ocornut
0d483a1c89
Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. ( #7562 )
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+ #6983
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ocornut
92df32d339
Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files.
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ocornut
1ab1af80c7
Backends: Win32: Facepalm revert part of d15574c
+ additional commentary ( #6275 )
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ocornut
d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! ( #6275 )
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Better standardized similar checks in other backends.
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Rory O'Connell
8b2c6dd42f
Backends: Vulkan: reworked swap-chain resize handling for secondary viewports to work with typical Linux setups. ( #2626 , #3390 , #3758 , #7508 , #7513 )
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Sandro Cavazzoni
ebb8d78102
Backends: Vulkan: Create a custom pipeline for secondary viewports. ( #6325 , #6305 , #7398 , #3459 , #3253 , #3522 )
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Edited from original commit: moved ImGui_ImplVulkan_CreatePipeline() call from ImGui_ImplVulkanH_CreateOrResizeWindow() to ImGui_ImplVulkan_CreateWindow().
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ocornut
49e70e60a2
Backends: Vulkan: Stripped misleading leftover of ImGui_ImplVulkanH_Window::Pipeline ( #6325 , #6305 , #7398 , #3459 , #3253 , #3522 )
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As this is currently unused and misleading. Next commit will add a separate pipeline for secondary viewport.
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Lukas Lipp
a60387a3c2
Backends: GLFW: Add define guards for glfw native defines. ( #7536 )
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ocornut
b720c0f541
Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. ( #6582 , #4854 )
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ocornut
07e8ff9a8d
Backends: Win32: Fixed a warning + moved header cruft below Changelog.
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ocornut
9ec299ebe3
Backends: OpenGL: Detect ES3 contexts on desktop based on version string, ( #7447 )
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ocornut
7b8107e7c8
Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ ( #7435 , #7132 )
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Green Sky
fab96a6e59
Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). ( #7452 , #6306 , #6071 , #1953 )
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Amend: a7703fe
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Elie Michel
8be48a44f7
Backends: WebGPU: Avoid using -1u literal ( #7436 )
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Robert Edmonds
da29b776ee
Backends: SDL3: Fix leak of SDL_GetGamepads() return value ( #7381 )
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ocornut
77dff5a735
Backends: comments.
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ocornut
4e8c43f6b7
Backends: Win32: made it so that an appearing viewport showing up doesn't bring its parent viewport to front. ( #7354 )
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John Melas
b19a4c5f2b
Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). ( #7320 )
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ocornut
8048b52498
Backends: GLFW: enable ImGuiBackendFlags_HasMouseHoveredViewport support with GLFW 3.3.x. ( #7316 )
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ocornut
c66a1e7d51
Backends: Vulkan: ImGui_ImplVulkan_CreateWindow() amend merge to take account of PipelineRenderingCreateInfo change. ( #7166 , #6855 , #5446 , #5037 )
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Shawn Hatori
f80e65a406
Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. ( #7308 )
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ocornut
829f45df99
Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
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ocornut
891b81fc5d
Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). ( #7180 , #3884 , #6559 , #6890 )
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ocornut
262e30e300
Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). ( #3884 , #6559 , #6890 , #7180 )
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Code is simpler this way.
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ocornut
d15e4100b8
Backends: SDL2: Amend new API, all support for multiple gamepads. ( #3884 , #6559 , #6890 )
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ocornut
f966da1f8f
Backends: SDL2: Gamepad handlng: amend bf1c96d
. ( #3884 , #6559 , #6890 )
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ocornut
bf1c96d4fa
Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). ( #3884 , #6559 , #6890 )
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ocornut
fd8d6dc5d1
Backends: SDL2,SDL3: tidying up.
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ocornut
e0ba0d0433
Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931
. ( #7166 )
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ocornut
11d73f03ee
Backends: Vulkan: Fix/amend 8901931
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Shawn Hatori
89019319dd
Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering ( #7166 , #6855 , #5446 , #5037 )
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璀境石
1d6f0cea0e
Backends: DX9: use RGBA texture to avoid conversion if supported
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ocornut
2af01baffd
Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
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https://github.com/libsdl-org/SDL/issues/9029
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Bruce Mitchener
f50ddc431e
Fixed some typos. ( #7282 )
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ocornut
1509842107
Backends: OpenGL3: Shallow tweak of compile-time extensions detection.
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Detect polygon mode using same method as others (not define/symbol).
IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS -> IMGUI_IMPL_OPENGL_HAS_EXTENSIONS
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Clément Gallet
1ce41f6218
Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. ( #7253 )
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Amended with (bd->GlVersion >= 210) checks.
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actboy168
54ef4092a9
Backends: OSX: Fixed not submitting Monitors info when viewports are not enabled. ( #7257 )
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rajveermalviya
9266c0d2d1
Backends: WebGPU: Avoid leaking pipeline layout. ( #7245 )
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ocornut
5fc0a361b2
Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. ( #7240 )
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ocornut
831d42c1ab
Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. ( #7240 )
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Frank McCoy
15908502ed
Backends: Vulkan: Define NOMINMAX when VK_USE_PLATFORM_WIN32_KHR is defined. ( #7250 )
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ocornut
5ddfbb80d8
Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. ( #7236 )
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ocornut
01b99a974d
Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. ( #7236 )
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ocornut
03417cc77d
Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn update stopped setting default values. ( #7232 )
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ocornut
6228c2e1ec
Backends: Vulkan: moved ImGui_ImplVulkanH_DestroyFrameRenderBuffers/ImGui_ImplVulkanH_DestroyWindowRenderBuffers as they are always used in a state where backend data is available.
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ocornut
70bb6d1e79
Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. ( #3957 )
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Tristan Gouge
82df7c8bf4
Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. ( #7189 , #4238 )
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ocornut
a3eea8a75a
Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. ( #6983 )
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Amend 0f50b52da
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ocornut
8deb1007cd
Backends: OSX: Fixed IME position in multi-monitor/multi-viewports setups. ( #7028 )
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ocornut
a683033e49
Backends: OSX: Fixed monitor and window position by correctly transforming Y origin on multi-monitor setups. ( #7028 , #7101 , #6009 , #6432 )
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