23 Commits (68a05e3f0400442e9af743e7555b5ae552e66ed3)

Author SHA1 Message Date
ocornut 5e23680454 Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568) ago%!(EXTRA string=12 months)
ocornut d15574ce2a Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275) ago%!(EXTRA string=12 months)
ocornut 262e30e300 Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180) ago%!(EXTRA string=1 year)
ocornut d15e4100b8 Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890) ago%!(EXTRA string=1 year)
ocornut f966da1f8f Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890) ago%!(EXTRA string=1 year)
ocornut bf1c96d4fa Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890) ago%!(EXTRA string=1 year)
ocornut fd8d6dc5d1 Backends: SDL2,SDL3: tidying up. ago%!(EXTRA string=1 year)
ocornut 001f102f38 IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921) ago%!(EXTRA string=2 years)
ocornut b0758c86d8 Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921) ago%!(EXTRA string=2 years)
ocornut 357f752bed Docs: add more links to the top of every examples and backends files. ago%!(EXTRA string=2 years)
ocornut 1e17d59965 Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther(). ago%!(EXTRA string=2 years)
ocornut 33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601) ago%!(EXTRA string=2 years)
Gereon V 055e71518e Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335) ago%!(EXTRA string=2 years)
Michael Martz 506f7e0074 Using nullptr in locations where warning disable is not convenient. (#6313, #4537) ago%!(EXTRA string=2 years)
ocornut 9203883bbe Comments + Metal using SetTexID(0) for consistency. ago%!(EXTRA string=2 years)
ocornut a7703fe6f7 Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). (#6306, #6071, #1953) ago%!(EXTRA string=2 years)
ocornut f070497cbd Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702) ago%!(EXTRA string=2 years)
ocornut 8a6911b894 Backends: Fixes zealous warnings (#5760) ago%!(EXTRA string=2 years)
Adam Kewley 2496b973f9 Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644) ago%!(EXTRA string=2 years)
ocornut fac19e1883 Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) ago%!(EXTRA string=2 years)
imkzh 734c6af187 Backends: SDL2: Implement SetPlatformImeDataFn. (#6071, #1953) ago%!(EXTRA string=2 years)
ocornut e816bc6723 Merge misc changes from docking branch to reduce small drift. ago%!(EXTRA string=2 years)
ocornut 1b27ac982f Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146) ago%!(EXTRA string=2 years)
ocornut 6584de4a78 Backends: SDL: Avoid calling SDL_SetCursor() when cursor has not changed. (#6113) ago%!(EXTRA string=2 years)
ocornut 1f1861dae6 Backends: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. (#4019, #6096) ago%!(EXTRA string=2 years)
ocornut f822e07d76 Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. (#4019, #6096, #6081) ago%!(EXTRA string=2 years)
ocornut 3617a96372 Backends, Inputs: Made horizontal scroll wheel and horizontal scroll direction consistent accross backends/os. (#4019, #6096, #1463) ago%!(EXTRA string=2 years)
ITotalJustice da832532c0 Backends: SDL: fix build on WinRT (#6019, #5974) ago%!(EXTRA string=2 years)
ocornut c54230d14e Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings. ago%!(EXTRA string=3 years)
ocornut 51bbc70652 Backends: SDL: Disable SDL 2.0.22 new "auto capture" which prevents drag and drop across windows, and don't capture mouse when drag and dropping. (#5710) ago%!(EXTRA string=3 years)
ocornut fd408c9790 Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. (#4921, #456) ago%!(EXTRA string=3 years)
ocornut e99c4fc668 Nav: fixes keyboard/gamepad nav actions running without the corresponding config flags (#5504). Fixes 8b8a61b. #4921, #4858, #787, #1599, #323) ago%!(EXTRA string=3 years)
ocornut 90ef327882 Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. (#2625, #4921, #3724) ago%!(EXTRA string=3 years)
Andrea Palmatè 14ca75d4e7 Backends: SDL, OpenGL3: Small fixes for AmigaOS4. (#5190) + Allow redefining IM_COL32_XXX layout macros. (#5190, #767, #844) ago%!(EXTRA string=3 years)
Rokas Kupstys c5f67218bf Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. (v2 for master, using bd->MouseButtonsDown == 0) (#5012, #5082) ago%!(EXTRA string=3 years)
Sergiu Giurgiu 31e77eacdb Backends: SDL: Add extra mouse buttons handling (#5125) ago%!(EXTRA string=3 years)
ocornut fd06ed833b Misc: tweaks + fix warnings on backends withtout -wno-memaccess (#4995, #5104) ago%!(EXTRA string=3 years)
ocornut 1e18da5c38 Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. (#5061) ago%!(EXTRA string=3 years)
Clownacy c6cab1f352 Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. (#4927) ago%!(EXTRA string=3 years)
ocornut c906c65cac (BREAKING) Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. Backends: update most. (#4921, #4858) ago%!(EXTRA string=3 years)
ocornut cda3db1449 Backends: SDL: Fixed key mapping for ImGuiKey_Menu (#4921) + misc typos (#4928) ago%!(EXTRA string=3 years)
ocornut 62d6be3747 IO: Removed ImGuiInputSource from public api for now, unnecessary. (#4858, #787) ago%!(EXTRA string=3 years)
ocornut 39c3412f91 Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) ago%!(EXTRA string=3 years)
thedmd b8e56dce83 IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit) ago%!(EXTRA string=3 years)
ocornut 92c4ff1c2f Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. (#4858) ago%!(EXTRA string=3 years)
ocornut 0755767440 Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. (#4858) + fix #2622 again broken by 746c9f7 ago%!(EXTRA string=3 years)
ocornut 553b04883e Backends: SDL: Fix for Emscriptem. Amend 98ce013. ago%!(EXTRA string=3 years)
ocornut 98ce013242 Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons. ago%!(EXTRA string=3 years)
ocornut 7f8a89c25c Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName(). ago%!(EXTRA string=3 years)
Théo Monnom 0818a42396 Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891) ago%!(EXTRA string=3 years)