As 1) user is unlikely to store that on their end. 2) nowadays with lambdas isn't an easy user-side conversion.
Then we limit explosion of an already messy API.
Didn't convert Combo() "const char* items_separated_by_zeros" as this doesn't translate well when used via a ImStrv constructor, may actually aim to obsolete.
It's widely incomplete and slow, requires a printf function taking non-zero-terminated format string to work.
Might do it eventually but it's much less a problem than labels. Format string are more frequently inlined in code and tend to be small, so existing solutions at call site can work better for now.
Squashed commits (initially a commit from rokups + many rework by ocornut. keeping them separate commits made rebasing unnecessarily tricking so merged from 2024/02)
ImStrv: many fixes (see details), added imconfig class extension example, added natvis description.
ImStrv: rework toward ensuring End is always set to constant can be compile time calculated
ImStrv: using length(), fix ambiguous empty() function, fix altered behaviors, removed unused operators.
ImStrv: various tweaks and fixes. removed ImGuiTextRange from ImGuiTextFilter, fix test engine hooks, removed constructor only used twice.
#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe
#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
#pragma clang diagnostic ignored "-Wreserved-identifier" // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
#pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
@ -178,7 +181,8 @@ struct ImGuiOnceUponAFrame; // Helper for running a block of code not mo
structImGuiPayload;// User data payload for drag and drop operations
structImGuiPlatformImeData;// Platform IME data for io.SetPlatformImeDataFn() function.
structImGuiSizeCallbackData;// Callback data when using SetNextWindowSizeConstraints() (rare/advanced use)
structImGuiStorage;// Helper for key->value storage
structImGuiStorage;// Helper for key->value storage (container sorted by key)
structImGuiStoragePair;// Helper for key->value storage (pair)
structImGuiStyle;// Runtime data for styling/colors
structImGuiTableSortSpecs;// Sorting specifications for a table (often handling sort specs for a single column, occasionally more)
structImGuiTableColumnSortSpecs;// Sorting specification for one column of a table
@ -292,6 +296,26 @@ struct ImVec4
IM_VEC4_CLASS_EXTRA// Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec4.
#endif
};
// String view (non-owning pair of begin/end pointers, not necessarily zero-terminated)
// ImStrv are used as function parameters instead of passing a pair of const char*.
IMGUI_APIvoidShowIDStackToolWindow(bool*p_open=NULL);// create Stack Tool window. hover items with mouse to query information about the source of their unique ID.
IMGUI_APIvoidShowAboutWindow(bool*p_open=NULL);// create About window. display Dear ImGui version, credits and build/system information.
IMGUI_APIvoidShowStyleEditor(ImGuiStyle*ref=NULL);// add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
IMGUI_APIboolShowStyleSelector(constchar*label);// add style selector block (not a window), essentially a combo listing the default styles.
IMGUI_APIvoidShowFontSelector(constchar*label);// add font selector block (not a window), essentially a combo listing the loaded fonts.
IMGUI_APIboolShowStyleSelector(ImStrvlabel);// add style selector block (not a window), essentially a combo listing the default styles.
IMGUI_APIvoidShowFontSelector(ImStrvlabel);// add font selector block (not a window), essentially a combo listing the loaded fonts.
IMGUI_APIvoidShowUserGuide();// add basic help/info block (not a window): how to manipulate ImGui as an end-user (mouse/keyboard controls).
IMGUI_APIconstchar*GetVersion();// get the compiled version string e.g. "1.80 WIP" (essentially the value for IMGUI_VERSION from the compiled version of imgui.cpp)
@ -347,7 +371,7 @@ namespace ImGui
// such as BeginMenu/EndMenu, BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding
// BeginXXX function returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
// - Note that the bottom of window stack always contains a window called "Debug".
IMGUI_APIvoidSetWindowCollapsed(boolcollapsed,ImGuiCondcond=0);// (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed().
IMGUI_APIvoidSetWindowFocus();// (not recommended) set current window to be focused / top-most. prefer using SetNextWindowFocus().
IMGUI_APIvoidSetWindowFontScale(floatscale);// [OBSOLETE] set font scale. Adjust IO.FontGlobalScale if you want to scale all windows. This is an old API! For correct scaling, prefer to reload font + rebuild ImFontAtlas + call style.ScaleAllSizes().
IMGUI_APIvoidSetWindowPos(constchar*name,constImVec2&pos,ImGuiCondcond=0);// set named window position.
IMGUI_APIvoidSetWindowSize(constchar*name,constImVec2&size,ImGuiCondcond=0);// set named window size. set axis to 0.0f to force an auto-fit on this axis.
IMGUI_APIvoidSetWindowCollapsed(constchar*name,boolcollapsed,ImGuiCondcond=0);// set named window collapsed state
IMGUI_APIvoidSetWindowFocus(constchar*name);// set named window to be focused / top-most. use NULL to remove focus.
