Commit Graph

  • 6ca1556d02 Nav: Fixed SetItemDefaultFocus() from not scrolling when item is partially visible. (#2814, #2812) domgho 2019-09-29 12:29:48 +0200
  • 9937660b1c Merge branch 'master' into docking ocornut 2023-03-10 18:40:04 +0100
  • bb224c8aa1 Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default. ocornut 2023-03-10 18:35:03 +0100
  • 2bb9e35a48 Nav: Tabbing now cycles through all items when ImGuiConfigFlags_NavEnableKeyboard is set. (#3092, #5759, #787) ocornut 2023-03-09 18:53:20 +0100
  • e83fb468c6 Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop(). (#3092) ocornut 2023-03-09 17:31:06 +0100
  • a322122f74 InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab for completion or textinput is active. ocornut 2023-03-09 16:21:44 +0100
  • 3b2f617652 BeginTooltip: Added 'bool' return value to BeginTooltip() for API consistency. Updated demo. ocornut 2023-03-09 14:59:19 +0100
  • e2cede6542 Merge branch 'master' into docking ocornut 2023-03-08 17:41:32 +0100
  • b5f9381036 Made internal clipboard/IME handlers not rely on implicit GImGui context (#5856) ocornut 2023-03-08 16:21:25 +0100
  • c8ad25caa6 Make classes not depend on the implicit GImGui context (#5856, #6199): ImGuiWindow, ImGuiInputTextCallbackData, ImGuiListClipper, ImGuiStackSizes Marc Delorme 2023-03-08 15:12:00 +0100
  • 10ace228bc Make classes not depend on the implicit GImGui context (#6199, #5856, #6199): ImGuiIO Marc Delorme 2022-11-01 20:35:05 +0900
  • 5a1e6b60a2 Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and frame time > repeat rate. (#6171) ocornut 2023-03-08 14:03:58 +0100
  • c9a53aa74d Nav: Made Enter key submit the same type of Activation event as Space key. (#5606) ocornut 2023-03-07 18:38:05 +0100
  • b4b79584d1 Internals: added GetStyleVarInfo(). exposed previously .cpp only ImGuiStyleVarInfo as ImGuiDataVarInfo. ocornut 2023-03-07 14:40:25 +0100
  • 57d0fcd021 Examples: Fix Android example build for Gradle 8. (#6229) duddel 2023-03-07 07:17:56 +0100
  • b6586bb06d TestEngine: update IMGUI_TEST_ENGINE_ITEM_ADD() hooks to support passing item in flags. ocornut 2023-03-06 18:10:04 +0100
  • 1c29a8ed18 Debug Log: auto-disable ImGuiDebugLogFlags_EventClipper to reduce spam. ocornut 2023-03-06 18:09:37 +0100
  • f5c5a710aa Docking: exposed DockNodeWindowMenuHandler_Default() in imgui_internal.h to facilitate reuse. ocornut 2023-03-06 17:08:09 +0100
  • 4078abe14c Merge branch 'master' into docking ocornut 2023-03-06 17:03:55 +0100
  • 702626dd8a Docking: storing window menu handler in a function pointer to allow customizing menu (undocumented) ocornut 2023-03-06 16:59:57 +0100
  • 66b762577c Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. (#6220, #6224) Cyphall 2023-03-05 02:43:21 +0100
  • bfce7750b1 Simpified code in GetKeyData() and used ImGuiKey_KeysData_OFFSET for consistency. Rework demo, Comments. Moved ImGuiKey_KeysData_OFFSET to internal.h (#4921, #6191) ocornut 2023-02-24 12:34:44 +0100
  • 2496b973f9 Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644) Adam Kewley 2023-02-23 13:06:07 +0100
  • e9743d85dd Drag and Drop: Clear state on EndDragDropTarget() with delivery + fixed handling of overlapping targets when smaller one is submitted before and can accept the same data type. (#6183, #5817) ocornut 2023-02-21 21:22:15 +0100
  • 2ee77aa6be
    Missing closing parenthesis in debug popup log (#6177) Giuseppe Barbieri 2023-02-20 14:43:40 +0100
