|
* |
|
* @since Added in GLFW 3.0. Replaces `glfwGetJoystickPos`. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count); |
|
|
|
/*! @brief Returns the state of all buttons of the specified joystick. |
|
* |
|
* This function returns the state of all buttons of the specified joystick. |
|
* Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. |
|
* |
|
* @param[in] joy The [joystick](@ref joysticks) to query. |
|
* @param[out] count Where to store the number of button states in the returned |
|
* array. This is set to zero if an error occurred. |
|
* @return An array of button states, or `NULL` if the joystick is not present. |
|
* |
|
* @par Pointer Lifetime |
|
* The returned array is allocated and freed by GLFW. You should not free it |
|
* yourself. It is valid until the specified joystick is disconnected, this |
|
* function is called again for that joystick or the library is terminated. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref joystick_button |
|
* |
|
* @since Added in GLFW 2.2. |
|
* |
|
* @par |
|
* __GLFW 3:__ Changed to return a dynamic array. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count); |
|
|
|
/*! @brief Returns the name of the specified joystick. |
|
* |
|
* This function returns the name, encoded as UTF-8, of the specified joystick. |
|
* The returned string is allocated and freed by GLFW. You should not free it |
|
* yourself. |
|
* |
|
* @param[in] joy The [joystick](@ref joysticks) to query. |
|
* @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick |
|
* is not present. |
|
* |
|
* @par Pointer Lifetime |
|
* The returned string is allocated and freed by GLFW. You should not free it |
|
* yourself. It is valid until the specified joystick is disconnected, this |
|
* function is called again for that joystick or the library is terminated. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref joystick_name |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI const char* glfwGetJoystickName(int joy); |
|
|
|
/*! @brief Sets the clipboard to the specified string. |
|
* |
|
* This function sets the system clipboard to the specified, UTF-8 encoded |
|
* string. |
|
* |
|
* @param[in] window The window that will own the clipboard contents. |
|
* @param[in] string A UTF-8 encoded string. |
|
* |
|
* @par Pointer Lifetime |
|
* The specified string is copied before this function returns. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref clipboard |
|
* @sa glfwGetClipboardString |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); |
|
|
|
/*! @brief Returns the contents of the clipboard as a string. |
|
* |
|
* This function returns the contents of the system clipboard, if it contains |
|
* or is convertible to a UTF-8 encoded string. |
|
* |
|
* @param[in] window The window that will request the clipboard contents. |
|
* @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` |
|
* if an [error](@ref error_handling) occurred. |
|
* |
|
* @par Pointer Lifetime |
|
* The returned string is allocated and freed by GLFW. You should not free it |
|
* yourself. It is valid until the next call to @ref |
|
* glfwGetClipboardString or @ref glfwSetClipboardString, or until the library |
|
* is terminated. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref clipboard |
|
* @sa glfwSetClipboardString |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); |
|
|
|
/*! @brief Returns the value of the GLFW timer. |
|
* |
|
* This function returns the value of the GLFW timer. Unless the timer has |
|
* been set using @ref glfwSetTime, the timer measures time elapsed since GLFW |
|
* was initialized. |
|
* |
|
* The resolution of the timer is system dependent, but is usually on the order |
|
* of a few micro- or nanoseconds. It uses the highest-resolution monotonic |
|
* time source on each supported platform. |
|
* |
|
* @return The current value, in seconds, or zero if an |
|
* [error](@ref error_handling) occurred. |
|
* |
|
* @par Thread Safety |
|
* This function may be called from any thread. Access is not synchronized. |
|
* |
|
* @sa @ref time |
|
* |
|
* @since Added in GLFW 1.0. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI double glfwGetTime(void); |
|
|
|
/*! @brief Sets the GLFW timer. |
|
* |
|
* This function sets the value of the GLFW timer. It then continues to count |
|
* up from that value. |
|
* |
|
* @param[in] time The new value, in seconds. |
|
* |
|
* @par Thread Safety |
|
* This function may only be called from the main thread. |
|
* |
|
* @sa @ref time |
|
* |
|
* @since Added in GLFW 2.2. |
|
* |
|
* @ingroup input |
|
*/ |
|
GLFWAPI void glfwSetTime(double time); |
|
|
|
/*! @brief Makes the context of the specified window current for the calling |
|
* thread. |
|
* |
|
* This function makes the OpenGL or OpenGL ES context of the specified window |
|
* current on the calling thread. A context can only be made current on |
|
* a single thread at a time and each thread can have only a single current |
|
* context at a time. |
|
* |
|
* By default, making a context non-current implicitly forces a pipeline flush. |
|
* On machines that support `GL_KHR_context_flush_control`, you can control |
|
* whether a context performs this flush by setting the |
|
* [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint. |
|
* |
|
* @param[in] window The window whose context to make current, or `NULL` to |
|
* detach the current context. |
|
* |
|
* @par Thread Safety |
|
* This function may be called from any thread. |
|
* |
|
* @sa @ref context_current |
|
* @sa glfwGetCurrentContext |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup context |
|
*/ |
|
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); |
|
|
|
/*! @brief Returns the window whose context is current on the calling thread. |
|
* |
|
* This function returns the window whose OpenGL or OpenGL ES context is |
|
* current on the calling thread. |
|
* |
|
