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								Examples: Vulkan: Moved variables into per-window data, refactored/tweaks to that the bug functions main.cpp for both SDL and GLFW examples match (they'll probably be moved to imgui_impl_vulkan as helpers).
							
							
							
							
							
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								Examples: Vulkan: Fix 7b968b098e
							
							
							
							
							
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								Examples: Vulkan: Reduced duplicate code by skipping present on the first frame. Amend 201d589714 by @ParticlePeter
							
							
							
							
							
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								Examples: Vulkan: Various tweak. Misc refactor into per-frame data. Duplicate buffer creation code moved to CreateOrResizeBuffer().
							
							
							
							
							
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								Examples: GLFW, Vulkan: GLFW binding viewport tweaks to supports Vulkan better (do not call SwapBuffer, share context etc.). Added DUMMY (empty) platform/viewport interface in the viewport code.
							
							
							
							
							
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								Examples: Renamed glfw error callback so it's more clear what it is.
							
							
							
							
							
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								Merge branch 'examples_refactor' into viewport
							
							
							
							
							
							
							
							# Conflicts:
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx12_example/main.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/sdl_vulkan_example/main.cpp
#	examples/vulkan_example/main.cpp
#	imgui.h 
							
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								Examples: Vulkan: SDL: Fixed missing resize handler (not properly merged from #1367) + tweaks.
							
							
							
							
							
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								Examples: Vulkan: Moved code into shared helpers: ImGui_ImplVulkan_SelectSurfaceFormat, ImGui_ImplVulkan_SelectPresentMode.
							
							
							
							
							
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								Examples: Vulkan: Various tweaks to name variable more consistently like Vulkan + a few comments + a few imgui style code compaction.
							
							
							
							
							
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								Viewport: Always be lenient with invalid mouse position during dragging, since they are provided by back-end and technically acceptable inputs + comments. (#1542)
							
							
							
							
							
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								Examples: Vulkan: Debug report tweak + always enable in Debug build.
							
							
							
							
							
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								Examples: Fixed enabling IMGUI_VULKAN_DEBUG_REPORT which was broken during refactor because of duplicate 'extensions' local variable.
							
							
							
							
							
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								df8a9c49eb
								
							
								
							
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								Allow user to override ImTextureId. (#1641)
							
							
							
							
							
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								b37ef20c5c
								
							
								
							
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								Makefile: updated sdl_opengl3_example with all changes from #885.
							
							
							
							
							
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								Sam Hocevar
							
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								124d8522b1
								
							
								
							
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								Do not store compiled objects outside the project tree.
							
							
							
							
							
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								Sam Hocevar
							
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								b6f251103b
								
							
								
							
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								Define SOURCES instead of OBJS in Makefiles.
							
							
							
							
							
							
							
							OBJS is still deduced from SOURCES, but this change gives better control
over where the object files get actually written. 
							
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								Sam Hocevar
							
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								d4f63c3844
								
							
								
							
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								Use make variables $@ and $^ where appropriate.
							
							
							
							
							
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								Sam Hocevar
							
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								551932697d
								
							
								
							
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								Ensure `make clean` is idempotent.
							
							
							
							
							
							
							
							Prior to this, `make clean` would fail if the project was not already
fully built, and a second invokation would always fail. 
							
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								6797ee4b68
								
							
								
							
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								Nav: Added links to PNG/PSD files for PS4 and Switch. Fixed suggested Joy-con mapping as per typical Nintendo-style mapping. (#787)
							
							
							
							
							
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								c994796e26
								
							
								
							
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								Internal: Moved IM_NEWLINE helper to imgui_internal.h
							
							
							
							
							
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								b3594a6407
								
							
								
							
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								Added ImGuiConfigFlags_IsSRGB, ImGuiConfigFlags_IsTouchScreen (strictly for user storage)
							
							
							
							
							
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								d98a5d54aa
								
							
								
							
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								Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
							
							
							
							
							
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								8074d56bdd
								
							
								
							
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								Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
							
							
							
							
							
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								2c9f45bbe7
								
							
								
							
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								Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
							
							
							
							
							
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								Examples: DX10: Multi viewport/platform support (based on DX11 version).  (#1542)
							
							
							
							
							
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								Examples: NULL pointers for consistency.
							
							
							
							
							
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								Examples: DX12: Empty skeleton toward implementing the multi-viewport api for DirectX12. (WIP/test API) (#1542, #301)
							
							
							
							
							
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								Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
							
							
							
							
							
							
							
							ImGui_ImplSDL2_Init() now takes a SDL GL context. 
							
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								Examples: GLFW + OpenGL3: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
							
							
							
							
							
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								Examples: DX11 + Win32: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
							
							
							
							
							
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								735267d27c
								
							
								
							
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								Viewport: Initial viewport branch+ platform api commit (squashed from previous commits, still very WIP) (#1542)
							
							
							
							
							
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								b5ced477f4
								
							
								
							
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								Metrics: Added option to show begin order, useful for debugging.
							
							
							
							
							
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								67319a71e5
								
							
								
							
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								Internal: Minor renaming.
							
							
							
							
							
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								184a6f1198
								
							
								
							
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								Internals: Moving window: test mouse validity while translating window + using SetWindowPos().
							
							
							
							
							
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								b32bb4e6e3
								
							
								
							
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								Removed DisplayVisibleMin/DisplayVisibleMax facility (as part of # 1542). Misc comments.
							
							
							
							
							
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								0e62b7d68a
								
							
								
							
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								Clearing next window data at the end of Begin() more reliably. Misc comments.
							
							
							
							
							
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								Internals: Settings: Added ReadCloseFn to allow handlers to sanitize data on a per-entry basis.
							
							
							
							
							
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								Examples: Misc tweaks/fixes.
							
							
							
							
							
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								3f335b0d42
								
							
								
							
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								Merge branch 'master' into examples_refactor
							
							
							
							
							
							
							
							# Conflicts:
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp 
							
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								Hossam Ayman
							
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								README.md typo fix
							
							
							
							
							
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								ImRect: Removed misleading IsFinite() function used by some Nav code.
							
							
							
							
							
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								Compacted some old Breaking Changes notes (Pre July 2015 stuff)
							
							
							
							
							
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								Changelog: Added all change infos since 1.53 up to the current version.
							
							
							
							
							
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								133f06d658
								
							
								
							
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								Changelog: Added Changelog with info from 1.48 to 1.53. Haven't added 1.53..current yet.
							
							
							
							
							
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								TreeNode: Renamed Beta ImGuiTreeNodeFlags_NavCloseFromChild to ImGuiTreeNodeFlags_NavLeftJumpsBackHere. (#1079)
							
							
							
							
							
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								ImDrawList: Better looking non-AA rectangle (lower-right corner and rounding). (#1646)
							
							
							
							
							
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								Examples: Fix d749d49903  missing the deletion code. (#1217)
							
							
							
							
							
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								Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
							
							
							
							
							
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								6662fe7b18
								
							
								
							
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								stb_truetype: Fixed unused variable warnings for configuration where asserts are disabled. (#1642)
							
							
							
							
							
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