Vincent Hamm
cc4d76cc23
Implement SDL/dx11 sample
ago%!(EXTRA string=6 years)
omar
6789ea3482
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. ( #2509 , #2484 ).
ago%!(EXTRA string=6 years)
omar
35d648341b
Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. ( #2187 )
ago%!(EXTRA string=7 years)
Michał Janiszewski
2e6e1bec58
Examples: Add missing include guards ( #2166 )
ago%!(EXTRA string=7 years)
omar
7c3b9172ad
Examples: Referring to missing gamepad support in back-end that are missing it.
ago%!(EXTRA string=7 years)
omar
1afd29d382
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
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omar
7b2662d245
Examples: Comments, bits of documentation
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omar
c4e34aaace
Examples: Comments to clarify how the keyboard data is indexed.
ago%!(EXTRA string=7 years)
omar
cac4c3f9b8
Examples: The functions in imgui_impl_xxx.cpp are prefixed with IMGUI_IMPL_API (which defaults to IMGUI_API) to facilitate some uses. ( #1888 ) + Comments in imgui.h
ago%!(EXTRA string=7 years)
omar
7acb46bec5
Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible ( #1027 ). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag.
ago%!(EXTRA string=7 years)
omar
5a13e4dcde
Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp ( #1870 ) + changelog bits
ago%!(EXTRA string=7 years)
omar
85f9694bd4
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). ( #1870 )
...
Read examples/README.txt for some details.
ImDrawData: Added DisplayPos, DisplaySize fields honored by all backends (not strictly necessary to honor just now, but doing it to be ahead)
ago%!(EXTRA string=7 years)
omar
7ddc22b326
Viewports, DPI: Renamed config flags. ( #1542 )
ago%!(EXTRA string=7 years)
omar
2fecd332fc
Viewport, Platform: Added void* to render/swap buffer functions. Comments. ( #1542 , #1042 )
ago%!(EXTRA string=7 years)
omar
cb601d79e8
Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) ( #1542 )
...
ImGui_ImplSDL2_Init() now takes a SDL GL context.
ago%!(EXTRA string=7 years)
omar
f7ef10e547
Examples: Titles/comments in headers
ago%!(EXTRA string=7 years)
omar
ef521d1e0b
Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
ago%!(EXTRA string=7 years)
omar
63332d152a
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..( #1599 )
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Examples: Updated examples.
ago%!(EXTRA string=7 years)
omar
3171f90a1a
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. ( #787 )
ago%!(EXTRA string=7 years)
omar
4b49f03a40
Examples: SDL+GL3: Added Navigation keyboard mapping. ( #787 )
ago%!(EXTRA string=7 years)
omar
73d493c780
Examples: Organized header files to make available features more visible.
ago%!(EXTRA string=7 years)
omar
36f00811b9
Examples: Comments to guide people unfamiliar with the librairies used.
ago%!(EXTRA string=8 years)
ocornut
fdc4299c6c
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
ago%!(EXTRA string=9 years)
ocornut
04396ed7a9
FAQ and comments about the use of ImTextureID ( #562 , #561 , #521 , #510 , #497 , #475 ...)
ago%!(EXTRA string=9 years)
ocornut
94ec3d534e
Examples: Header comments.
ago%!(EXTRA string=10 years)
ocornut
ab7e91b65e
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example ( #356 )
ago%!(EXTRA string=10 years)
ocornut
9d0caa2e66
Examples: SDL+OpenGL3: Using glew like existing example + renaming ( #356 )
ago%!(EXTRA string=10 years)