31 Commits (6e63fcaca3ddde8519d1cb95d20e0c77ed367bc5)

Author SHA1 Message Date
thedmd b8e56dce83 IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit) ago%!(EXTRA string=3 years)
ocornut 92c4ff1c2f Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. (#4858) ago%!(EXTRA string=3 years)
ocornut 0755767440 Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. (#4858) + fix #2622 again broken by 746c9f7 ago%!(EXTRA string=3 years)
ocornut 553b04883e Backends: SDL: Fix for Emscriptem. Amend 98ce013. ago%!(EXTRA string=3 years)
ocornut 98ce013242 Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons. ago%!(EXTRA string=3 years)
ocornut 7f8a89c25c Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName(). ago%!(EXTRA string=3 years)
Théo Monnom 0818a42396 Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891) ago%!(EXTRA string=3 years)
ocornut e8172fdfbc Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858) ago%!(EXTRA string=3 years)
ocornut 790132a672 Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858) ago%!(EXTRA string=3 years)
thedmd fe646ea591 Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456) ago%!(EXTRA string=3 years)
ocornut afffcd5810 Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625) ago%!(EXTRA string=3 years)
ocornut 3a90dc3893 Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API. ago%!(EXTRA string=3 years)
ocornut fba756176d Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926) ago%!(EXTRA string=4 years)
Sylvain 62b17f928e Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926) ago%!(EXTRA string=4 years)
ocornut c6ca327fb2 Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562) ago%!(EXTRA string=4 years)
Siarhei Fiedartsou f8bad7e1e3 Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include ago%!(EXTRA string=4 years)
ocornut f24abbc47d Fix various warnings (#4442) ago%!(EXTRA string=4 years)
thedmd 2f40be638f IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532) ago%!(EXTRA string=4 years)
ocornut 2ad912bb85 Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. (#787, #2445, #2696, #3751, #4377) ago%!(EXTRA string=4 years)
ocornut 1cdd110eb4 Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #3751, #4377) ago%!(EXTRA string=4 years)
ocornut cf2daf353e Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend. ago%!(EXTRA string=4 years)
Giovanni Funchal 6792e1a3e0 Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) ago%!(EXTRA string=4 years)
ocornut 23a15834fa Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend. ago%!(EXTRA string=4 years)
ocornut 4cec3a0467 Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141) ago%!(EXTRA string=4 years)
ocornut 70c603854e Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141) ago%!(EXTRA string=4 years)
ocornut 95db098477 ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend. ago%!(EXTRA string=4 years)
ocornut 838c16533d Backends: Comments. ago%!(EXTRA string=4 years)
Nikolai Wuttke 186b734db0 Backends: SDL2: Extend global mouse pos availability check (#3950) ago%!(EXTRA string=4 years)
ocornut 8dd692c29c Android: Amend backend and examples with minor consistency tweaks. (#3446) ago%!(EXTRA string=4 years)
ocornut b1a18d82e3 Moving backends code from examples/ to backends/ (step 6: update markdown documentation) ago%!(EXTRA string=5 years)
ocornut d9b2fb7338 Moving backends code from examples/ to backends/ (step 1: moving source files) ago%!(EXTRA string=5 years)
ocornut 124c2608f1 Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency. ago%!(EXTRA string=5 years)
ocornut bb2529dd48 Backends: SDL: Report a zero display-size when window is minimized, consistent with other backends. ago%!(EXTRA string=5 years)
ocornut 0345324646 Backends: SDL: Fixed mapping for ImGuiKey_KeyPadEnter. (#3031) [@Davido71] ago%!(EXTRA string=5 years)
Rokas Kupstys 21b9e42964 Minor fixes to example_sdl_metal and a changelog entry. ago%!(EXTRA string=5 years)
coding_jackalope f346b4b302 Examples: SDL+Metal example. ago%!(EXTRA string=5 years)
omar 8bcac7d95c Backends: GLFW, SDL: report Windows key (io.KeySuper) as always released. ago%!(EXTRA string=5 years)
omar 0f7105e156 Backends: SDL: Wayland: Use SDL_GetMouseState (amend 78ff147) (#2800, 2802) ago%!(EXTRA string=5 years)
NeroBurner-tux 78ff147181 SDL: On wayland use SDL_GetMouseState (#2802) ago%!(EXTRA string=5 years)
omar 8342e5b91a Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4) ago%!(EXTRA string=5 years)
Rokas Kupstys 945a509773 Implement ImGuiMouseCursor_NotAllowed mouse cursor. ago%!(EXTRA string=5 years)
omar 53278be61f FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey. ago%!(EXTRA string=6 years)
omar f0348ddffc Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005) ago%!(EXTRA string=6 years)
Aaron Cooper 0f86116a69 Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key. ago%!(EXTRA string=6 years)
Vincent Hamm cc4d76cc23 Implement SDL/dx11 sample ago%!(EXTRA string=6 years)
omar 431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. ago%!(EXTRA string=6 years)
omar 6789ea3482 Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484). ago%!(EXTRA string=6 years)
David Amador 994a92d79d Added support to use controllers via SDL_GameController. (#2509) ago%!(EXTRA string=6 years)
omar 882d480b5e Examples: Removed unused variable (will be used in docking branch tho, undo when merging!) ago%!(EXTRA string=6 years)
omar cfa8f672f6 Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416) ago%!(EXTRA string=6 years)