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5a679a45cc
Renamed stb_truetype.h to imstb_truetype.h, stb_textedit.h to imstb_textedit.h, and stb_rect_pack.h to imstb_rectpack.h. ( #1718 , #2036 )
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If you were conveniently using the imgui copy of those STB headers in your project, you will have to update your include paths.
The reason for this change is to avoid conflicts for projects that may also be importing their own copy of the STB libraries. Note that imgui's copy of stb_textedit.h is modified.
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e58bc3d5b7
Refactor: Tweaked and improved the sectioning to facilitate grepping/moving around and applied to all files. ( #2036 )
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65876f348a
Nav: Removed the [Beta] tag from various descriptions of the gamepad/keyboard navigation system. Although it is not perfect and will keep being improved, it is fairly functional and used by many. ( #787 )
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77ba883f23
Renamed io.OptCursorBlink/io.ConfigCursorBlink to io.ConfigInputTextCursorBlink. ( #1427 ) + changed ImGuiIO layout.
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bbcc976739
Demo: Added a "Configuration" block to make io.ConfigFlags/io.BackendFlags more prominent.
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40db2ca098
Fixed a build issue with non-Cygwin GCC under Windows.
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5451cb7e1e
Readme, Changelog ( #2059 )
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bcb1441ce7
Version 1.65 WIP
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5d40d295b3
Comments, readme updates
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48db5713d6
Version 1.64
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38cfcf9fbc
Tweak comments and indexes
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5afd4b61f2
Refactor: Moved README, ChangeLog, TODO files to docs/ folder + update Changelog. ( #2036 )
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f2aa124eb8
Version 1.64 WIP
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1c4008aa97
Changelog tweaks/typos
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9e0f24dcb6
Version 1.63
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ac0fcbca46
Changelog: fixed inconsistent white space before list items.
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2598d26c73
ColorEdit4: Fixed a bug when text input or drag and drop leading to unsaturated HSL values would erroneously alter the resulting color. ( #2050 )
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omar
b127027cbd
Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. ( #2001 , #2002 ). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
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omar
4dea0327e7
Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.
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omar
06e917f135
Internals: Renaming of non-user facing parts from ValueChanged to Edited terminology. ( #2034 , #820 , #956 , #1875 )
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042f88e5f0
Removed obsolete redirection functions: CollapsingHeader() variation with 2 bools - marked obsolete in v1.49, May 2016.
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omar
0810d57819
Renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete fast as IsItemDeactivatedAfterChange() is very recent). ( #820 , #956 , #1875 , #2034 )
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omar
e28b1078f5
Added IsItemEdited() to query if the last item modified its value (or was pressed). This is equivalent to the bool returned by most widgets. It is useful in some situation e.g. using InputText() with ImGuiInputTextFlags_EnterReturnsTrue. ( #2034 )
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omar
ea9f5d7600
Added optional misc/stl/imgui_stl.h wrapper to use with STL types (e.g. InputText with std::string). ( #2035 , #2006 , #1443 , #1008 )
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omar
8d639ec60d
InputText: callback InsertChars() support resize callbacks correctly (followup to 24ff259
) + fixed demo to use those functions. ( #2006 , #1443 , #1008 ).
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omar
ea1906004b
InputText: Fixed a few pathological crash cases on single-line InputText widget with multiple millions characters worth of contents. Because the current text drawing function reserve for a worst-case amount of vertices and how we handle horizontal clipping, we currently just avoid displaying those single-line widgets when they are over a threshold of 2 millions characters, until a better solution is found.
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omar
5122c76441
InputText: Fixed not tracking the cursor horizontally When modifying the text buffer through a callback.
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omar
68448c5faa
ImDrawList: Large text passed to AddText() are being scanned for their end in order to avoid pre-reserving too many vertices.
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omar
975b5a7310
ImDrawList: Fixed clipping of leading lines above the clipping rectangle from counting in the worst case vertices reservation. (fix code added in #200!)
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9f393c38e9
InputText: Renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete).
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omar
24ff259816
InputText: Added support for buffer size/capacity changes via the ImGuiInputTextFlags_CallbackResize flag. ( #2006 , #1443 , #1008 ).
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omar
0fd6e9bc0d
InputText: Fixed minor off-by-one issue when submitting a buffer size smaller than the initial zero-terminated buffer contents.
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omar
e6c78f9470
InputText: (Breaking change) removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly) ( #211 )
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omar
5942c08143
Added IMGUI_VERSION_NUM for easy compile-time testing. ( #2025 )
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omar
341ebd961b
Fixed assertion when transitioning from an active ID to another within a group, affecting ColorPicker (broken in 1.62). Made ActiveIdIsAlive track the actual ID to avoid incorrect polling in BeginGroup/EndGroup when the ID changes within the group. ( #2023 , #820 , #956 , #1875 ).
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8972ebae73
Metrics: Added io.MetricsActiveAllocations, moving away from the cross-context global counters than we previously used. ( #1565 , #1599 , #586 )
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4e33aeed82
Selectable: Added ImGuiSelectableFlags_Disabled flag in the public API. ( #211 )
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0065fe16a2
Nav: Made CTRL+TAB skip menus + skip the current navigation window if is has the ImGuiWindow_NoNavFocus set. ( #787 )
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While it was previously possible, you won't be able to CTRL-TAB out and immediately back in a window with the ImGuiWindow_NoNavFocus flag.
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omar
bc6ac8b2ae
Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful for lazy/idle render mechanisms as new windows are typically not visible for one frame.
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Metrics: Added io.MetricsRenderWindow to reflect the number of visible windows.
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omar
00e29832d4
Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. ( #1996 )
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omar
d69b2a1c1d
Changelog for #1989
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cc64bd9e3c
Comments
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87e2fea09d
Renamed io.OptResizeWindowsFromEdges to ConfigResizeWindowsFromEdges, io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. ( #1427 , #1495 , #822 , #473 , #650 )
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Demo: Exposed flags in Demo.
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omar
65b46f62ef
Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive) (drag and drop demo could soft-lock the UI until pressing Escape!)
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omar
faf2c34149
Drag and Drop: Added ImGuiDragDropFlags_SourceAutoExpirePayload flag to force payload to expire if the source stops being submitted. ( #1725 , #143 ).
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omar
e13e5982ff
Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "..." + moved FrameScopeActive = false at the bottom of EndFrame() for safety. ( #1725 )
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omar
a7ac9e8346
Made assertion more clear when trying to call Begin() outside of the NewFrame()..EndFrame() scope. ( #1987 )
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omar
544db70852
Examples: OpenGL3: Tweaks, added changelog. ( #1941 )
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omar
f9e8b5c652
CollapseButton: Added hovering highlight + minor consistency tweaks.
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omar
528b50a89f
Fixed horizontal mouse wheel not forwarding the request to the parent window if ImGuiWindowFlags_NoScrollWithMouse is set. ( #1463 , #1380 , #1502 )
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