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								Examples: DirectX10, DirectX11: Simplified main example code.
							
							
							
							
							
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								Simplified .gitignore list
							
							
							
							
							
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								Simplified .gitignore list
							
							
							
							
							
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								Examples: Titles/comments in headers
							
							
							
							
							
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								Merge branch 'master' into examples_refactor
							
							
							
							
							
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								Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
							
							
							
							
							
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								Examples: Using SDL2_DIR instead of SDL_DIR (more standard).
							
							
							
							
							
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								Examples: Added SDL+Vulkan example, the abstraction worked here :) (ref #1367)
							
							
							
							
							
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								Examples: Vulkan: Formatting and tweaks (to match SDL's main).
							
							
							
							
							
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								Drag and Drop: BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is really usable in typical conditions at the moment. (#143, #1637)
							
							
							
							
							
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								16ff9faf51
								
									
								
							
								
							
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								Update issue_template.md
							
							
							
							
							
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								bcdfd5d61c
								
							
								
							
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								Merge branch 'master' into examples_refactor
							
							
							
							
							
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								Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
							
							
							
							
							
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								201408a119
								
									
								
							
								
							
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								Update .travis.yml
							
							
							
							
							
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								32bbd8be96
								
									
								
							
								
							
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								Update .travis.yml
							
							
							
							
							
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								Trying to download and build GLFW since APT repository are unreliable
							
							
							
							
							
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								Update .travis.yml PPA source for glfw in the end of getting a newer version of GLFW
							
							
							
							
							
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								Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
							
							
							
							
							
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								Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
							
							
							
							
							
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								Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
							
							
							
							
							
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								Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
							
							
							
							
							
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								Update Breaking Change section with moved misc/fonts/ (#1631)
							
							
							
							
							
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								FAQ about backslashes in string literal since the one in main.cpp isn't being noticed enough. (#1397)
							
							
							
							
							
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								Examples: GLFW: Added mouse cursors support (#1495)
							
							
							
							
							
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								Initialization happens during CreateContext(), which makes it easier for platform layers to interact with the context during their initialization.
							
							
							
							
							
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								Examples: WIn32: Prefixing every Win32 function calls with :: to denote global namespace in a consistent manner.
							
							
							
							
							
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								Examples: Vulkan: Added support for io.DisplayPos.
							
							
							
							
							
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								Examples: Vulkan: Fixed GLFW calls.
							
							
							
							
							
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								Examples: DirectX10, DirectX11, OpenGL2, OpenGL3: Added support for io.DisplayPos.
							
							
							
							
							
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								Added dummy io.DisplayPos field.
							
							
							
							
							
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								Examples: Allegro5, Marmalade: Moved bindings to parent folder. Renamed Allegro stuff from *A5_ to *Allegro5_
							
							
							
							
							
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								Examples: Added SDL, Vulkan examples to .sln file.
							
							
							
							
							
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								Examples: DirectX9: Reusing imgui_impl_win32, removed that code from imgui_impl_dx9
							
							
							
							
							
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								Examples: DirectX10: Reusing imgui_impl_win32, removed that code from imgui_impl_dx10
							
							
							
							
							
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								Examples: DirectX11: Extracted imgui_impl_dx11.* instead imgui_impl_dx11 and imgui_impl_win32
							
							
							
							
							
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								Examples: Vulkan: Extracted into imgui_impl_vulkan.*, reused imgui_impl_glfw* files.
							
							
							
							
							
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								Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
							
							
							
							
							
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								Examples: OpenGL2, OpenGL3: Added glPixelStorei() calls borrowed from SDL examples.
							
							
							
							
							
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								Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw
							
							
							
							
							
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								Examples: GLFW+GL3: Split imgui_impl_glfw_gl3 into imgui_impl_glfw and imgui_impl_gl3 (wip)
							
							
							
							
							
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								ImFontAtlas: Added IsBuilt() helper.
							
							
							
							
							
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								1399c9c8a9
								
							
								
							
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								Merged a bunch of small inconsequential things from my work branch, to reduce the diff noise.
							
							
							
							
							
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								Nav: Tweak windowing highlighting for full viewport windows.
							
							
							
							
							
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								Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
							
							
							
							
							
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								Examples: Renamed .sln file.
							
							
							
							
							
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								Examples: Vulkan: Fix for empty draw data (init time) + fixed warning.
							
							
							
							
							
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								Examples: Vulkan: Added .vcproj files.
							
							
							
							
							
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								Examples: SDL: Fixed minor warning.
							
							
							
							
							
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								Examples: SDL: Added .vcproj files.
							
							
							
							
							
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								Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) |