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49 lines
2.1 KiB
49 lines
2.1 KiB
// dear imgui: Renderer for WebGPU |
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// This needs to be used along with a Platform Binding (e.g. GLFW) |
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// (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.) |
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// Implemented features: |
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// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID! |
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// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. |
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
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// Learn about Dear ImGui: |
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// - FAQ https://dearimgui.com/faq |
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// - Getting Started https://dearimgui.com/getting-started |
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). |
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// - Introduction, links and more at the top of imgui.cpp |
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#pragma once |
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#include "imgui.h" // IMGUI_IMPL_API |
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#ifndef IMGUI_DISABLE |
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#include <webgpu/webgpu.h> |
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// Initialization data, for ImGui_ImplWGPU_Init() |
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struct ImGui_ImplWGPU_InitInfo |
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{ |
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WGPUDevice Device; |
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int NumFramesInFlight = 3; |
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WGPUTextureFormat RenderTargetFormat = WGPUTextureFormat_Undefined; |
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WGPUTextureFormat DepthStencilFormat = WGPUTextureFormat_Undefined; |
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WGPUMultisampleState PipelineMultisampleState = {}; |
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ImGui_ImplWGPU_InitInfo() |
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{ |
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PipelineMultisampleState.count = 1; |
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PipelineMultisampleState.mask = UINT32_MAX; |
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PipelineMultisampleState.alphaToCoverageEnabled = false; |
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} |
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}; |
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IMGUI_IMPL_API bool ImGui_ImplWGPU_Init(ImGui_ImplWGPU_InitInfo* init_info); |
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IMGUI_IMPL_API void ImGui_ImplWGPU_Shutdown(); |
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IMGUI_IMPL_API void ImGui_ImplWGPU_NewFrame(); |
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IMGUI_IMPL_API void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder); |
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// Use if you want to reset your rendering device without losing Dear ImGui state. |
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IMGUI_IMPL_API void ImGui_ImplWGPU_InvalidateDeviceObjects(); |
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IMGUI_IMPL_API bool ImGui_ImplWGPU_CreateDeviceObjects(); |
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#endif // #ifndef IMGUI_DISABLE
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