Elie Michel
							
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								8be48a44f7
								
									
								
							
								
							
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								Backends: WebGPU: Avoid using -1u literal (#7436)
							
							
							
							
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								Robert Edmonds
							
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								da29b776ee
								
									
								
							
								
							
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								Backends: SDL3: Fix leak of SDL_GetGamepads() return value (#7381)
							
							
							
							
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								John Melas
							
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								b19a4c5f2b
								
									
								
							
								
							
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								Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). (#7320)
							
							
							
							
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								Shawn Hatori
							
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								f80e65a406
								
							
								
							
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								Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308)
							
							
							
							
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								ocornut
							
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								829f45df99
								
							
								
							
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								Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
							
							
							
							
							
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								ocornut
							
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								891b81fc5d
								
							
								
							
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								Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890)
							
							
							
							
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								ocornut
							
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								262e30e300
								
							
								
							
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								Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
							
							
							
							
							
							
							
							Code is simpler this way. 
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								ocornut
							
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								d15e4100b8
								
							
								
							
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								Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890)
							
							
							
							
							
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								ocornut
							
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								f966da1f8f
								
							
								
							
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								Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890)
							
							
							
							
							
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								ocornut
							
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								bf1c96d4fa
								
							
								
							
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								Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added  ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890)
							
							
							
							
							
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								ocornut
							
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								fd8d6dc5d1
								
							
								
							
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								Backends: SDL2,SDL3: tidying up.
							
							
							
							
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								ocornut
							
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								e0ba0d0433
								
							
								
							
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								Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931. (#7166)
							
							
							
							
							
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								ocornut
							
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								11d73f03ee
								
							
								
							
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								Backends: Vulkan: Fix/amend 8901931
							
							
							
							
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								Shawn Hatori
							
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								89019319dd
								
							
								
							
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								Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037)
							
							
							
							
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								璀境石
							
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								1d6f0cea0e
								
							
								
							
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								Backends: DX9: use RGBA texture to avoid conversion if supported
							
							
							
							
							
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								ocornut
							
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								2af01baffd
								
							
								
							
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								Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
							
							
							
							
							
							
							
							https://github.com/libsdl-org/SDL/issues/9029 
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								Bruce Mitchener
							
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								f50ddc431e
								
									
								
							
								
							
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								Fixed some typos. (#7282)
							
							
							
							
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								ocornut
							
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								1509842107
								
							
								
							
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								Backends: OpenGL3: Shallow tweak of compile-time extensions detection.
							
							
							
							
							
							
							
							Detect polygon mode using same method as others (not define/symbol).
IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS -> IMGUI_IMPL_OPENGL_HAS_EXTENSIONS 
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								Clément Gallet
							
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								1ce41f6218
								
							
								
							
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								Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253)
							
							
							
							
							
							
							
							Amended with (bd->GlVersion >= 210) checks. 
							
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								rajveermalviya
							
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								9266c0d2d1
								
							
								
							
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								Backends: WebGPU: Avoid leaking pipeline layout. (#7245)
							
							
							
							
							
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								ocornut
							
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								5fc0a361b2
								
							
								
							
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								Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240)
							
							
							
							
							
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								ocornut
							
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								831d42c1ab
								
							
								
							
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								Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. (#7240)
							
							
							
							
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								Frank McCoy
							
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								15908502ed
								
							
								
							
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								Backends: Vulkan: Define NOMINMAX when VK_USE_PLATFORM_WIN32_KHR is defined. (#7250)
							
							
							
							
							
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								ocornut
							
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								5ddfbb80d8
								
							
								
							
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								Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
							
							
							
							
							
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								ocornut
							
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								03417cc77d
								
							
								
							
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								Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn update stopped setting default values. (#7232)
							
							
							
							
							
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								ocornut
							
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								6228c2e1ec
								
							
								
							
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								Backends: Vulkan: moved ImGui_ImplVulkanH_DestroyFrameRenderBuffers/ImGui_ImplVulkanH_DestroyWindowRenderBuffers as they are always used in a state where backend data is available.
							
							
							
							
							
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								ocornut
							
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								70bb6d1e79
								
							
								
							
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								Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957)
							
							
							
							
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								Tristan Gouge
							
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								82df7c8bf4
								
							
								
							
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								Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238)
							
							
							
							
							
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								ocornut
							
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								a3eea8a75a
								
							
								
							
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								Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983)
							
							
							
							
							
							
							
							Amend 0f50b52da 
							
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								ocornut
							
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								6f10cef2a1
								
							
								
							
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								Backends: Vulkan: moved structure declarations.
							
