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								8d639ec60d
								
							
								
							
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								InputText: callback InsertChars() support resize callbacks correctly (followup to 24ff259) + fixed demo to use those functions.  (#2006, #1443, #1008).
							
							
							
							
							
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								ea1906004b
								
							
								
							
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								InputText: Fixed a few pathological crash cases on single-line InputText widget with multiple millions characters worth of contents. Because the current text drawing function reserve for a worst-case amount of vertices and how we handle horizontal clipping, we currently just avoid displaying those single-line widgets when they are over a threshold of 2 millions characters, until a better solution is found.
							
							
							
							
							
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								5122c76441
								
							
								
							
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								InputText: Fixed not tracking the cursor horizontally When modifying the text buffer through a callback.
							
							
							
							
							
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								68448c5faa
								
							
								
							
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								ImDrawList: Large text passed to AddText() are being scanned for their end in order to avoid pre-reserving too many vertices.
							
							
							
							
							
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								975b5a7310
								
							
								
							
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								ImDrawList: Fixed clipping of leading lines above the clipping rectangle from counting in the worst case vertices reservation. (fix code added in #200!)
							
							
							
							
							
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								2dc5ec95d7
								
							
								
							
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								Internals: InputText: Renaming. Comments.
							
							
							
							
							
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								9f393c38e9
								
							
								
							
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								InputText: Renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete).
							
							
							
							
							
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								24ff259816
								
							
								
							
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								InputText: Added support for buffer size/capacity changes via the ImGuiInputTextFlags_CallbackResize flag. (#2006, #1443, #1008).
							
							
							
							
							
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								4de6e1f7e4
								
							
								
							
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								InputText: Internal renaming of some fields + final copy uses edit_state.CurLenA+1 instead of buf_size.
							
							
							
							
							
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								0fd6e9bc0d
								
							
								
							
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								InputText: Fixed minor off-by-one issue when submitting a buffer size smaller than the initial zero-terminated buffer contents.
							
							
							
							
							
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								e6c78f9470
								
							
								
							
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								InputText: (Breaking change) removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly) (#211)
							
							
							
							
							
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								5942c08143
								
							
								
							
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								Added IMGUI_VERSION_NUM for easy compile-time testing. (#2025)
							
							
							
							
							
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								f23d29b481
								
							
								
							
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								Added links to Discourse forums.
							
							
							
							
							
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								4910629f6a
								
							
								
							
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								Internals: Moved code out of SliderBehaviorT to reduce code bloat and also because caller may have use for the grab_bb for styling purposes.
							
							
							
							
							
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								73fa5c29f4
								
									
								
							
								
							
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								Update README.md
							
							
							
							
							
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								9d7480774f
								
							
								
							
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								Merge branch 'master' into viewport
							
							
							
							
							
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								bb2de30e3e
								
							
								
							
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								Internals: Added ImTextCountUtf8BytesFromChar() helper.
							
							
							
							
							
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								ac39c4b2a8
								
							
								
							
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								SplitterBehavior: Fix for when the sizes are already under the minimum desired size.
							
							
							
							
							
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								341ebd961b
								
							
								
							
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								Fixed assertion when transitioning from an active ID to another within a group, affecting ColorPicker (broken in 1.62). Made ActiveIdIsAlive track the actual ID to avoid incorrect polling in BeginGroup/EndGroup when the ID changes within the group. (#2023, #820, #956, #1875).
							
							
							
							
							
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								8972ebae73
								
							
								
							
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								Metrics: Added io.MetricsActiveAllocations, moving away from the cross-context global counters than we previously used. (#1565, #1599, #586)
							
							
							
							
							
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								5d630c930d
								
							
								
							
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								Viewport: DestroyPlatformWindows() checks for the bool CreatedPlatformWindow flag correctly. Note that we set CreatedPlatformWindow=true for the main viewport to allow the back-end to store data in the public Viewport structure (for consistency). (#1542)
							
							
							
							
							
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								9852649e97
								
							
								
							
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								Viewport: Initial viewport DpiScale only queried on viewport creation. Because AddUpdateViewport() is called repeatedly on MovingWindow or with ImGuiConfigFlags_ViewportsNoMerge, the DpiScale update would break ImGuiConfigFlags_DpiEnableScaleViewports. (#1542)
							
							
							
							
							
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								4e33aeed82
								
							
								
							
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								Selectable: Added ImGuiSelectableFlags_Disabled flag in the public API. (#211)
							
							
							
							
							
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								1722a31155
								
							
								
							
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								Viewport: ImGuiWindowFlags_NoFocusOnAppearing affects viewport accordingly. (#1542)
							
							
							
							
							
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								e5f2295398
								
							
								
							
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								Merge branch 'master' into viewport
							
							
							
							
							
							
							
							# Conflicts:
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp 
							
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								caaa746424
								
							
								
							
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								Nav: NavWindowingList doesn't save to .ini file. TODO entries.
							