IMGUI_APIvoidSetWindowPos(ImStrvname,constImVec2&pos,ImGuiCondcond=0);// set named window position.
IMGUI_APIvoidSetWindowSize(ImStrvname,constImVec2&size,ImGuiCondcond=0);// set named window size. set axis to 0.0f to force an auto-fit on this axis.
IMGUI_APIvoidSetWindowCollapsed(ImStrvname,boolcollapsed,ImGuiCondcond=0);// set named window collapsed state
IMGUI_APIvoidSetWindowFocus(ImStrvname);// set named window to be focused / top-most. use NULL to remove focus.
// Content region
// - Retrieve available space from a given point. GetContentRegionAvail() is frequently useful.
@ -503,17 +527,15 @@ namespace ImGui
// - You can also use the "Label##foobar" syntax within widget label to distinguish them from each others.
// - In this header file we use the "label"/"name" terminology to denote a string that will be displayed + used as an ID,
// whereas "str_id" denote a string that is only used as an ID and not normally displayed.
IMGUI_APIvoidPushID(constchar*str_id);// push string into the ID stack (will hash string).
IMGUI_APIvoidPushID(constchar*str_id_begin,constchar*str_id_end);// push string into the ID stack (will hash string).
IMGUI_APIvoidPushID(ImStrvstr_id);// push string into the ID stack (will hash string).
IMGUI_APIvoidPushID(constvoid*ptr_id);// push pointer into the ID stack (will hash pointer).
IMGUI_APIvoidPushID(intint_id);// push integer into the ID stack (will hash integer).
IMGUI_APIvoidPopID();// pop from the ID stack.
IMGUI_APIImGuiIDGetID(constchar*str_id);// calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself
IMGUI_APIImGuiIDGetID(ImStrvstr_id);// calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself
IMGUI_APIImGuiIDGetID(constvoid*ptr_id);
// Widgets: Text
IMGUI_APIvoidTextUnformatted(constchar*text,constchar*text_end=NULL);// raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text.
IMGUI_APIvoidTextUnformatted(ImStrvtext);// raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text.
IMGUI_APIvoidText(constchar*fmt,...)IM_FMTARGS(1);// formatted text
IMGUI_APIvoidTextWrapped(constchar*fmt,...)IM_FMTARGS(1);// shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();. Note that this won't work on an auto-resizing window if there's no other widgets to extend the window width, yoy may need to set a size using SetNextWindowSize().
IMGUI_APIboolSmallButton(constchar*label);// button with (FramePadding.y == 0) to easily embed within text
IMGUI_APIboolInvisibleButton(constchar*str_id,constImVec2&size,ImGuiButtonFlagsflags=0);// flexible button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
IMGUI_APIboolArrowButton(constchar*str_id,ImGuiDirdir);// square button with an arrow shape
IMGUI_APIboolSmallButton(ImStrvlabel);// button with (FramePadding.y == 0) to easily embed within text
IMGUI_APIboolInvisibleButton(ImStrvstr_id,constImVec2&size,ImGuiButtonFlagsflags=0);// flexible button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
IMGUI_APIboolArrowButton(ImStrvstr_id,ImGuiDirdir);// square button with an arrow shape
IMGUI_APIvoidBullet();// draw a small circle + keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses
// Widgets: Images
@ -548,16 +570,16 @@ namespace ImGui
// - 'uv0' and 'uv1' are texture coordinates. Read about them from the same link above.
// - Note that Image() may add +2.0f to provided size if a border is visible, ImageButton() adds style.FramePadding*2.0f to provided size.
// - The BeginCombo()/EndCombo() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() items.
// - The old Combo() api are helpers over BeginCombo()/EndCombo() which are kept available for convenience purpose. This is analogous to how ListBox are created.
IMGUI_APIboolCombo(constchar*label,int*current_item,constchar*items_separated_by_zeros,intpopup_max_height_in_items=-1);// Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0"
IMGUI_APIboolCombo(ImStrvlabel,int*current_item,constchar*items_separated_by_zeros,intpopup_max_height_in_items=-1);// Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0"
// Widgets: Drag Sliders
// - CTRL+Click on any drag box to turn them into an input box. Manually input values aren't clamped by default and can go off-bounds. Use ImGuiSliderFlags_AlwaysClamp to always clamp.
@ -571,18 +593,18 @@ namespace ImGui
// - We use the same sets of flags for DragXXX() and SliderXXX() functions as the features are the same and it makes it easier to swap them.
// - Legacy: Pre-1.78 there are DragXXX() function signatures that take a final `float power=1.0f' argument instead of the `ImGuiSliderFlags flags=0' argument.
