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								Docs: various updates, rewording, clarifying the purpose of a PR.
							
							
							
							
							
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								Internals: Windows hidden with HiddenFramesRegular (but NOT HiddenFramesForResize) preserve their SizeContents, so restoring a auto-resize window after it's been hidden by tabs won't reset its size for a frame. Arguable. Let's see how it goes. (Followup to b48e295bddbf965d7382ec5578ed05d2fe601114)
							
							
							
							
							
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								Contents size is preserved while a window collapsed. Fix auto-resizing window losing their size for one frame when uncollapsed.
							
							
							
							
							
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								Demo: Using Tabs in Style Editor and Simple Layout example. + Adding missing early out in About and Documents examples.
							
							
							
							
							
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								Added BETA api for Tab Bar/Tabs widgets. (#261, #351) (merged this feature from the from Docking branch so it can be used earlier as as standalone feature)
							
							
							
							
							
							
							
							- Added BeginTabBar(), EndTabBar(), BeginTabItem(), EndTabItem(), SetTabItemClosed() API.
- Added ImGuiTabBarFlags flags for BeginTabBar().
- Added ImGuiTabItemFlags flags for BeginTabItem().
- Style: Added ImGuiCol_Tab, ImGuiCol_TabHovered, ImGuiCol_TabActive, ImGuiCol_TabUnfocused, ImGuiCol_TabUnfocusedActive colors.
- Demo: Added Layout->Tabs demo code.
- Demo: Added "Documents" example app showcasing possible use for tabs. 
							
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								Added ImGuiWindowFlags_UnsavedDocument window flag to append '*' to title without altering the ID, as a convenience to avoid using the ### operator. (merged from Docking branch)
							
							
							
							
							
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								Added io.ConfigWindowsMoveFromTitleBarOnly option. Still is ignored by window with no title bars (often popups). This affects clamping window within the visible area: with this option enabled title bars need to be visible. (#899)
							
							
							
							
							
							
							
							Tweaked default value of style.DisplayWindowPadding from (20,20) to (19,19) so the default style as a value which is the same as the title bar height. 
							
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								Renamed io.ConfigResizeWindowsFromEdges to io.ConfigWindowsResizeFromEdges and removed its [Beta] mark. Resizing windows from edge is now enabled by default (io.ConfigWindowsResizeFromEdges=true). Note that it only works _if_ the back-end sets ImGuiBackendFlags_HasMouseCursors, which the standard back-end do.
							
							
							
							
							
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								Version 1.67 WIP + todo notes
							
							
							
							
							
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								Viewport: Fixed a viewport bug which led some popups to merge in underlying host viewport when they should be z-over their parent viewport.
							
							
							
							
							
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								Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
							
							
							
							
							
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								Version 1.67 WIP (again, this time IMGUI_VERSION_NUM has leeway for another hot-fix).
							
							
							
							
							
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								Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22).
							
							
							
							
							
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								Fixed a text rendering/clipping bug introduced in 1.66 (on 2018-10-12, commit ede3a3b9) that affect single ImDrawList::AddText() calls with single strings larger than 10k. Text/TextUnformatted() calls were not affected, but e.g. InputText() was.
							
							
							
							
							
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								Fixed a text rendering/clipping bug introduced in 1.66 (on 2018-10-12, commit ede3a3b9) that affect single ImDrawList::AddText() calls with single strings larger than 10k. Text/TextUnformatted() calls were not affected, but e.g. InputText() was.
							
							
							
							
							
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								Fixed a text rendering/clipping bug introduced in 1.66 (on 2018-10-12, commit ede3a3b9) that affect single ImDrawList::AddText() calls with single strings larger than 10k. Text/TextUnformatted() calls were not affected, but e.g. InputText() was.
							
							
							
							
							
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								3849def253
								
							
								
							
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								Added ShowAboutWindow(), About Window now showing various config/build information.
							
							
							
							
							
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								4ef06f5aa2
								
							
								
							
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								Added ShowAboutWindow(), About Window now showing various config/build information.
							
							
							
							
							
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								Separator: Fixed Separator() outputting an extraneous empty line when captured into clipboard/text/file.
							
