Rokas Kupstys
							
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								Backends: GL3: Implement glbinding opengl loader support. (#2870)
							
							
							
							
							
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								omar
							
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								Examples: Explicitly adding -DIMGUI_IMPL_OPENGL_LOADER_GL3W to Makefile to match linking settings
							
							
							
							
							
							
							
							(otherwise if another loader such as Glew is accessible, the opengl3 backend might automatically use it). [#2919, #2798] 
							
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								omar
							
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								Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks
							
							
							
							
							
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								Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3 (#2798)
							
							
							
							
							
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								NeroBurner
							
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								e7e88ed413
								
							
								
							
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								Examples: SDL/GLFW + OpenGL3: Fixes for Makefile (#2774)
							
							
							
							
							
							
							
							- append CXXFLAGS instead of overwriting them
- add glad.c build rule 
							
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								omar
							
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								Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
							
							
							
							
							
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								Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
							
							
							
							
							
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								35cbf9c052
								
							
								
							
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								Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
							
							
							
							
							
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								Examples: Makefile: Tweaks so they are more consistent with each others. Added -g./opt/local includes for MacPorts on Mac OS X. (#297)
							
							
							
							
							
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								Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
							
							
							
							
							
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								Removed trailing spaces (#2038, #2299)
							
							
							
							
							
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								Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
							
							
							
							
							
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								omar
							
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								Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759)
							
							
							
							
							
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								omar
							
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								Examples: Misc comments mainly related to GLFW callbacks. (#1759)
							
							
							
							
							
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								omar
							
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								a419d46205
								
							
								
							
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								Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178)
							
							
							
							
							
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								omar
							
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								Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091)
							
							
							
							
							
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								Hui
							
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								e6db078eda
								
							
								
							
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								gladLoadGL() return 0 to indicate failure (#2157)
							
							
							
							
							
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								Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
							
							
							
							
							
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								Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
							
							
							
							
							
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								Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
							
							
							
							
							
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								Jérémie Dumas
							
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								WIP on configurable OpenGL loader. (#2001, #2002)
							
							
							
							
							
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								omar
							
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								Examples: Using fully qualified "Dear ImGui" name in window titles.
							
							
							
							
							
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								omar
							
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								Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
							
							
							
							
							
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								omar
							
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								Examples: OpenGL3: Added shaders more versions of GLSL +  made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (#1938, #1900, #1513, #1466, etc.)
							
							
							
							
							
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								Examples: Comments, Demo: Log early out, TODO. (#1553)
							
							
							
							
							
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								Examples: Fixes.
							
							
							
							
							
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								omar
							
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								Comments, documentation
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								omar
							
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								8d58fbb5ed
								
							
								
							
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								Examples: Renamed example folders. (#1870)
							
							
							
							
							
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