|  ocornut | a6399f120f | IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473) NB: Value not used. | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | ae0c33c983 | Examples: Links | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 7661b1e778 | Trim trailing spaces | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | fdc4299c6c | Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | e6c2c1fcfd | Examples: SDL: Minor fixes to follow syntax of other examples (#495) | ago%!(EXTRA string=10 years) | 
				
					
						|  Nick Gravelyn | 8a61c0afea | Applying same fix to OpenGL 3 example. Fixing spaces/tabs. | ago%!(EXTRA string=10 years) | 
				
					
						|  Nick Gravelyn | a9b0abe493 | Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window. | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 04396ed7a9 | FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...) | ago%!(EXTRA string=10 years) | 
				
					
						|  Håvard Mathisen | 1394616d9c | Vulkan Example: Some code layout changes. | ago%!(EXTRA string=10 years) | 
				
					
						|  Håvard Mathisen | 4ea4fa3e73 | Vulkan Example: Fix synchronization. | ago%!(EXTRA string=10 years) | 
				
					
						|  Håvard Mathisen | 0ceddc29ff | Vulkan Example: Fix windows build. | ago%!(EXTRA string=10 years) | 
				
					
						|  Håvard Mathisen | 4cbd316f01 | Vulkan example. | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 1dcb9c877d | Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547) | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 2813a44dcc | Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486) | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 9e86d0e225 | Examples: SDL/OpenGL: Tabs to spaces | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 87a6110994 | Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527) | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 07e379a950 | Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521) | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | b8f86ec4bd | Examples: OpenGL2/3 Makefile; Added -lGL to Linux build | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | a81a5e5235 | Commented Clang warning that's not compatible with all versions. Comments. | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 9e8795f4e2 | Examples: Added extra comments | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 31fe006c85 | Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set) | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 6277ffe00f | Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set) | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 49fb7364b5 | Examples: SDL2+OpenGL3: Fix context creation options (#468, #463) | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 3aa4a108ed | Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX (#463) | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 217a6c875a | Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441) Fix for 980ca286fe | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | bf83ac8b55 | Examples: Fixed msvc batch files from warning. | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 9596e6f794 | Examples: DirectX10: Minor tweaks, updated to latest example changes (#424) | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | dadd03fc11 | Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424) | ago%!(EXTRA string=10 years) | 
				
					
						|  Julian Bosch | 32c1a3e46c | Removed d3d11 references | ago%!(EXTRA string=10 years) | 
				
					
						|  Julian Bosch | 1f3a0e78cc | Ported d3d11 renderer to d3d10 | ago%!(EXTRA string=10 years) | 
				
					
						|  Joshua Boyce | 6adf644448 | Allow DX11 renderer to be used with devices with lower feature levels. | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 1b7aee7b9d | Examples: DX11: Remove debug flag (#415) | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 6cee2fca94 | Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. + Standardized comments. | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 94ec3d534e | Examples: Header comments. | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 6800939e73 | Examples: Header comments. | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 5c52e9ec0d | Examples: Clarified comments. Removed font merging example from comments. | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | d673db3092 | Examples: Added README into the Visual Studio solution to people are less likely to miss it. | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 9735563b65 | Additional comments for new users | ago%!(EXTRA string=10 years) | 
				
					
						|  zryan3 | aa6cb32bd4 | fixed text referencing GLFW library in SDL examples | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 83e6cfbec0 | Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399) | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | dc86a8a0bf | Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411) | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 38cfdafbaf | Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411) | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | e2ecc02e02 | Examples: Updated README | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 899cb3b4e9 | Examples: SDL+OpenGL3: Fixed readme (#356) | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | ab7e91b65e | Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356) | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 9d0caa2e66 | Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356) | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 624adb1b23 | Tweak build batch files and readmes | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | f87deff0f3 | Moving stdlib.h include outside of imgui.h (#405) | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 3b2fdf27a8 | Examples: Added /Zi (output debug information) in build_win32.bat files | ago%!(EXTRA string=10 years) | 
				
					
						|  ocornut | 1d76890526 | Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples. | ago%!(EXTRA string=10 years) |