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								Examples: DirectX12: Merged to new example format, imgui_impl_dx12.cpp contains the DX12 stuff, couple with imgui_impl_win32.cpp
							
							
							
							
							
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								Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301)
							
							
							
							
							
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								Update README.txt
							
							
							
							
							
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								Examples: DirectX12: Fixed shutdown issue. (#301)
							
							
							
							
							
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								Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301)
							
							
							
							
							
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								Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon).
							
							
							
							
							
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								Examples: DirectX10, DirectX11: Simplified main example code.
							
							
							
							
							
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								Simplified .gitignore list
							
							
							
							
							
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								Simplified .gitignore list
							
							
							
							
							
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								Examples: Titles/comments in headers
							
							
							
							
							
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								Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
							
							
							
							
							
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								Examples: Using SDL2_DIR instead of SDL_DIR (more standard).
							
							
							
							
							
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								Examples: Added SDL+Vulkan example, the abstraction worked here :) (ref #1367)
							
							
							
							
							
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								Examples: Vulkan: Formatting and tweaks (to match SDL's main).
							
							
							
							
							
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								Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
							
							
							
							
							
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								Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
							
							
							
							
							
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								Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
							
							
							
							
							
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								Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
							
							
							
							
							
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								Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
							
							
							
							
							
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								Examples: GLFW: Added mouse cursors support (#1495)
							
							
							
							
							
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								Examples: WIn32: Prefixing every Win32 function calls with :: to denote global namespace in a consistent manner.
							
							
							
							
							
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								Examples: Vulkan: Added support for io.DisplayPos.
							
							
							
							
							
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								Examples: Vulkan: Fixed GLFW calls.
							
							
							
							
							
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								Examples: DirectX10, DirectX11, OpenGL2, OpenGL3: Added support for io.DisplayPos.
							
							
							
							
							
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								Examples: Allegro5, Marmalade: Moved bindings to parent folder. Renamed Allegro stuff from *A5_ to *Allegro5_
							
							
							
							
							
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								Examples: Added SDL, Vulkan examples to .sln file.
							
							
							
							
							
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								Examples: DirectX9: Reusing imgui_impl_win32, removed that code from imgui_impl_dx9
							
							
							
							
							
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								Examples: DirectX10: Reusing imgui_impl_win32, removed that code from imgui_impl_dx10
							
							
							
							
							
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								Examples: DirectX11: Extracted imgui_impl_dx11.* instead imgui_impl_dx11 and imgui_impl_win32
							
							
							
							
							
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								Examples: Vulkan: Extracted into imgui_impl_vulkan.*, reused imgui_impl_glfw* files.
							
							
							
							
							
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								Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
							
							
							
							
							
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								Examples: OpenGL2, OpenGL3: Added glPixelStorei() calls borrowed from SDL examples.
							
							
							
							
							
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								Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw
							
							
							
							
							
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								Examples: GLFW+GL3: Split imgui_impl_glfw_gl3 into imgui_impl_glfw and imgui_impl_gl3 (wip)
							
							
							
							
							
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								Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
							
							
							
							
							
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								Examples: Renamed .sln file.
							
							
							
							
							
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								Examples: Vulkan: Fix for empty draw data (init time) + fixed warning.
							
							
							
							
							
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								Examples: Vulkan: Added .vcproj files.
							
							
							
							
							
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								Examples: SDL: Fixed minor warning.
							
							
							
							
							
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								Examples: SDL: Added .vcproj files.
							
							
							
							
							
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								Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
							
							
							
							
							
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								Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
							
							
							
							
							
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								Oliver Faircliff
							
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								Use SDL system cursors in SDL examples. (#1626)
							
							
							
							
							
							
							
							(Squashed 4 commits) 
							
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								Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
							
							
							
							
							
							
							
							Examples: Updated examples. 
							
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								Examples: Added Changelog to make updates easier.
							
							
							
							
							
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								Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
							
							
							
							
							
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								Added IsAnyMouseDown() helper.
							
							
							
							
							
							
							
							Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function. 
							
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								Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that)
							
							
							
							
							
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								Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
							
							
							
							
							
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								Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
							
							
							
							
							
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