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								dd079fe6e6
								
							
								
							
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								Version 1.60 (missed the string). Will retag.
							
							
							
							
							
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								54fca1d1b8
								
							
								
							
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								Fixed erroneous call to io.Fonts->ClearInputData() + ClearTexData() that was left in DX10 example but removed in 1.47 (Nov 2015) in every other back-ends. (fixes 6cee2fca94)  (#1733, ~#1731) + assert
							
							
							
							
							
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								8acda84202
								
							
								
							
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								Nav: Fixed comment. (#1599)
							
							
							
							
							
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								3a29ddbcfa
								
							
								
							
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								Version 1.60
							
							
							
							
							
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								6d0c720451
								
							
								
							
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								Internals: Removed unused internal variant of ArrowButton().
							
							
							
							
							
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								82b7a39f31
								
							
								
							
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								Fixed a few zealous warnings.
							
							
							
							
							
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								c712f7275d
								
							
								
							
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								Fixed unused variable warning.
							
							
							
							
							
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								f421e73b40
								
							
								
							
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								Merge branch 'master' into viewport
							
							
							
							
							
							
							
							# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
#	imgui.cpp
#	imgui.h
#	imgui_internal.h 
							
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								c2fc978983
								
							
								
							
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								Style: Default style is now StyleColorsDark()! Toward a 1.60 release :) (#707)
							
							
							
							
							
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								0734a12d25
								
							
								
							
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								IO: ImGuiConfigFlags_NoMouse disable hovering so it is not destructive. Amend 2464e62a1a
							
							
							
							
							
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								e88fb10d7c
								
							
								
							
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								NewFrame: Extract some code into a NewFrameUpdateHoveredWindowAndCaptureFlags() which can be of use with touch-based inputs systems.
							
							
							
							
							
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								c1bdab6d5b
								
							
								
							
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								Comments about io.WantCapture flags + todo entries.
							
							
							
							
							
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								ac2027c415
								
							
								
							
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								NewFrame: Extract some code into a NewFrameUpdateMouseInputs function. Moved settings saving higher up in the function so it is next to its peers.
							
							
							
							
							
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								2464e62a1a
								
							
								
							
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								IO: Added ImGuiConfigFlags_NoMouse to force clear/disable mouse inputs in NewFrame().
							
							
							
							
							
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								72b7f48870
								
							
								
							
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								Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793db5 two weeks ago. (#787, #1495, #1202) + comments
							
							
							
							
							
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								18a243bef0
								
							
								
							
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								Columns: Fixed calling Columns() again with the same number of columns. (#125)
							
							
							
							
							
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								72899318e6
								
							
								
							
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								Viewport, Platform, Examples: Added support for transparent window via PlatformIO Platform_SetWindowAlpha (#1542) + fixes for GLFW 3.3
							
							
							
							
							
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								84c6ea0cee
								
							
								
							
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								Viewport: Comments about honoring ImGuiViewportFlags_NoInputs and MouseHoveredViewport. (#1542)
							
							
							
							
							
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								c23b5463c7
								
							
								
							
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								Viewport: Moving a window accross viewports tries to preserve the dragging pivot (that is assuming that the window will be evenly scaled by DPI, aka Style is scaled). (#1542)
							
							
							
							
							
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								9d8bc79025
								
							
								
							
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								Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. (#1542)
							
							
							
							
							
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								5f4001a811
								
							
								
							
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								Contribution guidelines
							
							
							
							
							
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								0cad274b87
								
							
								
							
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								Merge branch 'master' into viewport
							
							
							
							
							
							
							
							# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.h
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
#	imgui.cpp 
							
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								fc30462f18
								
							
								
							
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								Hide new windows for one frame until they calculate their size. Also fixes SetNextWindowPos() given a non-zero pivot. (#1694)
							
							
							
							
							
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								5aa3f99b4c
								
							
								
							
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								Internal: using more consistent comparaison with HiddenFrames to not imply it could be -1. Tweaked comments.
							