// If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361
IMGUI_APIboolDragFloat(constchar*label,float*v,floatv_speed=1.0f,floatv_min=0.0f,floatv_max=0.0f,constchar*format="%.3f",ImGuiSliderFlagsflags=0);// If v_min >= v_max we have no bound
IMGUI_APIboolDragInt(constchar*label,int*v,floatv_speed=1.0f,intv_min=0,intv_max=0,constchar*format="%d",ImGuiSliderFlagsflags=0);// If v_min >= v_max we have no bound
IMGUI_APIboolDragFloat(ImStrvlabel,float*v,floatv_speed=1.0f,floatv_min=0.0f,floatv_max=0.0f,constchar*format="%.3f",ImGuiSliderFlagsflags=0);// If v_min >= v_max we have no bound
IMGUI_APIboolDragInt(ImStrvlabel,int*v,floatv_speed=1.0f,intv_min=0,intv_max=0,constchar*format="%d",ImGuiSliderFlagsflags=0);// If v_min >= v_max we have no bound
// - CTRL+Click on any slider to turn them into an input box. Manually input values aren't clamped by default and can go off-bounds. Use ImGuiSliderFlags_AlwaysClamp to always clamp.
@ -590,74 +612,75 @@ namespace ImGui
// - Format string may also be set to NULL or use the default format ("%f" or "%d").
// - Legacy: Pre-1.78 there are SliderXXX() function signatures that take a final `float power=1.0f' argument instead of the `ImGuiSliderFlags flags=0' argument.
// If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361
IMGUI_APIboolSliderFloat(constchar*label,float*v,floatv_min,floatv_max,constchar*format="%.3f",ImGuiSliderFlagsflags=0);// adjust format to decorate the value with a prefix or a suffix for in-slider labels or unit display.
IMGUI_APIboolSliderFloat(ImStrvlabel,float*v,floatv_min,floatv_max,constchar*format="%.3f",ImGuiSliderFlagsflags=0);// adjust format to decorate the value with a prefix or a suffix for in-slider labels or unit display.
// Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little color square that can be left-clicked to open a picker, and right-clicked to open an option menu.)
// - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible.
// - You can pass the address of a first float element out of a contiguous structure, e.g. &myvector.x
IMGUI_APIboolColorButton(constchar*desc_id,constImVec4&col,ImGuiColorEditFlagsflags=0,constImVec2&size=ImVec2(0,0));// display a color square/button, hover for details, return true when pressed.
IMGUI_APIboolColorButton(ImStrvdesc_id,constImVec4&col,ImGuiColorEditFlagsflags=0,constImVec2&size=ImVec2(0,0));// display a color square/button, hover for details, return true when pressed.
IMGUI_APIvoidSetColorEditOptions(ImGuiColorEditFlagsflags);// initialize current options (generally on application startup) if you want to select a default format, picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls.
// Widgets: Trees
// - TreeNode functions return true when the node is open, in which case you need to also call TreePop() when you are finished displaying the tree node contents.
IMGUI_APIboolTreeNode(constchar*label);
IMGUI_APIboolTreeNode(constchar*str_id,constchar*fmt,...)IM_FMTARGS(2);// helper variation to easily decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
IMGUI_APIboolTreeNode(ImStrvlabel);
IMGUI_APIboolTreeNode(ImStrvstr_id,constchar*fmt,...)IM_FMTARGS(2);// helper variation to easily decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
IMGUI_APIvoidTreePush(constchar*str_id);// ~ Indent()+PushID(). Already called by TreeNode() when returning true, but you can call TreePush/TreePop yourself if desired.
IMGUI_APIvoidTreePush(ImStrvstr_id);// ~ Indent()+PushID(). Already called by TreeNode() when returning true, but you can call TreePush/TreePop yourself if desired.
IMGUI_APIvoidTreePush(constvoid*ptr_id);// "
IMGUI_APIvoidTreePop();// ~ Unindent()+PopID()
IMGUI_APIfloatGetTreeNodeToLabelSpacing();// horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode
IMGUI_APIboolCollapsingHeader(constchar*label,ImGuiTreeNodeFlagsflags=0);// if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop().
IMGUI_APIboolCollapsingHeader(constchar*label,bool*p_visible,ImGuiTreeNodeFlagsflags=0);// when 'p_visible != NULL': if '*p_visible==true' display an additional small close button on upper right of the header which will set the bool to false when clicked, if '*p_visible==false' don't display the header.
IMGUI_APIboolCollapsingHeader(ImStrvlabel,ImGuiTreeNodeFlagsflags=0);// if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop().
IMGUI_APIboolCollapsingHeader(ImStrvlabel,bool*p_visible,ImGuiTreeNodeFlagsflags=0);// when 'p_visible != NULL': if '*p_visible==true' display an additional small close button on upper right of the header which will set the bool to false when clicked, if '*p_visible==false' don't display the header.