* @return The window whose context is current, or `NULL` if no window's |
|
* context is current. |
|
* |
|
* @par Thread Safety |
|
* This function may be called from any thread. |
|
* |
|
* @sa @ref context_current |
|
* @sa glfwMakeContextCurrent |
|
* |
|
* @since Added in GLFW 3.0. |
|
* |
|
* @ingroup context |
|
*/ |
|
GLFWAPI GLFWwindow* glfwGetCurrentContext(void); |
|
|
|
/*! @brief Swaps the front and back buffers of the specified window. |
|
* |
|
* This function swaps the front and back buffers of the specified window. If |
|
* the swap interval is greater than zero, the GPU driver waits the specified |
|
* number of screen updates before swapping the buffers. |
|
* |
|
* @param[in] window The window whose buffers to swap. |
|
* |
|
* @par Thread Safety |
|
* This function may be called from any thread. |
|
* |
|
* @sa @ref buffer_swap |
|
* @sa glfwSwapInterval |
|
* |
|
* @since Added in GLFW 1.0. |
|
* |
|
* @par |
|
* __GLFW 3:__ Added window handle parameter. |
|
* |
|
* @ingroup window |
|
*/ |
|
GLFWAPI void glfwSwapBuffers(GLFWwindow* window); |
|
|
|
/*! @brief Sets the swap interval for the current context. |
|
* |
|
* This function sets the swap interval for the current context, i.e. the |
|
* number of screen updates to wait from the time @ref glfwSwapBuffers was |
|
* called before swapping the buffers and returning. This is sometimes called |
|
* _vertical synchronization_, _vertical retrace synchronization_ or just |
|
* _vsync_. |
|
* |
|
* Contexts that support either of the `WGL_EXT_swap_control_tear` and |
|
* `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals, |
|
* which allow the driver to swap even if a frame arrives a little bit late. |
|
* You can check for the presence of these extensions using @ref |
|
* glfwExtensionSupported. For more information about swap tearing, see the |
|
* extension specifications. |
|
* |
|
* A context must be current on the calling thread. Calling this function |
|
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. |
|
* |
|
* @param[in] interval The minimum number of screen updates to wait for |
|
* until the buffers are swapped by @ref glfwSwapBuffers. |
|
* |
|
* @note This function is not called during window creation, leaving the swap |
|
* interval set to whatever is the default on that platform. This is done |
|
* because some swap interval extensions used by GLFW do not allow the swap |
|
* interval to be reset to zero once it has been set to a non-zero value. |
|
* |
|
* @note Some GPU drivers do not honor the requested swap interval, either |
|
* because of user settings that override the request or due to bugs in the |
|
* driver. |
|
* |
|
* @par Thread Safety |
|
* This function may be called from any thread. |
|
* |
|
* @sa @ref buffer_swap |
|
* @sa glfwSwapBuffers |
|
* |
|
* @since Added in GLFW 1.0. |
|
* |
|
* @ingroup context |
|
*/ |
|
GLFWAPI void glfwSwapInterval(int interval); |
|
|
|
/*! @brief Returns whether the specified extension is available. |
|
* |
|
* This function returns whether the specified |
|
* [API extension](@ref context_glext) is supported by the current OpenGL or |
|
* OpenGL ES context. It searches both for OpenGL and OpenGL ES extension and |
|
* platform-specific context creation API extensions. |
|
* |
|
* A context must be current on the calling thread. Calling this function |
|
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. |
|
* |
|
* As this functions retrieves and searches one or more extension strings each |
|
* call, it is recommended that you cache its results if it is going to be used |
|
* frequently. The extension strings will not change during the lifetime of |
|
* a context, so there is no danger in doing this. |
|
* |
|
* @param[in] extension The ASCII encoded name of the extension. |
|
* @return `GL_TRUE` if the extension is available, or `GL_FALSE` otherwise. |
|
* |
|
* @par Thread Safety |
|
* This function may be called from any thread. |
|
* |
|
* @sa @ref context_glext |
|
* @sa glfwGetProcAddress |
|
* |
|
* @since Added in GLFW 1.0. |
|
* |
|
* @ingroup context |
|
*/ |
|
GLFWAPI int glfwExtensionSupported(const char* extension); |
|
|
|
/*! @brief Returns the address of the specified function for the current |
|
* context. |
|
* |
|
* This function returns the address of the specified |
|
* [client API or extension function](@ref context_glext), if it is supported |
|
* by the current context. |
|
* |
|
* A context must be current on the calling thread. Calling this function |
|
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. |
|
* |
|
* @param[in] procname The ASCII encoded name of the function. |
|
* @return The address of the function, or `NULL` if the function is |
|
* unavailable or an [error](@ref error_handling) occurred. |
|
* |
|
* @note The addresses of a given function is not guaranteed to be the same |
|
* between contexts. |
|
* |
|
* @par Pointer Lifetime |
|
* The returned function pointer is valid until the context is destroyed or the |
|
* library is terminated. |
|
* |
|
* @par Thread Safety |
|
* This function may be called from any thread. |
|
* |
|
* @sa @ref context_glext |
|
* @sa glfwExtensionSupported |
|
* |
|
* @since Added in GLFW 1.0. |
|
* |
|
* @ingroup context |
|
*/ |
|
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); |
|
|
|
|
|
/************************************************************************* |
|
* Global definition cleanup |
|
*************************************************************************/ |
|
|
|
/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ |
|
|
|
#ifdef GLFW_WINGDIAPI_DEFINED |
|
#undef WINGDIAPI |
|
#undef GLFW_WINGDIAPI_DEFINED |
|
#endif |
|
|
|
#ifdef GLFW_CALLBACK_DEFINED |
|
#undef CALLBACK |
|
#undef GLFW_CALLBACK_DEFINED |
|
#endif |
|
|
|
/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ |
|
|
|
|
|
#ifdef __cplusplus |
|
} |
|
#endif |
|
|
|
#endif /* _glfw3_h_ */ |
|
|
|
|