							
							
							
							
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								4649967112
								
							
								
							
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								Added extra comments and assertions to avoid user combining ImGuiCond flags. (#1694)
							
							
							
							
							
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								cd1e6e384f
								
							
								
							
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								Tooltip windows uses PopupBorderSize (#1697) + commented out debug stuff.
							
							
							
							
							
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								Francisco Demartino
							
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								2fa113c895
								
							
								
							
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								README.md: add link to Gallery Part 6
							
							
							
							
							
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								1e116e6c17
								
							
								
							
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								Removed need for -Wnocast-qual on modern Clang/Xcode as a token of good behavior. Unfortunately the old stb_ decompress code is a little const clunky.  + warning fix in stb_textedit which is already in master afaik.
							
							
							
							
							
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								84fbc49403
								
							
								
							
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								BeginChild: named child don't include the full id inside their name (#1698)
							
							
							
							
							
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								78610a54d2
								
							
								
							
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								Fixed Clang zealous cast-call warning (on par with GCC) which decided to warn against explicit C-style casts now.
							
							
							
							
							
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								77e234d9df
								
							
								
							
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								Comments
							
							
							
							
							
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								c461401b21
								
							
								
							
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								Comments, FAQ
							
							
							
							
							
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								664ab85f76
								
							
								
							
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								Examples: Tweak comments. (#1704, #1708).
							
							
							
							
							
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								ca39070ca0
								
							
								
							
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								Examples: Win32: Fixes for MingW which doesn't support a 2007 define? I have no idea why people still use MingW (#1704, #1463)
							
							
							
							
							
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								cc96477b1c
								
							
								
							
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								Comments (#1695)
							
							
							
							
							
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								cd602b8832
								
							
								
							
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								Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).
							
							
							
							
							
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								ac8931b2e9
								
							
								
							
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								Viewport: Moved OverlayDrawList to be a per-viewport instead of being global + fix overlay clipping glitch during viewport creation frame + support for software mouse cursor stradding over multiple viewport. The overlay draw list move is rather important as draw lists are not shared among viewports anymore and we can do a swap of their data without copying it. (#1542)
							
							
							
							
							
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								4f112f898e
								
							
								
							
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								Viewport: Avoid modifying MousePos in UpdateWindowViewport just for the sake of docking test, sheering MousePos during the frame is problematic + minor renaming. (#1542)
							
							
							
							
							
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								b69dc45f6e
								
							
								
							
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								Internals: Removed ImGuiDataType_Float2.
							
							
							
							
							
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								c19b27813d
								
							
								
							
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								Added InputDouble() function. We use a format string instead of a decimal_precision parameter to also for "%e" and variants. (#1011) May transition the other InputXXX function to use format strings as well.
							
							
							
							
							
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								c796960ff9
								
							
								
							
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								InputFloat: Scientific input. InputText: Added ImGuiInputTextFlags_CharsScientific to add 'e' 'E' to list of characters that can be input. (later useful for #1011)
							
							
							
							
							
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								21ac470a8a
								
							
								
							
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								Nav: Fixed a crash with IMGUI_DEBUG_NAV_SCORING enabled + added info to Metrics.
							
							
							
							
							
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								e5ba982be0
								
							
								
							
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								Nav: Fixed a crash with IMGUI_DEBUG_NAV_SCORING enabled + added info to Metrics.
							
							
							
							
							
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								200754b013
								
							
								
							
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								Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. (#1202) [@PhilCK]
							
							
							
							
							
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								94116f1143
								
							
								
							
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								Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. (#1202) [@PhilCK]
							
							
							
							
							
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								42ad3c1dd3
								
							
								
							
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								Examples: OpenGL2: Added multi-viewport support in the OpenGL2 back-end. (#1542) + Metrics: Fix undisplayed flag.
							
							
							
							
							
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								172570acae
								
							
								
							
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								Merge branch 'master' into viewport
							
							
							
							
							
							
							
							# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
#	imgui.h 
							
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								75c3793db5
								
							
								
							
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								IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
							
							
							
							
							
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								dcf7c3d188
								
							
								
							
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								Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
							
							
							
							
							
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								170f44e6f0
								
							
								
							
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								IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
							
							
							
							
							
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