IMGUI_APIvoidSetNextItemOpen(boolis_open,ImGuiCondcond=0);// set next TreeNode/CollapsingHeader open state.
// Widgets: Selectables
// - A selectable highlights when hovered, and can display another color when selected.
// - Neighbors selectable extend their highlight bounds in order to leave no gap between them. This is so a series of selected Selectable appear contiguous.
IMGUI_APIboolSelectable(constchar*label,boolselected=false,ImGuiSelectableFlagsflags=0,constImVec2&size=ImVec2(0,0));// "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
IMGUI_APIboolSelectable(constchar*label,bool*p_selected,ImGuiSelectableFlagsflags=0,constImVec2&size=ImVec2(0,0));// "bool* p_selected" point to the selection state (read-write), as a convenient helper.
IMGUI_APIboolSelectable(ImStrvlabel,boolselected=false,ImGuiSelectableFlagsflags=0,constImVec2&size=ImVec2(0,0));// "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
IMGUI_APIboolSelectable(ImStrvlabel,bool*p_selected,ImGuiSelectableFlagsflags=0,constImVec2&size=ImVec2(0,0));// "bool* p_selected" point to the selection state (read-write), as a convenient helper.
// Widgets: List Boxes
// - This is essentially a thin wrapper to using BeginChild/EndChild with the ImGuiChildFlags_FrameStyle flag for stylistic changes + displaying a label.
@ -665,24 +688,24 @@ namespace ImGui
// - The simplified/old ListBox() api are helpers over BeginListBox()/EndListBox() which are kept available for convenience purpose. This is analoguous to how Combos are created.
// - Choose frame width: size.x > 0.0f: custom / size.x < 0.0f or -FLT_MIN: right-align / size.x = 0.0f (default): use current ItemWidth
// - Choose frame height: size.y > 0.0f: custom / size.y < 0.0f or -FLT_MIN: bottom-align / size.y = 0.0f (default): arbitrary default height which can fit ~7 items
IMGUI_APIboolBeginListBox(constchar*label,constImVec2&size=ImVec2(0,0));// open a framed scrolling region
IMGUI_APIboolBeginListBox(ImStrvlabel,constImVec2&size=ImVec2(0,0));// open a framed scrolling region
IMGUI_APIvoidEndListBox();// only call EndListBox() if BeginListBox() returned true!
// - Those are merely shortcut to calling Text() with a format string. Output single value in "name: value" format (tip: freely declare more in your code to handle your types. you can add functions to the ImGui namespace)
// - Use BeginMenuBar() on a window ImGuiWindowFlags_MenuBar to append to its menu bar.
@ -693,10 +716,10 @@ namespace ImGui
IMGUI_APIvoidEndMenuBar();// only call EndMenuBar() if BeginMenuBar() returns true!
IMGUI_APIboolBeginMainMenuBar();// create and append to a full screen menu-bar.
IMGUI_APIvoidEndMainMenuBar();// only call EndMainMenuBar() if BeginMainMenuBar() returns true!
IMGUI_APIboolBeginMenu(constchar*label,boolenabled=true);// create a sub-menu entry. only call EndMenu() if this returns true!
IMGUI_APIboolBeginMenu(ImStrvlabel,boolenabled=true);// create a sub-menu entry. only call EndMenu() if this returns true!
IMGUI_APIvoidEndMenu();// only call EndMenu() if BeginMenu() returns true!
IMGUI_APIboolMenuItem(constchar*label,constchar*shortcut=NULL,boolselected=false,boolenabled=true);// return true when activated.
IMGUI_APIboolMenuItem(constchar*label,constchar*shortcut,bool*p_selected,boolenabled=true);// return true when activated + toggle (*p_selected) if p_selected != NULL
IMGUI_APIboolMenuItem(ImStrvlabel,ImStrvshortcut=ImStrv(),boolselected=false,boolenabled=true);// return true when activated.
IMGUI_APIboolMenuItem(ImStrvlabel,ImStrvshortcut,bool*p_selected,boolenabled=true);// return true when activated + toggle (*p_selected) if p_selected != NULL
// Tooltips
// - Tooltips are windows following the mouse. They do not take focus away.
@ -725,8 +748,8 @@ namespace ImGui
// This is sometimes leading to confusing mistakes. May rework this in the future.
// - BeginPopup(): query popup state, if open start appending into the window. Call EndPopup() afterwards if returned true. ImGuiWindowFlags are forwarded to the window.
// - BeginPopupModal(): block every interaction behind the window, cannot be closed by user, add a dimming background, has a title bar.
IMGUI_APIboolBeginPopup(constchar*str_id,ImGuiWindowFlagsflags=0);// return true if the popup is open, and you can start outputting to it.
