|  omar | 516c3dee80 | Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632) | ago%!(EXTRA string=6 years) | 
				
					
						|  omar | 431aa4e456 | Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. | ago%!(EXTRA string=6 years) | 
				
					
						|  omar | 35cbf9c052 | Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings. | ago%!(EXTRA string=7 years) | 
				
					
						|  omar | a26085ed53 | Internals: Fixed Navigation from reaching ImGuiItemFlags_Disabled items (#211) + Examples comments | ago%!(EXTRA string=7 years) | 
				
					
						|  omar | 6767b0a1b0 | Examples: Win32+DirectX: moved helper functions below main. | ago%!(EXTRA string=7 years) | 
				
					
						|  omar | 510342f024 | Examples: DirectX9: Minor changes to match the other DirectX examples more closely. (#2394) | ago%!(EXTRA string=7 years) | 
				
					
						|  omar | 2c38b32db1 | Removed trailing spaces (#2038, #2299) | ago%!(EXTRA string=7 years) | 
				
					
						|  omar | 295ada0364 | Examples: Win32: Using wc.lpszClassName instead of duplicating the literal. + tweak README format. | ago%!(EXTRA string=7 years) | 
				
					
						|  omar | d5b22fb635 | Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. | ago%!(EXTRA string=7 years) | 
				
					
						|  omar | 9d155c73bc | Examples: Misc comments mainly related to GLFW callbacks. (#1759) | ago%!(EXTRA string=7 years) | 
				
					
						|  omar | a3b0e0acfa | Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. (#2088) | ago%!(EXTRA string=7 years) | 
				
					
						|  omar | 1afd29d382 | Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. | ago%!(EXTRA string=7 years) | 
				
					
						|  omar | 01586d33f3 | Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036) | ago%!(EXTRA string=7 years) | 
				
					
						|  omar | ff83d0e369 | Examples: Using fully qualified "Dear ImGui" name in window titles. | ago%!(EXTRA string=7 years) | 
				
					
						|  omar | 73e13a0762 | Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. | ago%!(EXTRA string=7 years) | 
				
					
						|  omar | 8d58fbb5ed | Examples: Renamed example folders. (#1870) | ago%!(EXTRA string=7 years) |