2d76b09d2e 
								
									
								
							
								 
							
						 
						
							
							
								
								Backends: Metal: Conditional check, amend  7602277 ( #5122 ,  #5123 )  
							
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							Co-authored-by: Wvader <34067397+wvader@users.noreply.github.com> 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								1ad8ad623e 
								
							
								 
							
						 
						
							
							
								
								Backends: GLFW: Fixed keyboard modifiers events being reported incorrectly on Linux/X11.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								3c07879504 
								
							
								 
							
						 
						
							
							
								
								Backends: OSX: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key ( #5128 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								9b0c26b0b2 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL: Fix more dragging issues. SDL_CaptureMouse() is essentially broken. ( #5012 ,  #5082 )  
							
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							master got c5f6721f337378 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								c5f67218bf 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. (v2 for master, using bd->MouseButtonsDown == 0) ( #5012 ,  #5082 )  
							
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							# Conflicts:
#	backends/imgui_impl_sdl.cpp
#	docs/CHANGELOG.txt 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								7602277c86 
								
							
								 
							
						 
						
							
							
								
								Backends: Metal: Remove weak ref ( #5122 ,  #5123 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								31e77eacdb 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL: Add extra mouse buttons handling ( #5125 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								fd06ed833b 
								
							
								 
							
						 
						
							
							
								
								Misc: tweaks + fix warnings on backends withtout -wno-memaccess ( #4995 ,  #5104 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								6315716f23 
								
							
								 
							
						 
						
							
							
								
								Backends: Glut: Fix comparison operator precedence.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								1e18da5c38 
								
							
								 
							
						 
						
							
							
								
								Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. ( #5061 )  
							
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							+ update README. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								f337378066 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. ( #5012 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								a61ca097a7 
								
									
								
							
								 
							
						 
						
							
							
								
								Backends: OSX: Fix typo in scrolling event handler. ( #5036 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								e52bb147a7 
								
							
								 
							
						 
						
							
							
								
								Backends: GLFW: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks(). ( #4981 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								732bc2058e 
								
							
								 
							
						 
						
							
							
								
								Backends: GLFW: Handle spurious leave/enter sequences apparently submitted by X11/GLFW combo. ( #4984 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								40fd163a3b 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Fix OpenGL ES2 includes on Apple systems.  
							
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							# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	docs/CHANGELOG.txt 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								2554b512c0 
								
							
								 
							
						 
						
							
							
								
								Backends: OSX: Forward keyDown/keyUp events to OS when unused by Dear ImGui.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								c6cab1f352 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. ( #4927 )  
							
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							This is (kind of) an OpenGL-only function, which should be avoided when SDL2 isn't using OpenGL.
The only alternative that is recommended is SDL_GetRendererOutputSize, which limits this fix to the SDL_Renderer backend. Still, I think it's better than nothing.
I say that SDL_GL_GetDrawableSize is "kind of" OpenGL-only because it does technically work even when SDL2 isn't using OpenGL.
It's just that it becomes a shim to SDL_GetWindowSize, which is not suitable for high-DPI usage because it reflects the size of the window in screen coordinates, not actual pixels, so it really should be avoided when not using OpenGL. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								c39192ba64 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL_Renderer: Fix texture atlas format on big-endian hardware ( #4927 )  
							
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							SDL_PIXELFORMAT_RGBA32 is intended for byte arrays where the channels
are specifically in the RGBA order. However, this is not what
GetTexDataAsRGBA32 does: rather, it constructs an array where each
pixel is an unsigned int in ABGR order. On little-endian platforms,
this does indeed result in an RGBA byte order, however, on big-endian
platforms, this results in an ABGR byte order, which does not match
the PIXELFORMAT enum.
What should be used is the SDL_PIXELFORMAT_ABGR8888 enum, which
specifies that the pixels are in native-endian ABGR, which they are. 
							
						 
						
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								5017602752 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL: Amend  08350e5, multi-viewports mouse tracking works under Linux. ( #4960 ) + Reword tests to help static analysis.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								43177324c0 
								
							
								 
							
						 
						
							
							
								
								Backends: GLFW: Fixed miss untranslation of keypad keys. ( #4921 ,  #452 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								551ab84c2d 
								
							
								 
							
						 
						
							
							
								
								Backends: OSX: Fix building with old Xcode versions.  
							
