f337378066 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. ( #5012 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								8639a2f9f8 
								
							
								 
							
						 
						
							
							
								
								Viewports: Fixed translating a host viewport from briefly altering the size of AlwaysAutoResize windows. ( #5057 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								64519c6875 
								
							
								 
							
						 
						
							
							
								
								Docking: Fixed floating docked nodes not being clamped into viewport workrect to stay reachable when g.ConfigWindowsMoveFromTitleBarOnly is set and multi-viewports are disabled. ( #5044 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								fa2b318dd6 
								
							
								 
							
						 
						
							
							
								
								IO: Fixed input queue trickling of interleaved keys/chars events when InputText() is not active. ( #4921 ,  #4858 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								5659db5529 
								
							
								 
							
						 
						
							
							
								
								IO: Fixed backward-compatibility accesses to io.KeysDown[]. ( #4921 ,  #4858 )  
							
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							+ Snuck in unrelated comments and removed the "fill once" comment (#5043 ) 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								29d462ebce 
								
							
								 
							
						 
						
							
							
								
								Set HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID.  
							
							... 
							
							
 
							
							Note that this widen the small gap between polling g.HoveredID and using IsItemHovered() the later does various filtering.
Added IsItemHovered(ImGuiHoveredFlags_NoNavOverride) to disable that specific state redirect/filter.
Side-effect: fix EndGroup() use of combining HoveredId values when gamepad/keyboard nav is active. Unlikely to have user-visible side effect since IsItemHovered() would have filtered out anyway.
Side-effect: fix IsAnyItemHovered() when gamepad/keyboard is active (but this wasn't the primary intent of this change).
Side-effect: fix using SetItemUsingMouseWheel() while hovering an item and gamepad/keyboard is active. (#2891 ) 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								d9e60d29e1 
								
							
								 
							
						 
						
							
							
								
								Clipper: Fixed a regresssion when not calling End() + calling End() twice as well. ( #4822 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								2dfa71fad5 
								
							
								 
							
						 
						
							
							
								
								Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate. Using KeyModAlt. Removed KeyModsPrev.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								7ff41a78f9 
								
							
								 
							
						 
						
							
							
								
								Fonts: binary_to_compressed_c.cpp gained -nostatic option ( #5021 )  
							
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							This allow to use added variables in other source files via extern declaration. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								b6b8f6634e 
								
							
								 
							
						 
						
							
							
								
								ImVector: Fixed erase() with empty range. ( #5009 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								71f98dd056 
								
							
								 
							
						 
						
							
							
								
								Declare ImVec2 and ImVec4 constructors as constexpr ( #4995 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								1e14cc5cae 
								
							
								 
							
						 
						
							
							
								
								Viewports: Fixed main viewport size not matching ImDrawData::DisplaySize for one frame during resize when multi-viewports are disabled. ( #4900 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								4691fa0ed5 
								
							
								 
							
						 
						
							
							
								
								ImDrawList: PthArcTo: Add small tolerance when comparing angles ( #4993 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								aa79d0cd2f 
								
							
								 
							
						 
						
							
							
								
								Stack Tool: Added option to copy item path to clipboard. ( #4631 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								88de982071 
								
							
								 
							
						 
						
							
							
								
								Version 1.88 WIP  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								c71a50deb5 
								
							
								 
							
						 
						
							
							
								
								Version 1.87  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								e52bb147a7 
								
							
								 
							
						 
						
							
							
								
								Backends: GLFW: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks(). ( #4981 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								40fd163a3b 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Fix OpenGL ES2 includes on Apple systems.  
							
							... 
							
							
 
							
							# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	docs/CHANGELOG.txt 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								2554b512c0 
								
							
								 
							
						 
						
							
							
								
								Backends: OSX: Forward keyDown/keyUp events to OS when unused by Dear ImGui.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								c6cab1f352 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. ( #4927 )  
							
							... 
							
							
 
							
							This is (kind of) an OpenGL-only function, which should be avoided when SDL2 isn't using OpenGL.
The only alternative that is recommended is SDL_GetRendererOutputSize, which limits this fix to the SDL_Renderer backend. Still, I think it's better than nothing.
I say that SDL_GL_GetDrawableSize is "kind of" OpenGL-only because it does technically work even when SDL2 isn't using OpenGL.
It's just that it becomes a shim to SDL_GetWindowSize, which is not suitable for high-DPI usage because it reflects the size of the window in screen coordinates, not actual pixels, so it really should be avoided when not using OpenGL. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								c39192ba64 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL_Renderer: Fix texture atlas format on big-endian hardware ( #4927 )  
							
							... 
							