  • 696a533532 TestEngine: added ImGuiItemStatusFlags_Inputable flag report to facilitate fuzzing. ocornut 2023-02-16 12:11:32 +0100
  • 752603bc70 Fixed imgui_single_file.h for IMGUI_DEFINE_MATH_OPERATORS change. (#6164, #6137, #5966, #2832) ocornut 2023-02-15 19:50:03 +0100
  • a1b8457cb5 Moved the optional "courtesy maths operators" (#define IMGUI_DEFINE_MATH_OPERATORS) implementation from imgui_internal.h in imgui.h. (#6164, #6137, #5966, #2832) ocornut 2023-02-15 19:14:22 +0100
  • e25e4526cd Merge branch 'master' into docking ocornut 2023-02-15 18:18:47 +0100
  • 5d74891285 Backends: Win32: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse positions over non-client area (OS decorations) when app is not focused. (#6045, #6162) ocornut 2023-02-15 17:17:34 +0100
  • 4f630b0449 imgui_freetype: fixed non-ASCII characters in sources. (#6166) ocornut 2023-02-15 16:43:08 +0100
  • 204cb4d226 Version 1.89.4 WIP ocornut 2023-02-15 15:35:50 +0100
  • 192196711a Merge branch 'master' into docking ocornut 2023-02-14 16:01:11 +0100
  • 458a109031 Version 1.89.3 v1.89.3 ocornut 2023-02-14 15:42:32 +0100
  • b0c1816664 Backends: OpenGL3: Fixed loader compatibility with GL_VERSION for GL 2.x (#6154, #4445, #3530) Laurens Holst 2023-02-09 21:56:04 +0100
  • fa0852f9e5 ColorEdit, ColorPicker: Fixed hue/saturation preservation logic from interfering with the displayed value (but not stored value) of others widgets instances. (#6155) ocornut 2023-02-14 15:20:01 +0100
  • 092b6825ac Fonts: Assert that in each GlyphRanges[] pairs first is <= second. ocornut 2023-02-14 15:00:12 +0100
  • 345184330b Internals: Settings: amend ClearWindowSettings() for Docking. ocornut 2023-02-10 18:28:45 +0100
  • ea4565368e Merge branch 'master' into docking ocornut 2023-02-10 17:05:06 +0100
  • f0ac68ad35 Internal: Settings: amend 0b86513 revert to use FindWindowSettingsByID(). ocornut 2023-02-10 17:01:14 +0100
  • 082b20e46b Internals: Settings: added ClearWindowSettings(). Extract part of CreateNewWindow() into InitOrLoadWindowSettings(). ocornut 2023-02-10 15:59:01 +0100
  • b2ebd03b16 Internals: Settings: moved Windows setting to their sub-section. ocornut 2023-02-10 15:51:26 +0100
  • 0b865136e3 Internals: Settings: Added FindWindowSettingsByName() (replacing old version by ID) FindWindowSettingsByWindow() + remove unnecessary FindOrCreateWindowSettings(). ocornut 2023-02-10 15:33:33 +0100
  • 0d7d877cb5 Backends: SDL3: Update for latest. ocornut 2023-02-10 14:45:42 +0100
  • 99c0bd65df Added SeparatorText() widget. (#1643) ocornut 2023-02-10 12:16:23 +0100
  • 85395b76b0 CI: Update versions. ocornut 2023-02-07 20:17:18 +0100
  • fac19e1883 Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) ocornut 2023-02-07 18:55:10 +0100
  • 734c6af187 Backends: SDL2: Implement SetPlatformImeDataFn. (#6071, #1953) imkzh 2023-01-12 18:42:38 +0800
  • 95412ad3a5 Backends: SDL3: Removed unnecessary #ifdef. ocornut 2023-02-07 17:09:51 +0100
  • a526ff8c30 Backends: SDL3: Added multi-viewports support. (#6146) ocornut 2023-02-07 16:30:58 +0100
  • e4233c6fb6 Merge branch 'master' into docking (doesn't include viewports-related changes for new SDL3 backend) ocornut 2023-02-07 16:23:49 +0100
  • 13fbd99491 Backends: SDL3: update to run with SDL3. Examples: Add SDL3+Gl example. Remove some version checks. (#6146) ocornut 2023-02-07 13:49:37 +0100