IMGUI_APIboolBeginPopupModal(constchar*name,bool*p_open=NULL,ImGuiWindowFlagsflags=0);// return true if the modal is open, and you can start outputting to it.
IMGUI_APIboolBeginPopup(ImStrvstr_id,ImGuiWindowFlagsflags=0);// return true if the popup is open, and you can start outputting to it.
IMGUI_APIboolBeginPopupModal(ImStrvname,bool*p_open=NULL,ImGuiWindowFlagsflags=0);// return true if the modal is open, and you can start outputting to it.
IMGUI_APIvoidEndPopup();// only call EndPopup() if BeginPopupXXX() returns true!
// Popups: open/close functions
@ -737,9 +760,9 @@ namespace ImGui
// - Use ImGuiPopupFlags_NoOpenOverExistingPopup to avoid opening a popup if there's already one at the same level. This is equivalent to e.g. testing for !IsAnyPopupOpen() prior to OpenPopup().
// - Use IsWindowAppearing() after BeginPopup() to tell if a window just opened.
// - IMPORTANT: Notice that for OpenPopupOnItemClick() we exceptionally default flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter
IMGUI_APIvoidOpenPopup(constchar*str_id,ImGuiPopupFlagspopup_flags=0);// call to mark popup as open (don't call every frame!).
IMGUI_APIvoidOpenPopup(ImStrvstr_id,ImGuiPopupFlagspopup_flags=0);// call to mark popup as open (don't call every frame!).
IMGUI_APIvoidOpenPopup(ImGuiIDid,ImGuiPopupFlagspopup_flags=0);// id overload to facilitate calling from nested stacks
IMGUI_APIvoidOpenPopupOnItemClick(constchar*str_id=NULL,ImGuiPopupFlagspopup_flags=1);// helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors)
IMGUI_APIvoidOpenPopupOnItemClick(ImStrvstr_id=ImStrv(),ImGuiPopupFlagspopup_flags=1);// helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors)
IMGUI_APIvoidCloseCurrentPopup();// manually close the popup we have begin-ed into.
// Popups: open+begin combined functions helpers
@ -747,15 +770,15 @@ namespace ImGui
// - They are convenient to easily create context menus, hence the name.
// - IMPORTANT: Notice that BeginPopupContextXXX takes ImGuiPopupFlags just like OpenPopup() and unlike BeginPopup(). For full consistency, we may add ImGuiWindowFlags to the BeginPopupContextXXX functions in the future.
// - IMPORTANT: Notice that we exceptionally default their flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter, so if you add other flags remember to re-add the ImGuiPopupFlags_MouseButtonRight.
IMGUI_APIboolBeginPopupContextItem(constchar*str_id=NULL,ImGuiPopupFlagspopup_flags=1);// open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
IMGUI_APIboolBeginPopupContextWindow(constchar*str_id=NULL,ImGuiPopupFlagspopup_flags=1);// open+begin popup when clicked on current window.
IMGUI_APIboolBeginPopupContextVoid(constchar*str_id=NULL,ImGuiPopupFlagspopup_flags=1);// open+begin popup when clicked in void (where there are no windows).
IMGUI_APIboolBeginPopupContextItem(ImStrvstr_id=ImStrv(),ImGuiPopupFlagspopup_flags=1);// open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
IMGUI_APIboolBeginPopupContextWindow(ImStrvstr_id=ImStrv(),ImGuiPopupFlagspopup_flags=1);// open+begin popup when clicked on current window.
IMGUI_APIboolBeginPopupContextVoid(ImStrvstr_id=ImStrv(),ImGuiPopupFlagspopup_flags=1);// open+begin popup when clicked in void (where there are no windows).
// Popups: query functions
// - IsPopupOpen(): return true if the popup is open at the current BeginPopup() level of the popup stack.
// - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId: return true if any popup is open at the current BeginPopup() level of the popup stack.
// - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId + ImGuiPopupFlags_AnyPopupLevel: return true if any popup is open.
IMGUI_APIboolIsPopupOpen(constchar*str_id,ImGuiPopupFlagsflags=0);// return true if the popup is open.
IMGUI_APIboolIsPopupOpen(ImStrvstr_id,ImGuiPopupFlagsflags=0);// return true if the popup is open.
// Tables
// - Full-featured replacement for old Columns API.
@ -778,7 +801,7 @@ namespace ImGui
// - TableNextColumn() -> Text("Hello 0") -> TableNextColumn() -> Text("Hello 1") // OK: TableNextColumn() automatically gets to next row!
// - TableNextRow() -> Text("Hello 0") // Not OK! Missing TableSetColumnIndex() or TableNextColumn()! Text will not appear!
IMGUI_APIvoidEndTable();// only call EndTable() if BeginTable() returns true!
IMGUI_APIvoidTableNextRow(ImGuiTableRowFlagsrow_flags=0,floatmin_row_height=0.0f);// append into the first cell of a new row.