							
 
							
							SDL_PIXELFORMAT_RGBA32 is intended for byte arrays where the channels
are specifically in the RGBA order. However, this is not what
GetTexDataAsRGBA32 does: rather, it constructs an array where each
pixel is an unsigned int in ABGR order. On little-endian platforms,
this does indeed result in an RGBA byte order, however, on big-endian
platforms, this results in an ABGR byte order, which does not match
the PIXELFORMAT enum.
What should be used is the SDL_PIXELFORMAT_ABGR8888 enum, which
specifies that the pixels are in native-endian ABGR, which they are. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								37958ca1b5 
								
							
								 
							
						 
						
							
							
								
								Docking: Fixed CTRL+TAB back into a docked window not selecting menu layer when no item are on main layer.  
							
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							Could merge on master. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								8eb8689391 
								
							
								 
							
						 
						
							
							
								
								Docking: Tabs use their own identifier (in order to make window->ID refer to whole window in test engine).  Also prevents Tab ID from clashing with "" which was common.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								c1ab3c406f 
								
							
								 
							
						 
						
							
							
								
								Docking: Fixed size constraints not working on single window holding on a dock id (still doesn't work on docked windows).  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								551ab84c2d 
								
							
								 
							
						 
						
							
							
								
								Backends: OSX: Fix building with old Xcode versions.  
							
							... 
							
							
 
							
							Builds have failed on Xcode versions that do not yet support `@available` or do not have new APIs (that are unavailable on target OS version) defined at all. Using true build time version checks fixes these issues. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								422902dbda 
								
							
								 
							
						 
						
							
							
								
								Correct typos ( #4954 ,  #4955 ), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								27004aca70 
								
							
								 
							
						 
						
							
							
								
								Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)  
							
							... 
							
							
 
							
							# Conflicts:
#	imgui.cpp 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								49e38a5b32 
								
							
								 
							
						 
						
							
							
								
								Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								c906c65cac 
								
							
								 
							
						 
						
							
							
								
								(BREAKING) Replaced AddKeyModsEvent() added by  790132a in favor of unified key enum system. Backends: update most. ( #4921 ,  #4858 )  
							
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							Sorry this is an unusual breaking but since we are WIP it is a good time to make a correction. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								075f4ac661 
								
							
								 
							
						 
						
							
							
								
								Don't merge ImDrawCmd which have had their IdxOffset changed to not be sequential. Fixed CTRL+Tab into an empty window causing artefacts on the highlight rectangle due to bad reordering on ImDrawCmd.  
							
							... 
							
							
 
							
							This is bit of a weird edge case adding weight to ImDrawCmd merging, if we could rework the mess in RenderDimmedBackgroundBehindWindow() we may be able to undo some of that. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								f1a073186c 
								
							
								 
							
						 
						
							
							
								
								Docking: Fixed a CTRL+TAB crash when aiming at an empty docked window. ( #4792 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								b17b2fb732 
								
							
								 
							
						 
						
							
							
								
								Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. ( #4936 )  
							
							... 
							
							
 
							
							Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								cda3db1449 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL: Fixed key mapping for ImGuiKey_Menu ( #4921 ) + misc typos ( #4928 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								4fb0c1f963 
								
									
								
							
								 
							
						 
						
							
							
								
								Correct some typos in FAQ.md ( #4924 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								c2db4c2462 
								
							
								 
							
						 
						
							
							
								
								Demo: draw a section of keyboard in "Inputs > Keyboard, Gamepad & Navigation state" to visualize keys.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								69b697378b 
								
							
								 
							
						 
						
							
							
								
								Comments, tweaks.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								26e59c8742 
								
							
								 
							
						 
						
							
							
								
								Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. ( #4365 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								5ea47d9560 
								
							
								 
							
						 
						
							
							
								
								Backends: OSX: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								39c3412f91 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								3d85433748 
								
							
								 
							
						 
						
							
							
								
								Backends: GLFW: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								9f8c599ca7 
								
							
								 
							
						 
						
							
							
								
								Backends: Win32: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								f33bb99821 
								
							
								 
							
						 
						
							
							
								
								IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. ( #4858 ,  #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								ceb26bac48 
								
							
								 
							
						 
						
							
							
								
								Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. ( #914 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								19471da3fd 
								
							
								 
							
						 
						
							
							
								
								Popups: Fix a crash when a new window is created after a modal on the same frame. ( #4920 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								7ad42ff431 
								
							
								 
							
						 
						
							
							
								
								IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. ( #4858 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								26d04c948f 
								
							
								 
							
						 
						
							
							
								
								Tables: Fixed positioning of Sort icon on right-most column with some settings (not resizable + no borders). ( #4918 ).  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								91ae56af45 
								
							
								 
							
						 
						
							
							
								
								Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. ( #4917 ,  #3184 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								673f5e588d 
								
							
								 
							
						 
						
							
							
								
								IO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example ( #4858 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								e278277d53 
								
							
								 
							
						 
						
							
							
								
								IO: added AddMouseViewportEvent() + used in backends.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								1338eb31f7 
								
							
								 
							
						 
						
							
							
								
								Viewports: Relaxed specs for backend supporting ImGuiBackendFlags_HasMouseHoveredViewport. Backends: SDL: Added support for simplified HasMouseHoveredViewport. ( #1542 ,  #4665 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)