  • d9bf80f655 Backends: SDL3: copied imgui_impl_sdl2 into imgui_impl_sdl3 and ONLY replaced strings (1/2). (#6146) ocornut 2023-02-07 13:26:24 +0100
  • e816bc6723 Merge misc changes from docking branch to reduce small drift. ocornut 2023-02-07 12:24:42 +0100
  • 1b27ac982f Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146) ocornut 2023-02-07 11:54:50 +0100
  • c807192abc Tables: amend f799a29 with a better solution + fix potential overflow (#6140) ocornut 2023-02-03 22:50:43 +0100
  • d6ea56dfd9 Tables: amend f799a29 with a better solution + fix potential overflow (#6140) ocornut 2023-02-03 22:50:43 +0100
  • ea39841fcd Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. (#2492, #2494, #3699, #3705) ocornut 2023-02-03 22:23:23 +0100
  • b0a936e5d4 Merge branch 'master' into docking (incl revert of examples refactor) ocornut 2023-02-03 22:38:39 +0100
  • 97a1f761c6 Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. (#2492, #2494, #3699, #3705) ocornut 2023-02-03 22:23:23 +0100
  • f43c6ea6a4 Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" ocornut 2023-02-03 20:54:44 +0100
  • f799a293c8 Tables: Solved an ID conflict issue with multiple-instances of a same table. Storing instance id for convenience. (#6140) ocornut 2023-02-03 19:20:18 +0100
  • c75410e72c
    Debug: fix display order of InputText's data CurLenA/CurLenW (#6143) Giuseppe Barbieri 2023-02-03 17:55:26 +0100
  • a085581057 Backends: GLFW: added ImGui_ImplGlfw_SetCallbacksChainForAllWindows(). (#6142) ocornut 2023-02-03 17:53:53 +0100
  • 265b88273e Backends: Fixed pragma warning with old GCC. ocornut 2023-02-03 16:14:49 +0100
  • d0b1aaa076 Backends: GLFW: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. (#4019, #6096) ocornut 2023-02-03 15:00:41 +0100
  • 6584de4a78 Backends: SDL: Avoid calling SDL_SetCursor() when cursor has not changed. (#6113) ocornut 2023-02-02 21:28:28 +0100
  • 5ebb6a2954 Merge branch 'master' into docking ocornut 2023-02-02 19:38:24 +0100
  • 46efed8b70 CI: Fix Emscripten build. ocornut 2023-02-02 19:33:03 +0100
  • 1f1861dae6 Backends: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. (#4019, #6096) ocornut 2023-02-02 18:33:04 +0100
  • 5386ddcd05 Merge branch 'master' into docking ocornut 2023-02-02 18:31:26 +0100
  • 624c057ae1 Backends: GLFW: revert flipping mouse-wheel axis for Emscripten. (#4019) ocornut 2023-02-02 18:09:20 +0100
  • ce6e6da510 Examples: Made example_sdl_opengl3 and example_glfw_opengl3 build with Emscripten. Removed dedicated examples. (#2492, #2494, #3699, #3705) ocornut 2023-02-02 18:08:17 +0100
  • 96ab68eee0 Examples: refactor all examples with a MainLoopStep() function, to facilitate use with Emscripten. (#2492, #3699) ocornut 2023-02-02 16:27:33 +0100
  • b51919dce1 Examples: Emscripten+GLFW: revert to use a shell_minimal.html closer to vanilla one, as our fullscreen + misc tweaks to Emscripten+SDL example to match other version. ocornut 2023-02-02 15:02:18 +0100
  • 0370856d78 Backends: GLFW: Removed mouse-wheel value scaling for Emscripten. (#4019, #6096, #6081) ocornut 2023-02-02 14:37:15 +0100
  • f822e07d76 Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. (#4019, #6096, #6081) ocornut 2023-02-02 14:23:39 +0100
  • 887abe9578 Merge branch 'master' into docking ocornut 2023-02-01 22:18:57 +0100