IMGUI_APIboolTableNextColumn();// append into the next column (or first column of next row if currently in last column). Return true when column is visible.
@ -792,9 +815,9 @@ namespace ImGui
// - You may manually submit headers using TableNextRow() + TableHeader() calls, but this is only useful in
// some advanced use cases (e.g. adding custom widgets in header row).
// - Use TableSetupScrollFreeze() to lock columns/rows so they stay visible when scrolled.
IMGUI_APIvoidTableSetupScrollFreeze(intcols,introws);// lock columns/rows so they stay visible when scrolled.
IMGUI_APIvoidTableHeader(constchar*label);// submit one header cell manually (rarely used)
IMGUI_APIvoidTableHeader(ImStrvlabel);// submit one header cell manually (rarely used)
IMGUI_APIvoidTableHeadersRow();// submit a row with headers cells based on data provided to TableSetupColumn() + submit context menu
IMGUI_APIvoidTableAngledHeadersRow();// submit a row with angled headers for every column with the ImGuiTableColumnFlags_AngledHeader flag. MUST BE FIRST ROW.
@ -815,7 +838,7 @@ namespace ImGui
// Legacy Columns API (prefer using Tables!)
// - You can also use SameLine(pos_x) to mimic simplified columns.
IMGUI_APIvoidNextColumn();// next column, defaults to current row or next row if the current row is finished
IMGUI_APIintGetColumnIndex();// get current column index
IMGUI_APIfloatGetColumnWidth(intcolumn_index=-1);// get column width (in pixels). pass -1 to use current column
@ -826,17 +849,17 @@ namespace ImGui
// Tab Bars, Tabs
// - Note: Tabs are automatically created by the docking system (when in 'docking' branch). Use this to create tab bars/tabs yourself.
IMGUI_APIboolBeginTabBar(constchar*str_id,ImGuiTabBarFlagsflags=0);// create and append into a TabBar
IMGUI_APIboolBeginTabBar(ImStrvstr_id,ImGuiTabBarFlagsflags=0);// create and append into a TabBar
IMGUI_APIvoidEndTabBar();// only call EndTabBar() if BeginTabBar() returns true!
IMGUI_APIboolBeginTabItem(constchar*label,bool*p_open=NULL,ImGuiTabItemFlagsflags=0);// create a Tab. Returns true if the Tab is selected.
IMGUI_APIboolBeginTabItem(ImStrvlabel,bool*p_open=NULL,ImGuiTabItemFlagsflags=0);// create a Tab. Returns true if the Tab is selected.
IMGUI_APIvoidEndTabItem();// only call EndTabItem() if BeginTabItem() returns true!
IMGUI_APIboolTabItemButton(constchar*label,ImGuiTabItemFlagsflags=0);// create a Tab behaving like a button. return true when clicked. cannot be selected in the tab bar.
IMGUI_APIvoidSetTabItemClosed(constchar*tab_or_docked_window_label);// notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name.
IMGUI_APIboolTabItemButton(ImStrvlabel,ImGuiTabItemFlagsflags=0);// create a Tab behaving like a button. return true when clicked. cannot be selected in the tab bar.
IMGUI_APIvoidSetTabItemClosed(ImStrvtab_or_docked_window_label);// notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name.
// Logging/Capture
// - All text output from the interface can be captured into tty/file/clipboard. By default, tree nodes are automatically opened during logging.
IMGUI_APIvoidLogToTTY(intauto_open_depth=-1);// start logging to tty (stdout)
IMGUI_APIvoidLogToFile(intauto_open_depth=-1,constchar*filename=NULL);// start logging to file
IMGUI_APIvoidLogToFile(intauto_open_depth=-1,ImStrvfilename=ImStrv());// start logging to file
IMGUI_APIvoidLogToClipboard(intauto_open_depth=-1);// start logging to OS clipboard
IMGUI_APIvoidLogButtons();// helper to display buttons for logging to tty/file/clipboard
@ -849,10 +872,10 @@ namespace ImGui
// - If you stop calling BeginDragDropSource() the payload is preserved however it won't have a preview tooltip (we currently display a fallback "..." tooltip, see #1725)
// - An item can be both drag source and drop target.
IMGUI_APIboolBeginDragDropSource(ImGuiDragDropFlagsflags=0);// call after submitting an item which may be dragged. when this return true, you can call SetDragDropPayload() + EndDragDropSource()
IMGUI_APIboolSetDragDropPayload(constchar*type,constvoid*data,size_tsz,ImGuiCondcond=0);// type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui. Return true when payload has been accepted.
IMGUI_APIboolSetDragDropPayload(ImStrvtype,constvoid*data,size_tsz,ImGuiCondcond=0);// type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui. Return true when payload has been accepted.
