Chris Savoie
73c30aa085
Backends: Vulkan: Don't skip drawing when there's no vertexes to ensure that user callbacks are still processed.
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ocornut
fbaf65b8f6
Revert "Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy ( #1542 )"
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This reverts commit f2c7f3b200
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ocornut
f2c7f3b200
Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy ( #1542 )
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omar
f1b5c742ff
Viewports: Add various comments
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omar
28dd8d7efd
Docking: Fixed various conflicts not properly resolved on 813e0c1
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New git client confusion.
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omar
ca63349eb4
Renamed XX-bits -> XX-bit in comments to match what the world appears to be using.
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Rokas Kupstys
6892b81578
Remove trailing spaces from bunch of files.
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(cherry picked from commit 50e0f8d4ddf4c426f62f346c8260a927f6b7c779)
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Vilya Harvey
62143dff64
Backends: Vulkan: Added support for specifying multisample count. ( #2705 , #2706 )
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Chris Savoie
949a9fa2cb
Vulkan: Fix crash when viewports are disabled and memory leak on shutdown. ( #2698 )
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omar
adbbd17cb6
Addendum to #2635 . Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. ( #1542 )
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omar
63310acd58
Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar.
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omar
431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
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omar
7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. ( #2591 ) + Fix OpenGL3 code missing flag.
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omar
b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 )
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omar
ae405b83a4
Examples: Added missing per-renderer local changelogs. ( #2037 , #1639 , #2452 )
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omar
5c1cd5c8c7
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. ( #2037 , #1639 , #2452 )
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omar
e099a7dc74
Vulkan: Bits. Using IM_ALLOC/IM_FREE instead of new[] / delete[].
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omar
d61caf5714
Vulkan, Viewports: ImGui_ImplVulkan_RenderDrawData and renderer back-end automatically manage ImGui_ImplVulkanH_WindowRenderBuffers for each viewports so user doesn't have to do it. ( #2461 , #2348 , #2378 , #2097 )
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omar
6bc47dfe48
Vulkan: Removed superfluous vkInstance parameters being passed along.
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omar
452047c7ca
Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally.
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omar
ec76722d2d
Vulkan: Added ImageCount to InitInfo structure (!= MinImageCount) will be needed for viewports. Renamed FramesQueueSize -> ImageCount. ( #2472 , #2071 )
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MindSpunk
a45840746e
Vulkan, Viewports: Fix for resizing viewport windows crashing. ( #2472 )
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MindSpunk
9acb158990
Vulkan, Viewports: Fix for resizing viewport windows crashing. ( #2472 )
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omar
1ba79baab5
Vulkan, Viewports: Fixed ImGui_ImplVulkan_SetWindowSize() not recreating command-buffers, fence etc. ( #2472 , #2461 , #2071 )
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omar
01de69de36
Vulkan: Note for unsupported feature with multi-viewports. ( #2071 )
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omar
8ec24036d7
Vulkan: Viewports: Removed redundant field.
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omar
0034e65c26
Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp.
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omar
4f54a527ab
Vulkan: Renaming, we want InitInfo to source MinImageCount which is the "source" value (so viewport creation can use this). Made ImGui_ImplVulkan_DestroyFrameRenderBuffers public. ( #2071 )
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omar
86f5945f49
Vulkan: Storing user info into a single g_VulkanInitInfo structure to simplify code.
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omar
66f4be2e13
Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. ( #2461 , #2348 , #2378 , #2097 , #2071 , #1677 )
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omar
6bf981c85c
Vulkan: More renaming. Comments.
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omar
f586764cdd
Examples: Vulkan: Merged helpers into ImGui_ImplVulkanH_CreateWindowData. Removed ImGui_ImplVulkan_InvalidateFrameDeviceObjects from API. Comments. ( #2071 )
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omar
54b8a65d9e
Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. ( #2071 )
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omar
317859a3da
Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). ( #2071 )
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omar
c7eef99a33
Examples: Vulkan: Fixed tabs->space, removed extraneous braces and empty lines. ( #2071 )
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MindSpunk
b88a3b2711
Examples: Vulkan: Added calls to supports runtime changing back buffer count. ( #2071 )
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omar
1c3311e4d6
Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
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omar
fc52364652
Tabs to Spaces, comments.
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omar
5c4cc370bb
Examples: Vulkan: Added shader sources/references in the .cpp source.
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omar
e3cd6b1cbb
Examples: Vulkan: Using IM_ARRAYSIZE() where possible.
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omar
3a737e665a
Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int). + demo typo
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omar
512d39d031
Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop.
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omar
d972533d09
Examples: Vulkan: Rewrote scissor processing to match other examples more closely. Removed extraneous +1 of scissor extent height.
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omar
dd14adc731
Examples: Vulkan: Support draw_data->FramebufferScale correctly matching a79785c
for on Metal/GL2/GL3. ( #2306 , #1676 )
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omar
a79785c0b9
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
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This is to allow render functions being written without pulling any data from ImGuiIO, allowing incoming multi-viewport feature to behave on Retina display and with multiple displays. If you are not using a custom binding, please update your render function code ahead of time, and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306 , #1676 )
Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch, this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. (#2306 ) Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale.
Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles.
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omar
2c38b32db1
Removed trailing spaces ( #2038 , #2299 )
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omar
7658035e5a
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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omar
a423f032ee
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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Cort
ed0f7004d0
Examples: Vulkan: Avoid unreferenced parameter warning. ( #2162 )
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omar
1afd29d382
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
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