omar
							
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								1eb89d7e3b
								
							
								
							
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								Viewport: Changed signature of ResizeViewport to be consistent with other similar functions.
							
							
							
							
							
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								Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now).  (#1542)
							
							
							
							
							
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								Examples: DPI: Hacked in a quick compile-and-run-everywhere call to SetProcessDpiAwareness(), will need to revisit.
							
							
							
							
							
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								Viewport: Disable extra viewports from hosting other windows. (#1542)
							
							
							
							
							
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								d8719cf59b
								
							
								
							
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								Fixed warnings.
							
							
							
							
							
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								9dcc07422e
								
							
								
							
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								Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542)
							
							
							
							
							
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								52c78820aa
								
							
								
							
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								Examples: SDL: Fix for pre 2.0.4.
							
							
							
							
							
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								19b92751b9
								
							
								
							
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								Examples: Updated Makefile and batch files to work with new examples. Using lowercase "gl.h" as it seems this is what Linux wants.
							
							
							
							
							
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								f318f2d5ea
								
							
								
							
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								Examples: Added Makefile for SDL+OpenGL2 example. (#1668)
							
							
							
							
							
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								7fd62baa42
								
							
								
							
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								Examples: Added Makefile for SDL+OpenGL2 example. (#1668)
							
							
							
							
							
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								a2ed3ee2cf
								
							
								
							
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								Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
							
							
							
							
							
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								e026c8d3b7
								
							
								
							
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								Viewport: Give a chance to platform and renderer to actually destroy their data. Otherwise the regular ImplXXX_Shutdown + following by DestroyContext() order fails to fullifl this. (#1542)
							
							
							
							
							
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								cab41d954e
								
							
								
							
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								Examples: Vulkan: Further refactor.
							
							
							
							
							
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								69e700f869
								
							
								
							
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								Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
							
							
							
							
							
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								e0cbfd74d7
								
							
								
							
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								Examples: Vulkan: Moved CreateOrResizeWindowData func to imgui_impl_vulkan.h
							
							
							
							
							
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								426930e028
								
							
								
							
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								Examples: Vulkan: Moved main.cpp data structures to imgui_impl_vulkan.h as shared helpers for the benefit of both the example and the platform/viewport renderer interface.
							
							
							
							
							
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								e9fa17e1bf
								
							
								
							
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								Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
							
							
							
							
							
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								7113fc7dee
								
							
								
							
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								Examples: Vulkan: Moved variables into per-window data, refactored/tweaks to that the bug functions main.cpp for both SDL and GLFW examples match (they'll probably be moved to imgui_impl_vulkan as helpers).
							
							
							
							
							
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								e0f283cfcb
								
							
								
							
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								Examples: Vulkan: Fix 7b968b098e
							
							
							
							
							
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								7b968b098e
								
							
								
							
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								Examples: Vulkan: Reduced duplicate code by skipping present on the first frame. Amend 201d589714 by @ParticlePeter
							
							
							
							
							
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								e927a6ac4a
								
							
								
							
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								Examples: Vulkan: Various tweak. Misc refactor into per-frame data. Duplicate buffer creation code moved to CreateOrResizeBuffer().
							
							
							
							
							
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								9da475e4e8
								
							
								
							
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								Examples: GLFW, Vulkan: GLFW binding viewport tweaks to supports Vulkan better (do not call SwapBuffer, share context etc.). Added DUMMY (empty) platform/viewport interface in the viewport code.
							
							
							
							
							
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								5b282bdd48
								
							
								
							
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								Examples: Renamed glfw error callback so it's more clear what it is.
							
							
							
							
							
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								68e9ef9885
								
							
								
							
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								Examples: Vulkan: SDL: Fixed missing resize handler (not properly merged from #1367) + tweaks.
							
							
							
							
							
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								296db2ed33
								
							
								
							
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								Examples: Vulkan: Moved code into shared helpers: ImGui_ImplVulkan_SelectSurfaceFormat, ImGui_ImplVulkan_SelectPresentMode.
							
							
							
							
							
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								3171d61dfc
								
							
								
							
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								Examples: Vulkan: Various tweaks to name variable more consistently like Vulkan + a few comments + a few imgui style code compaction.
							
							
							
							
							
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								57e9f61852
								
							
								
							
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								Examples: Vulkan: Debug report tweak + always enable in Debug build.
							
							
							
							
							
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								cf365ed00b
								
							
								
							
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								Examples: Fixed enabling IMGUI_VULKAN_DEBUG_REPORT which was broken during refactor because of duplicate 'extensions' local variable.
							
							
							
							
							
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								b37ef20c5c
								
							
								
							
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								Makefile: updated sdl_opengl3_example with all changes from #885.
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								Sam Hocevar
							
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								124d8522b1
								
							
								
							
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								Do not store compiled objects outside the project tree.
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								Sam Hocevar
							
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								b6f251103b
								
							
								
							
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								Define SOURCES instead of OBJS in Makefiles.
							
							
							
							
							
							
							
							OBJS is still deduced from SOURCES, but this change gives better control
over where the object files get actually written. 
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								Sam Hocevar
							
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								d4f63c3844
								
							
								
							
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								Use make variables $@ and $^ where appropriate.
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								Sam Hocevar
							
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								551932697d
								
							
								
							
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								Ensure `make clean` is idempotent.
							
							
							
							
							
							
							
							Prior to this, `make clean` would fail if the project was not already
fully built, and a second invokation would always fail. 
							
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								d98a5d54aa
								
							
								
							
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								Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								8074d56bdd
								
							
								
							
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								Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								2c9f45bbe7
								
							
								
							
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								Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
							
							
							
							
							
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								fc3c3de70d
								
							
								
							
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								Examples: DX10: Multi viewport/platform support (based on DX11 version).  (#1542)
							
							
							
							
							
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								997d1bd0eb
								
							
								
							
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								Examples: NULL pointers for consistency.
							
							
							
							
							
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								baef79415b
								
							
								
							
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								Examples: DX12: Empty skeleton toward implementing the multi-viewport api for DirectX12. (WIP/test API) (#1542, #301)
							
							
							
							
							
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								cb601d79e8
								
							
								
							
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								Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
							
							
							
							
							
							
							
							ImGui_ImplSDL2_Init() now takes a SDL GL context. 
							
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								4cee46f909
								
							
								
							
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								Examples: GLFW + OpenGL3: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
							
							
							
							
							
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								25349b31d7
								
							
								
							
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								Examples: DX11 + Win32: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
							
							
							
							
							
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								29510fcb83
								
							
								
							
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								Examples: Misc tweaks/fixes.
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								d7f97922b8
								
							
								
							
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								Examples: Fix d749d49903  missing the deletion code. (#1217)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								d749d49903
								
							
								
							
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								Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
							
							
							
							
							
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								ffda84cfae
								
							
								
							
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								Examples: DirectX12: Merged to new example format, imgui_impl_dx12.cpp contains the DX12 stuff, couple with imgui_impl_win32.cpp
							
							
							
							
							
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								288351a801
								
							
								
							
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								Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								63be3e7c82
								
									
								
							
								
							
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								Update README.txt
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								7e24ce0956
								
							
								
							
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								Examples: DirectX12: Fixed shutdown issue. (#301)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								9be7d048c8
								
							
								
							
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								Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) |