IMGUI_APIvoidEndDragDropSource();// only call EndDragDropSource() if BeginDragDropSource() returns true!
IMGUI_APIboolBeginDragDropTarget();// call after submitting an item that may receive a payload. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
IMGUI_APIconstImGuiPayload*AcceptDragDropPayload(constchar*type,ImGuiDragDropFlagsflags=0);// accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
IMGUI_APIconstImGuiPayload*AcceptDragDropPayload(ImStrvtype,ImGuiDragDropFlagsflags=0);// accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
IMGUI_APIvoidEndDragDropTarget();// only call EndDragDropTarget() if BeginDragDropTarget() returns true!
IMGUI_APIconstImGuiPayload*GetDragDropPayload();// peek directly into the current payload from anywhere. returns NULL when drag and drop is finished or inactive. use ImGuiPayload::IsDataType() to test for the payload type.
// - Also see the LogToClipboard() function to capture GUI into clipboard, or easily output text data to the clipboard.
IMGUI_APIconstchar*GetClipboardText();
IMGUI_APIvoidSetClipboardText(constchar*text);
IMGUI_APIvoidSetClipboardText(ImStrvtext);
// Settings/.Ini Utilities
// - The disk functions are automatically called if io.IniFilename != NULL (default is "imgui.ini").
// - Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually.
// - Important: default value "imgui.ini" is relative to current working dir! Most apps will want to lock this to an absolute path (e.g. same path as executables).
IMGUI_APIvoidLoadIniSettingsFromDisk(constchar*ini_filename);// call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename).
IMGUI_APIvoidLoadIniSettingsFromMemory(constchar*ini_data,size_tini_size=0);// call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source.
IMGUI_APIvoidSaveIniSettingsToDisk(constchar*ini_filename);// this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext).
IMGUI_APIvoidLoadIniSettingsFromDisk(ImStrvini_filename);// call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename).
IMGUI_APIvoidLoadIniSettingsFromMemory(ImStrvini_data);// call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source.
IMGUI_APIvoidSaveIniSettingsToDisk(ImStrvini_filename);// this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext).
IMGUI_APIconstchar*SaveIniSettingsToMemory(size_t*out_ini_size=NULL);// return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings.
// Debug Utilities
// - Your main debugging friend is the ShowMetricsWindow() function, which is also accessible from Demo->Tools->Metrics Debugger
IMGUI_APIvoidDebugTextEncoding(constchar*text);
IMGUI_APIvoidDebugTextEncoding(ImStrvtext);
IMGUI_APIvoidDebugFlashStyleColor(ImGuiColidx);
IMGUI_APIvoidDebugStartItemPicker();
IMGUI_APIboolDebugCheckVersionAndDataLayout(constchar*version_str,size_tsz_io,size_tsz_style,size_tsz_vec2,size_tsz_vec4,size_tsz_drawvert,size_tsz_drawidx);// This is called by IMGUI_CHECKVERSION() macro.
IMGUI_APIboolDebugCheckVersionAndDataLayout(ImStrvversion_str,size_tsz_io,size_tsz_style,size_tsz_vec2,size_tsz_vec4,size_tsz_drawvert,size_tsz_drawidx);// This is called by IMGUI_CHECKVERSION() macro.
// Memory Allocators
// - Those functions are not reliant on the current context.
@ -1010,6 +1033,23 @@ namespace ImGui
}// namespace ImGui
namespaceImGui
{
// FIXME-IMSTR
// Functions which could accept both 'const char*' and 'const void*' now have an ambiguity between 'ImStrv' and 'const void*' when passed literals.
// Binding generators would likely need to ignore those.
// See https://github.com/ocornut/imgui/issues/5079
inlineboolGetBit(size_tn)const{intoff=(int)(n>>5);ImU32mask=1u<<(n&31);return(UsedChars[off]&mask)!=0;}// Get bit n in the array
inlinevoidSetBit(size_tn){intoff=(int)(n>>5);ImU32mask=1u<<(n&31);UsedChars[off]|=mask;}// Set bit n in the array
inlinevoidAddChar(ImWcharc){SetBit(c);}// Add character
IMGUI_APIvoidAddText(constchar*text,constchar*text_end=NULL);// Add string (each character of the UTF-8 string are added)
IMGUI_APIvoidAddText(ImStrvtext);// Add string (each character of the UTF-8 string are added)
IMGUI_APIvoidAddRanges(constImWchar*ranges);// Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext
IMGUI_APIvoidBuildRanges(ImVector<ImWchar>*out_ranges);// Output new ranges
IMGUI_APIImFont*AddFontFromMemoryTTF(void*font_data,intfont_data_size,floatsize_pixels,constImFontConfig*font_cfg=NULL,constImWchar*glyph_ranges=NULL);// Note: Transfer ownership of 'ttf_data' to ImFontAtlas! Will be deleted after destruction of the atlas. Set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed.