							
							
							
							
							
							
							This is mostly to facilitate maintainance of #6616. 
							
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								ocornut
							
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								0ea99132c8
								
							
								
							
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								Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
							
							
							
							
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								Tristan Gouge
							
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								4778560e66
								
							
								
							
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								Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. (#7189, #4238)
							
							
							
							
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								Axel Paris
							
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								e8dd47effa
								
							
								
							
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								Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend (#7191)
							
							
							
							
							
							
							
							Amend 2b0bd40b9 
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								kida22
							
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								240ab5890b
								
							
								
							
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								Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174)
							
							
							
							
							
							
							
							Similar to #6785, #6782, #5725, #5961 for for GLFW backend. 
							
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								ocornut
							
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								33d426842d
								
							
								
							
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								Backends: Vulkan: ImGui_ImplVulkan_CreateFontsTexture() calls vkQueueWaitIdle() instead of vkDeviceWaitIdle(). (#7148, #6943, #6715, #6327, #3743, #4618)
							
							
							
							
							
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								ocornut
							
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								3cb805489b
								
							
								
							
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								Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
							
							
							
							
							
							
							
							Amend 22a7d24 
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								Pello Rao
							
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								22a7d241ff
								
							
								
							
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								Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751)
							
							
							
							
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								ocornut
							
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								8764a1b7c4
								
							
								
							
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								Backends: Vulkan: free FontCommandBuffer explicitely (not actually required in normal code path, unless ImGui_ImplVulkan_DestroyDeviceObjects is declared directly). (#7104)
							
							
							
							
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								Anılcan Gülkaya
							
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								9a2985611c
								
									
								
							
								
							
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								Backend: Android: Remove Redundant Check (#7093)
							
							
							
							
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								ocornut
							
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								b4b864e40a
								
							
								
							
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								Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
							
							
							
							
							
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								ocornut
							
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								c6ec69c7c1
								
							
								
							
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								Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537)
							
							
							
							
							
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								ocornut
							
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								888834c636
								
							
								
							
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								Backends: Android: Fixed build breaking typo. (#7060)
							
							
							
							
							
							
							
							Amend 86891b0. My bad for not testing this. 
							
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								ocornut
							
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								86891b0986
								
							
								
							
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								Backends: Android: ImGui_ImplAndroid_HandleInputEvent() takes a const AInputEvent* (#7060)
							
							
							
							
							
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								ocornut
							
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								3733b5064e
								
							
								
							
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								Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000)
							
							
							
							
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								codefrog2002
							
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								c5c1c4134b
								
									
								
							
								
							
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								Backends: OpenGL3: imgui_impl_opengl3_loader.h: change #define ARRAY_SIZE to GL3W_ARRAY_SIZE to avoid external conflicts (#7017, #7018)
							
							
							
							
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								ocornut
							
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								add915bdc4
								
							
								
							
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								Backends: SDL3: Updates for recent API changes. (#7000)
							
							
							
							
							
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								ocornut
							
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								44dbad64d7
								
							
								
							
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								Backends: Vulkan: Fixes for VK_NO_PROTOTYPES.
							
							
							
							
							
							
							
							Amend for 6e7b43b,79a9e2f 
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								ocornut
							
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								79a9e2fdfb
								
							
								
							
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								Backends: Vulkan: (Breaking) full font upload is performed by ImGui_ImplVulkan_CreateFontsTexture(), no need for user code to create or provide a command-buffer. Removed ImGui_ImplVulkan_DestroyFontUploadObjects(). (#6943, #6715, #6327, #3743, #4618)
							
							
							
							
							
							
							
							See changes in example_glfw_vulkan/main.cpp and example_sdl2_vulkan/main.cpp for reference. 
							
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								ocornut
							
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								6e7b43b6c7
								
							
								
							
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								Backends: Vulkan: Added ImGui_ImplVulkan_DestroyFontsTexture(), made ImGui_ImplVulkan_CreateFontsTexture() destroy previous one. (#6943, #6715, #6327, #3743, #4618)
							
							
							
							
							
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							ago%!(EXTRA string=2 years) | 
						
					
				
					
						
							
							
								 
								ocornut
							
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								ab522dd18c
								
							
								
							
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								Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
							
							
							
							
							
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							ago%!(EXTRA string=2 years) |