50 Commits (8c374512fdaa1918c155c1e65a81e5f5e08ed094)

Author SHA1 Message Date
omar 8c374512fd Examples, Platform: Removed the call to ImGui::NewFrame() from the platform _NewFrame() function e.g. ImGui_ImplWin32_NewFrame(), ImGui_ImplSDL2_NewFrame(), ImGui_ImplGlfw_NewFrame(), etc. Moved to main.cpp for consistency. (#1542) ago%!(EXTRA string=7 years)
omar 77d51ebf24 Examples: Added .. folder in include path to remove the awkward #include "../imgui_impl_xxx.h" statements. ago%!(EXTRA string=7 years)
omar eb1c36fdfb Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769) ago%!(EXTRA string=7 years)
omar 7ddc22b326 Viewports, DPI: Renamed config flags. (#1542) ago%!(EXTRA string=7 years)
omar 0d5042f0f3 Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. (#1542) ago%!(EXTRA string=7 years)
omar 9d8bc79025 Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. (#1542) ago%!(EXTRA string=7 years)
omar 74b7dce394 Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks ago%!(EXTRA string=7 years)
omar 2fecd332fc Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042) ago%!(EXTRA string=7 years)
omar 46b61427e1 Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042) ago%!(EXTRA string=7 years)
omar 2e1ac0f683 Viewport, Platform: SDL: Makes the CreateViewport function restore current GL context so in theory it is free from side-effect. That said, it seems like there is a bug in SDL because our CreateViewport (currently in Render(), not for long) have affect a jerky side-effect if SDL_GL_MakeCurrent() is called before Render(). (#1542) ago%!(EXTRA string=7 years)
omar 4d46383100 Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now). (#1542) ago%!(EXTRA string=7 years)
omar 9dcc07422e Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542) ago%!(EXTRA string=7 years)
omar e9fa17e1bf Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542) ago%!(EXTRA string=7 years)
omar d98a5d54aa Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787) ago%!(EXTRA string=7 years)
omar 8074d56bdd Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787) ago%!(EXTRA string=7 years)
omar 2c9f45bbe7 Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787) ago%!(EXTRA string=7 years)
omar cb601d79e8 Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542) ago%!(EXTRA string=7 years)
omar ef521d1e0b Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files. ago%!(EXTRA string=7 years)
omar 63332d152a Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) ago%!(EXTRA string=7 years)
omar 4b49f03a40 Examples: SDL+GL3: Added Navigation keyboard mapping. (#787) ago%!(EXTRA string=7 years)
omar 60fb7d31fd Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness. ago%!(EXTRA string=7 years)
omar cd3dd886de Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569) ago%!(EXTRA string=7 years)
omar cca9c3e3da Examples: Using Dark theme by default. (#707). Tweaked demo code. ago%!(EXTRA string=7 years)
omar 6a25a8720a Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there. ago%!(EXTRA string=7 years)
omar d3e826c247 Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558) ago%!(EXTRA string=7 years)
omar ce13426a1a Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark(). ago%!(EXTRA string=7 years)
omar 1b86e7343f Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete). ago%!(EXTRA string=7 years)
omar fba704bf5d Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more) ago%!(EXTRA string=8 years)
omar 36f00811b9 Examples: Comments to guide people unfamiliar with the librairies used. ago%!(EXTRA string=8 years)
omar cb38caeda4 Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397, #1366, #1341, #1222, #1193, #1115, #951, etc.) ago%!(EXTRA string=8 years)
omar b3099d650c Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there. ago%!(EXTRA string=8 years)
omar 842e88a8e3 Examples: Avoid using ImColor() to not tempt newcomers into looking at it ago%!(EXTRA string=8 years)
omar b8ade0b94f Examples: Main: Removed call to SetNextWindowSize() ago%!(EXTRA string=8 years)
omar 7e452ec737 Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS ago%!(EXTRA string=8 years)
ocornut a68ac96bc4 Examples: GL3: Comments about gl3w (#880) ago%!(EXTRA string=9 years)
ocornut 1612ca071b Examples: SDL: Initialize video+timer subsystem only. ago%!(EXTRA string=9 years)
ocornut 7661b1e778 Trim trailing spaces ago%!(EXTRA string=9 years)
ocornut fdc4299c6c Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one ago%!(EXTRA string=9 years)
ocornut 9e86d0e225 Examples: SDL/OpenGL: Tabs to spaces ago%!(EXTRA string=9 years)
ocornut 49fb7364b5 Examples: SDL2+OpenGL3: Fix context creation options (#468, #463) ago%!(EXTRA string=9 years)
ocornut 94ec3d534e Examples: Header comments. ago%!(EXTRA string=10 years)
ocornut 5c52e9ec0d Examples: Clarified comments. Removed font merging example from comments. ago%!(EXTRA string=10 years)
ocornut ab7e91b65e Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356) ago%!(EXTRA string=10 years)
ocornut 9d0caa2e66 Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356) ago%!(EXTRA string=10 years)
Zach Toogood e130b09d91 Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others. ago%!(EXTRA string=10 years)
ocornut 11d91a27a4 Carriage return (#289) ago%!(EXTRA string=10 years)
Jonathan Adamczewski f158617551 Show SDL error message on init failure ago%!(EXTRA string=10 years)
Daniel Gibson 02a0967243 Fix SDL2-example for Linux ago%!(EXTRA string=10 years)
ocornut 4842ac3bc6 Fonts: added Cousine-Regular.ttf ago%!(EXTRA string=10 years)
ocornut 0224d29a35 Examples: comments. ago%!(EXTRA string=10 years)