You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
31 lines
1.4 KiB
31 lines
1.4 KiB
// dear imgui: Renderer Backend for DirectX10 |
|
// This needs to be used along with a Platform Backend (e.g. Win32) |
|
|
|
// Implemented features: |
|
// [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID! |
|
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. |
|
|
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
|
// Learn about Dear ImGui: |
|
// - FAQ https://dearimgui.com/faq |
|
// - Getting Started https://dearimgui.com/getting-started |
|
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). |
|
// - Introduction, links and more at the top of imgui.cpp |
|
|
|
#pragma once |
|
#include "imgui.h" // IMGUI_IMPL_API |
|
#ifndef IMGUI_DISABLE |
|
|
|
struct ID3D10Device; |
|
|
|
IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device); |
|
IMGUI_IMPL_API void ImGui_ImplDX10_Shutdown(); |
|
IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame(); |
|
IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data); |
|
|
|
// Use if you want to reset your rendering device without losing Dear ImGui state. |
|
IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects(); |
|
IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects(); |
|
|
|
#endif // #ifndef IMGUI_DISABLE
|
|
|