IMGUI_APIImFont*AddFontFromMemoryCompressedTTF(constvoid*compressed_font_data,intcompressed_font_data_size,floatsize_pixels,constImFontConfig*font_cfg=NULL,constImWchar*glyph_ranges=NULL);// 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp.
IMGUI_APIImFont*AddFontFromMemoryCompressedBase85TTF(constchar*compressed_font_data_base85,floatsize_pixels,constImFontConfig*font_cfg=NULL,constImWchar*glyph_ranges=NULL);// 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter.
IMGUI_APIImFont*AddFontFromMemoryCompressedBase85TTF(ImStrvcompressed_font_data_base85,floatsize_pixels,constImFontConfig*font_cfg=NULL,constImWchar*glyph_ranges=NULL);// 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter.
IMGUI_APIvoidClearInputData();// Clear input data (all ImFontConfig structures including sizes, TTF data, glyph ranges, etc.) = all the data used to build the texture and fonts.
IMGUI_APIvoidClearTexData();// Clear output texture data (CPU side). Saves RAM once the texture has been copied to graphics memory.
IMGUI_APIvoidClearFonts();// Clear output font data (glyphs storage, UV coordinates).
@ -3171,10 +3227,16 @@ struct ImFont
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
//static inline void OpenPopupContextItem(const char* str_id = NULL, ImGuiMouseButton mb = 1) { OpenPopupOnItemClick(str_id, mb); } // Bool return value removed. Use IsWindowAppearing() in BeginPopup() instead. Renamed in 1.77, renamed back in 1.79. Sorry!
//static inline void OpenPopupContextItem(ImStrv str_id = ImStrv(), ImGuiMouseButton mb = 1) { OpenPopupOnItemClick(str_id, mb); } // Bool return value removed. Use IsWindowAppearing() in BeginPopup() instead. Renamed in 1.77, renamed back in 1.79. Sorry!
//-- OBSOLETED in 1.78 (from June 2020): Old drag/sliders functions that took a 'float power > 1.0f' argument instead of ImGuiSliderFlags_Logarithmic. See github.com/ocornut/imgui/issues/3361 for details.
//IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, float power = 1.0f) // OBSOLETED in 1.78 (from June 2020)
//IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, float power = 1.0f); // OBSOLETED in 1.78 (from June 2020)
// Simple word-wrapping for English, not full-featured. Please submit failing cases!
// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
IMGUI_APIintImTextCountLines(constchar*in_text,constchar*in_text_end);// return number of lines taken by text. trailing carriage return doesn't count as an extra line.
IMGUI_APIintImTextCountLines(ImStrvin_text);// return number of lines taken by text. trailing carriage return doesn't count as an extra line.
floatHoveredIdTimer;// Measure contiguous hovering time
floatHoveredIdNotActiveTimer;// Measure contiguous hovering time where the item has not been active
boolHoveredIdAllowOverlap;
boolHoveredIdDisabled;// At least one widget passed the rect test, but has been discarded by disabled flag or popup inhibit. May be true even if HoveredId == 0.
boolHoveredIdIsDisabled;// At least one widget passed the rect test, but has been discarded by disabled flag or popup inhibit. May be true even if HoveredId == 0.
boolItemUnclipByLog;// Disable ItemAdd() clipping, essentially a memory-locality friendly copy of LogEnabled
ImGuiIDActiveId;// Active widget
ImGuiIDActiveIdIsAlive;// Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame)
IMGUI_APIvoidLogBegin(ImGuiLogTypetype,intauto_open_depth);// -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.
IMGUI_APIvoidLogToBuffer(intauto_open_depth=-1);// Start logging/capturing to internal buffer
IMGUI_APIvoidBeginColumns(constchar*str_id,intcount,ImGuiOldColumnFlagsflags=0);// setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
IMGUI_APIvoidBeginColumns(ImStrvstr_id,intcount,ImGuiOldColumnFlagsflags=0);// setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
// NB: All position are in absolute pixels coordinates (we are never using window coordinates internally)
IMGUI_APIboolTreeNodeUpdateNextOpen(ImGuiIDid,ImGuiTreeNodeFlagsflags);// Return open state. Consume previous SetNextItemOpen() data, if any. May return true when logging.
inlineImGuiInputTextState*GetInputTextState(ImGuiIDid){ImGuiContext&g=*GImGui;return(id!=0&&g.InputTextState.ID==id)?&g.InputTextState:NULL;}// Get input text state if active
<DisplayString>{{Name {Name,s} Active {(Active||WasActive)?1:0,d} Child {(Flags & 0x01000000)?1:0,d} Popup {(Flags & 0x04000000)?1:0,d} Hidden {(Hidden)?1:0,d}}</DisplayString>