3 Commits (a2fbcc9ad4e92f0ea11265c8539c86c0caa1b0c3)

Author SHA1 Message Date
omar cb601d79e8 Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542) ago%!(EXTRA string=7 years)
omar f7ef10e547 Examples: Titles/comments in headers ago%!(EXTRA string=7 years)
omar ef521d1e0b Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files. ago%!(EXTRA string=7 years)
omar 63332d152a Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) ago%!(EXTRA string=7 years)
omar 3171f90a1a Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787) ago%!(EXTRA string=7 years)
omar 4b49f03a40 Examples: SDL+GL3: Added Navigation keyboard mapping. (#787) ago%!(EXTRA string=7 years)
omar 73d493c780 Examples: Organized header files to make available features more visible. ago%!(EXTRA string=7 years)
omar 36f00811b9 Examples: Comments to guide people unfamiliar with the librairies used. ago%!(EXTRA string=8 years)
ocornut fdc4299c6c Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one ago%!(EXTRA string=9 years)
ocornut 04396ed7a9 FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...) ago%!(EXTRA string=9 years)
ocornut 94ec3d534e Examples: Header comments. ago%!(EXTRA string=10 years)
ocornut ab7e91b65e Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356) ago%!(EXTRA string=10 years)
ocornut 9d0caa2e66 Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356) ago%!(EXTRA string=10 years)