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							Builds have failed on Xcode versions that do not yet support `@available` or do not have new APIs (that are unavailable on target OS version) defined at all. Using true build time version checks fixes these issues. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								08350e53e7 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL: no support for ImGuiBackendFlags_HasMouseHoveredViewport under OSX/LInux ( #4960 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								5429f0f6b5 
								
							
								 
							
						 
						
							
							
								
								Backends: OSX, Android: Replaced AddKeyModsEvent() added by  790132a in favor of unified key enum system. ( #4921 ,  #4858 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								c906c65cac 
								
							
								 
							
						 
						
							
							
								
								(BREAKING) Replaced AddKeyModsEvent() added by  790132a in favor of unified key enum system. Backends: update most. ( #4921 ,  #4858 )  
							
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							Sorry this is an unusual breaking but since we are WIP it is a good time to make a correction. 
							
						 
						
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								4caf1e9b59 
								
							
								 
							
						 
						
							
							
								
								Backends: GLFW: fix ImGui_ImplGlfw_TranslateUntranslatedKey() for grave accents. ( #456 ,  #2625 ) + fix preceeding commit.  
							
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							Amend 100ede57b17b2fb 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								cda3db1449 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL: Fixed key mapping for ImGuiKey_Menu ( #4921 ) + misc typos ( #4928 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								62d6be3747 
								
							
								 
							
						 
						
							
							
								
								IO: Removed ImGuiInputSource from public api for now, unnecessary. ( #4858 ,  #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								5ea47d9560 
								
							
								 
							
						 
						
							
							
								
								Backends: OSX: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								39c3412f91 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								3d85433748 
								
							
								 
							
						 
						
							
							
								
								Backends: GLFW: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								9f8c599ca7 
								
							
								 
							
						 
						
							
							
								
								Backends: Win32: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								6e63fcaca3 
								
							
								 
							
						 
						
							
							
								
								Backends: Vulkan: Amends, fix miscast on 32-bit systems with the right ImTextureID=ImU64. ( #914 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								ceb26bac48 
								
							
								 
							
						 
						
							
							
								
								Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. ( #914 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								29f104319e 
								
							
								 
							
						 
						
							
							
								
								Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, add ImGui_ImplVulkan_AddTexture(). ( #914 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								e278277d53 
								
							
								 
							
						 
						
							
							
								
								IO: added AddMouseViewportEvent() + used in backends.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								1338eb31f7 
								
							
								 
							
						 
						
							
							
								
								Viewports: Relaxed specs for backend supporting ImGuiBackendFlags_HasMouseHoveredViewport. Backends: SDL: Added support for simplified HasMouseHoveredViewport. ( #1542 ,  #4665 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								b8e56dce83 
								
							
								 
							
						 
						
							
							
								
								IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)  
							
							... 
							
							
 
							
							Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787 , #1992 , #3383 , #2525 , #1320 ) 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								b6582a471a 
								
							
								 
							
						 
						
							
							
								
								Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. ( #4759 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								92c4ff1c2f 
								
							
								 
							
						 
						
							
							
								
								Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. ( #4858 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								0755767440 
								
							
								 
							
						 
						
							
							
								
								Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. ( #4858 ) +  fix   #2622  again broken by  746c9f7 
							
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							Amended to submit modifiers before. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								45c4365ec3 
								
							
								 
							
						 
						
							
							
								
								Backends: GLFW: glfwGetKeyName is not implemented in emscripten ( #4907 ,  #4858 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								6188e94108 
								
							
								 
							
						 
						
							
							
								
								Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability ( #4886 ) + IO docs update ( #4858 )  
							
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							https://github.com/mosra/magnum-integration/pull/89  
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								ec1e57ed4a 
								
							
								 
							
						 
						
							
							
								
								Merge "Backends: SDL: Fix for Emscriptem. Amend 98ce013." + Fix bad merge from master of "is_app_focused" property (Amend  0647ba3)  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								553b04883e 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL: Fix for Emscriptem. Amend  98ce013.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								200a8f1ea2 
								
							
								 
							
						 
						
							
							
								
								Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.  
							
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							+ Allegro5 remove unnecessary clear. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								98ce013242 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								bf4de2a46b 
								
							
								 
							
						 
						
							
							
								
								Backends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								7f8a89c25c 
								
							
								 
							
						 
						
							
							
								
								Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								457d4b7b72 
								
							
								 
							
						 
						
							
							
								
								Backends: OSX: Adedd basic IME support for macOS. ( #3108 ,  #2598 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								0818a42396 
								
							
								 
							
						 
						
							
							
								
								Backend: WebGPU: Fixed incorrect size parameters in WGPU backend ( #4891 )  
							
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							+ squash SDL alignment bits. 
							
						 
						
							ago%!(EXTRA string=4 years)