  • 3617a96372 Backends, Inputs: Made horizontal scroll wheel and horizontal scroll direction consistent accross backends/os. (#4019, #6096, #1463) ocornut 2023-02-01 20:50:45 +0100
  • 8d29665ae1 Backends: OSX: Fixed scroll wheel scaling for devices emitting events with hasPreciseScrollingDeltas==false (e.g. non-Apple mices). ocornut 2023-02-01 19:42:22 +0100
  • 2efebe3315 ShowFontAtlas, Demo: optionally use style text color for tint. (#6129) nahkhiir 2023-01-31 18:05:30 +0100
  • 5a3f82e2f4 Examples: SDL+SDL_Renderer: Added call to SDL_RenderSetScale() to display is correct on a Retina display (albeit lower-res as our other unmodified examples). (#6121, #6065, #5931). ocornut 2023-01-31 15:49:54 +0100
  • 867bdbecb3 Text: fixed issue in RenderText() leading to IM_ASSERT_PARANOID() triggering if enabled. (#6132, #5720, #5919) ocornut 2023-01-31 14:39:45 +0100
  • d719776460 Internals: added 'ImGuiButtonFlags flags' to ImageButtonEx(). (#6126) ocornut 2023-01-31 11:30:27 +0100
  • f142887088 Combo: Allow SetNextWindowSize() to alter combo popup size. (#6130) ocornut 2023-01-31 11:23:24 +0100
  • 259560aa26 Demo: moved sections around in prevision for adding nicer separators. ocornut 2023-01-27 19:01:30 +0100
  • 27f2dd56d6 Internals: move "%s" skip-formatting logic to ImFormatStringToTempBuffer() function, meaning Text() and all the *V() functions can also benefit from it. (#3466) ocornut 2023-01-27 15:24:23 +0100
  • d73e3285de Backends: WebGU: Revert the implicit render pipeline layout generation as introduced in 83bdfef (#6117, #4116, #3632) Basil Fierz 2023-01-25 21:45:03 +0100
  • fc50532213 InputText: On OSX, inhibit usage of Alt key to toggle menu when active (used for work skip). ocornut 2023-01-25 21:44:25 +0100
  • 5741cbae45 Internals: ImFileOpen: fixed misleading use of ImWchar (would allocate more when ImWchar=ImWchar32) + update version for previous changes namely tab bar ones. ocornut 2023-01-25 20:04:19 +0100
  • f4ef420c01 InputText: Added support for Ctrl+Delete to delete up to end of word. (#6067) AJ Weeks 2023-01-10 16:20:20 +0100
  • 07490618ae Misc: Tolerate zero delta-time under Emscripten. (#6114, #3644) ocornut 2023-01-25 14:13:12 +0100
  • fe0a24f38a Examples: Win32: Fixed examples using RegisterClassW() since 1.89 to also call DefWindowProcW(). (#5725, #5961, #5975) Mark Reid 2022-12-06 13:33:53 -0800
  • 3d8885cbbd TabBar: Internals: add GetCurrentTabBar(), TabBarFindTabByOrder(), TabBarGetCurrentTab(), TabBarGetTabOrder(), TabBarGetTabName(), TabBarQueueFocus() + clear LastTabItemIdx on EndTabBar(). (#5853, #5997) ocornut 2023-01-24 19:16:12 +0100
  • 739a79b1e9 ImDrawList: Added missing early-out in AddPolyline() and AddConvexPolyFilled() when color alpha is zero. Window: Avoid rendering shapes for hidden resize grips. ocornut 2023-01-24 17:30:22 +0100
  • f6db9e2f39 Menus: Fixed layout of MenuItem()/BeginMenu() when label contains a '\n'. (#6116) ocornut 2023-01-24 16:11:38 +0100
  • e8421de23c imgui_single_file: include imgui_freetype.cpp if the define is set. ocornut 2023-01-24 16:04:55 +0100
  • 8f907bc9a2 imgui_freetype: fix warnings (#6104), fix typos. (#6079) ocornut 2023-01-24 15:59:01 +0100
  • 88dfd85e92 Merge branch 'master' into docking ocornut 2023-01-21 00:49:06 +0100
  • 91667430a8 Tables: increase table columns limit from 64 to 512 using bit array allocated in contiguous memory +. (#6094, #5305, #4876, #3572) ocornut 2023-01-20 22:25:45 +0100