daniel-murray
							
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								83d97d4a9b
								
							
								
							
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								Fix typos KeyDown => KeysDown
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								omar
							
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								7ddc22b326
								
							
								
							
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								Viewports, DPI: Renamed config flags. (#1542)
							
							
							
							
							
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								omar
							
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								0d5042f0f3
								
							
								
							
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								Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. (#1542)
							
							
							
							
							
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								omar
							
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								72b7f48870
								
							
								
							
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								Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793db5 two weeks ago. (#787, #1495, #1202) + comments
							
							
							
							
							
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								9d8bc79025
								
							
								
							
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								Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. (#1542)
							
							
							
							
							
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								cd602b8832
								
							
								
							
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								Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								omar
							
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								75c3793db5
								
							
								
							
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								IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								omar
							
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								74b7dce394
								
							
								
							
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								Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								omar
							
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								2fecd332fc
								
							
								
							
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								Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								omar
							
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								46b61427e1
								
							
								
							
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								Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								omar
							
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								2e1ac0f683
								
							
								
							
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								Viewport, Platform: SDL: Makes the CreateViewport function restore current GL context so in theory it is free from side-effect. That said, it seems like there is a bug in SDL because our CreateViewport (currently in Render(), not for long) have affect a jerky side-effect if SDL_GL_MakeCurrent() is called before Render(). (#1542)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								omar
							
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								4d46383100
								
							
								
							
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								Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now).  (#1542)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								omar
							
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								9dcc07422e
								
							
								
							
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								Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								19b92751b9
								
							
								
							
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								Examples: Updated Makefile and batch files to work with new examples. Using lowercase "gl.h" as it seems this is what Linux wants.
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								a2ed3ee2cf
								
							
								
							
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								Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
							
							
							
							
							
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								omar
							
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								69e700f869
								
							
								
							
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								Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								omar
							
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								e9fa17e1bf
								
							
								
							
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								Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								omar
							
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								b37ef20c5c
								
							
								
							
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								Makefile: updated sdl_opengl3_example with all changes from #885.
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								d98a5d54aa
								
							
								
							
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								Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								8074d56bdd
								
							
								
							
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								Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								omar
							
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								2c9f45bbe7
								
							
								
							
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								Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								omar
							
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								cb601d79e8
								
							
								
							
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								Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
							
							
							
							
							
							
							
							ImGui_ImplSDL2_Init() now takes a SDL GL context. 
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								d7f97922b8
								
							
								
							
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								Examples: Fix d749d49903  missing the deletion code. (#1217)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								d749d49903
								
							
								
							
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								Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								9b9d9321cf
								
							
								
							
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								Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								47d1360124
								
							
								
							
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								Examples: Using SDL2_DIR instead of SDL_DIR (more standard).
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								9c20a40b36
								
							
								
							
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								Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								daddd09cd5
								
							
								
							
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								Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
							
							
							
							
							
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								ef521d1e0b
								
							
								
							
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								Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
							
							
							
							
							
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								31158e575f
								
							
								
							
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								Examples: SDL: Fixed minor warning.
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								00b24f27c2
								
							
								
							
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								Examples: SDL: Added .vcproj files.
							
							
							
							
							
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								03a44acf6f
								
							
								
							
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								Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
							
							
							
							
							
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								7c75835200
								
							
								
							
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								Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								Oliver Faircliff
							
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								ffb6e89f30
								
							
								
							
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								Use SDL system cursors in SDL examples. (#1626)
							
							
							
							
							
							
							
							(Squashed 4 commits) 
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								omar
							
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								63332d152a
								
							
								
							
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								Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
							
							
							
							
							
							
							
							Examples: Updated examples. 
							
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								0cefd40888
								
							
								
							
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								Examples: Added Changelog to make updates easier.
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								41ecebff5a
								
							
								
							
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								Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
							
							
							
							
							
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								3171f90a1a
								
							
								
							
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								Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								057807f4a7
								
							
								
							
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								Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								4b49f03a40
								
							
								
							
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								Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
							
							
							
							
							
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								fcf1c9d151
								
							
								
							
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								Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
							
							
							
							
							
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								60fb7d31fd
								
							
								
							
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								Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
							
							
							
							
							
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								73d493c780
								
							
								
							
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								Examples: Organized header files to make available features more visible.
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								cd3dd886de
								
							
								
							
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								Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569)
							
							
							
							
							
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								cca9c3e3da
								
							
								
							
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								Examples: Using Dark theme by default. (#707). Tweaked demo code.
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								6a25a8720a
								
							
								
							
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								Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								91d77be36e
								
							
								
							
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								Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								Omar Cornut
							
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								3cdd2096ec
								
							
								
							
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								Examples: Use Clang in old Makefile.
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								ddff378daf
								
							
								
							
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								Examples: Synced Makefile comments. Added build/ folder into git ignore list/
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								d3e826c247
								
							
								
							
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								Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) |