							
							
							
							
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								Viewport: Fixed a bug where tooltips on their first frame didn't find a monitor leading to the "recovery" code to revert it to the main viewport for a frame. (#1542)
							
							
							
							
							
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								When the focused window become inactive don't restore focus to a window with the ImGuiWindowFlags_NoInputs flag. (#2213)
							
							
							
							
							
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								Docking: Comments + maiintain LastFrameFocused per node + using bitfiield for docking bools.
							
							
							
							
							
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								Docking: Added context menu option to hide the tab bar of single-window dock nodes, similar to Unreal. (#2109)
							
							
							
							
							
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								Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
							
							
							
							
							
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								Viewport: Added support for minimized window which caused problem when ImGuiBackendFlags_HasMouseHoveredViewport was not supported. (#1542) + todo
							
							
							
							
							
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								d27ffefbd4
								
							
								
							
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								Version 1.67 WIP
							
							
							
							
							
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								Version 1.66
							
							
							
							
							
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								Examples: SDL2+Vulkan: Fixed application shutdown which could deadlock on Linux + Xorg. (#2181)
							
							
							
							
							
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								Nav: Fixed explicit directional input not re-highlighting current nav item if there is a single item in the window and highlight has been previously disabled by the mouse. (#787)
							
							
							
							
							
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								Nav: Fixed an assert in certain circumstance (mostly when using popups) when mouse positions stop being valid. (#2168) + adding a else block to make NavCalcPreferredRefPos() more explicit.
							
							
							
							
							
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								Examples: OpenGL3: Added support for GL 4.5's glClipControl(GL_UPPER_LEFT). (#2186)
							
							
							
							
							
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								Update README.md
							
							
							
							
							
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								Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759)
							
							
							
							
							
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								Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178)
							
							
							
							
							
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								ListBox(): Fixed frame sizing when items_count==1 unnecessarily showing a scrollbar. (#2173). Tweaked frame sizing so list boxes will look more consistent when FramePadding is far from ItemSpacing.
							
							
							
							
							
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								Internals: Moved the FocusableItemUnregister() outside of InputScalarAsWidgetReplacement(), it should not be here and doesn't facilitate reusing InputScalarAsWidgetReplacement(). (cc #2155)
							
							
							
							
							
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								Demo: Split the contents of ShowDemoWindow() into smaller functions as it appears to speed up link time with VS. (#2152)
							
							
							
							
							
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								SliderAngle: Added optional `format` argument to allow users customize precision and make localization. (#2150)
							
							
							
							
							
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								12c72d2893
								
							
								
							
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								Fixed OpenGL texture loading example in comment + Discourse link to root of discourse
							
							
							
							
							
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								a72d5ada61
								
							
								
							
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								Misc comments improvements
							
							
							
							
							
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								82873c7ad4
								
									
								
							
								
							
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								Update README.md
							
							
							
							
							
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								Added ImGuiWindowFlags_NoMouseInputs which is basically the old ImGuiWindowFlags_NoInputs (essentially  we have renamed ImGuiWindowFlags_NoInputs to ImGuiWindowFlags_NoMouseInputs). Made the new ImGuiWindowFlags_NoInputs encompass both NoMouseInputs+NoNav, which is consistent with its description. (#1660, #787)
							
							
							
							
							
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								Window: Added ImGuiWindowFlags_NoBackground flag for consistency and to ease creating new flag combinations. Added ImGuiWindowFlags_NoDecoration helper flag which is essentially NoTitleBar+NoResize+NoScrollbar+NoCollapse. (#1660)
							
							
							
							
							
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								Demo: Testing return value of BeginTabBar() for consistency.
							
							
							
							
							
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								Update README.md
							
							
							
							
							
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								Revert using wchar_t functions (9cf94d5 + 2eaf5b0). Big mistake, wchar_t is not guaranteed to be 16-bits.
							
							
							
							
							
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								RenderText(), InputTextMultiline(): Optimization for large text by using memchr, wmemchr, wcschr when appropriate.
							
							
							
							
							
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								Renamed misc/stl/imgui_stl.h,.cpp to misc/cpp/imgui_stdlib.h in prevision for other files.(#2035, #2096)
							
							
							
							
							
							
							
							Added misc/README file. 
							
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								TextUnformatted: Using memchr(), fixed not properly testing for text_end bound + comments.
							
							
							
							
							
							
							
							Internals: Added ImStreolRange() + used in LogRenderedText() + comments. 
							
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								ImGuiTextBuffer: Avoid heap allocation when empty.
							
							
							
							
							
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