							
							
							
							
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								d4cd121ae1
								
							
								
							
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								TODO + added missing _None enum for some internals flags.
							
							
							
							
							
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								fda9dc8e18
								
							
								
							
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								Internals: Extracted RenderMouseCursor() out of EndFrame(). Moved to imgui_draw.cpp along with RenderArrowPointingAt(). Comments. (#2013)
							
							
							
							
							
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								421dc19798
								
							
								
							
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								Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
							
							
							
							
							
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							ago%!(EXTRA string=7 years) | 
						
					
				
					
						
							
							
								 
								Ryan Crandall
							
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								9c0805010f
								
							
								
							
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								imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301)
							
							
							
							
							
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								d5793102db
								
							
								
							
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								imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873)
							
							
							
							
							
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								Ryan Crandall
							
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								34203d5008
								
							
								
							
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								imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined (#2014)
							
							
							
							
							
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								luk1337
							
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								e3eb4111cc
								
							
								
							
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								Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
							
							
							
							
							
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								35124cdd07
								
							
								
							
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								imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. (#2002, #1873)
							
							
							
							
							
							
							
							Not modifying the main.cpp yet because we need to test GL ES 3 context creation on iOS (only imgui_impl_opengl3.cpp was tested). 
							
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								0065fe16a2
								
							
								
							
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								Nav: Made CTRL+TAB skip menus + skip the current navigation window if is has the ImGuiWindow_NoNavFocus set. (#787)
							
							
							
							
							
							
							
							While it was previously possible, you won't be able to CTRL-TAB out and immediately back in a window with the ImGuiWindow_NoNavFocus flag. 
							
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								9d8a0374d3
								
							
								
							
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								Use literals in place of LLONG_MIN, LLONG_MAX ULLONG_MAX if they are not available. Amend 498c0dcb4c. We prefer using the defines if available in limits.h because they somehow tend to work without warnings when enabling strict C++03 compilation. The 3 literals are fallbacks.. (#1926).
							
							
							
							
							
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								0905202f44
								
							
								
							
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								Internals: Minor renaming for consistency.
							
							
							
							
							
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								9e9c8a8991
								
							
								
							
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								Update to Contributing, and Issue/PR templates.
							
							
							
							
							
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								bc6ac8b2ae
								
							
								
							
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								Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful for lazy/idle render mechanisms as new windows are typically not visible for one frame.
							
							
							
							
							
							
							
							Metrics: Added io.MetricsRenderWindow to reflect the number of visible windows. 
							
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								00e29832d4
								
							
								
							
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								Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996)
							
							
							
							
							
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								498c0dcb4c
								
							
								
							
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								Using limits.h LLONG_MIN etc. to increase old-compiler compatibility (as ll and ull prefixes were not standard). Not tested much on old compilers, relying on Clang/GCC warnings.
							
							
							
							
							
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								fd2a90ee60
								
									
								
							
								
							
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								Update CONTRIBUTING.md
							
							
							
							
							
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								8ef0ca9765
								
							
								
							
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								Merge branch 'master' into viewport
							
							
							
							
							
							
							
							# Conflicts:
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_sdl.cpp
#	imgui.cpp 
							
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								d69b2a1c1d
								
							
								
							
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								Changelog for #1989
							
							
							
							
							
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							ago%!(EXTRA string=7 years) | 
						
					
				
					
						
							
							
								 
								Matthias Moulin
							
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								6011ddf1e5
								
							
								
							
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								imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 (#1989)
							
							
							
							
							
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								cc64bd9e3c
								
							
								
							
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								Comments
							
							
							
							
							
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								87e2fea09d
								
							
								
							
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								Renamed io.OptResizeWindowsFromEdges to ConfigResizeWindowsFromEdges, io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. (#1427, #1495, #822, #473, #650)
							
							
							
							
							
							
							
							Demo: Exposed flags in Demo. 
							
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								b1fc988c6b
								
							
								
							
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								imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
							
							
							
							
							
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								b217251a63
								
							
								
							
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								Added Visual Studio 2017+ build cruft to Ignore List (.vs/ folder)
							
							
							
							
							
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								671e516377
								
							
								
							
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								Demo: Fix using ambiguous InputFloat() call which redirect to obsolete version. (#1990)
							
							
							
							
							
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