ocornut
1abb02fb67
Viewports: Fix for UWP on IME code moved back-end side ( #2895 , #2892 ) + Docking: Comments.
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ocornut
b016f1ad70
Examples: SDL+DX11: Fixed resizing main window. Amend ( #3057 )
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joeslay
a0f01d2290
Improve resizing in dx11 example ( #3057 )
...
Make the dx11 example implementation resize the window in a sane way, i.e. not the stretching/scaling the initial render to fit the new window size (current behaviour).
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ocornut
a5041c8820
Focus: Child inherit focus scope from parent (amend 2ebe08be
).
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ocornut
9a46a19e99
Internals: Rename ImGuiSelectableFlags_PressedOnXXX to ImGuiSelectableFlags_SelectOnXXX, ImGuiButtonFlags_NoHoveredOnNav to ImGuiButtonFlags_NoHoveredOnFocus.
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ocornut
4a10af2bda
Unicode, Windows: Remove stringapiset.h include (breaks vs2010 and seems unnecessary?). ( #2541 , #2815 )
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ocornut
e137db2df7
CI: Enable error on warnings for the extra warnings builds as an experiment. FAQ tweaks
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ocornut
aef057e975
Internals: Added GetInputTextState() + comments.
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ocornut
2dcf8df9f4
Internals: Shuffled some of the windows-specific includes to avoid duplication. Might have undesirable side-effects on some compilers, please report!
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ocornut
de37a0bfab
Internals: fix potential warning. Comments around include sections. Moved a few bits.
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ocornut
1b5b87a40e
Internals: Added #define NOMINMAX before windows.h include for single-compile-unit builds.
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ocornut
fbaf65b8f6
Revert "Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy ( #1542 )"
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This reverts commit f2c7f3b200
.
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ocornut
f2c7f3b200
Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy ( #1542 )
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ocornut
1b579a110d
Viewports: Lots of comments about setting up multi-viewports. ( #1542 )
ago%!(EXTRA string=5 years)
Rokas Kupstys
7e00cde8a9
Disable false-positive warning that papeared in pvs-studio v7.06.37052.34.
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ocornut
1ecc1db226
Fix GCC warning
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ocornut
a7ace918fe
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_win32.cpp
# imgui.cpp
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ocornut
0850b46c88
ImDrawList: Internals: Added IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER setting.
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ocornut
b029182a73
Merge branch 'features/unicode'
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omar
897704cb49
Menus: Tweak for first-level menu windows to be positioned regardless of MenuBarHeight() which is not stored in window, allowing undocumented modification of the menu bar height).
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ocornut
a41332453e
Unicode: Changelog, comments, minimum CI integration. ( #2541 , #2538 , #2815 )
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omar
0283a6e566
ImFont: Demo, Store Used4kPagesMap[] map in ImFont to facilitate iteration on all codepoints with a large value of IM_UNICODE_CODEPOINT_MAX. ( #2815 )
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Demo uses IsGlyphRangeUnused()
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Sam Hocevar
c8ea0a017d
Unicode: UTF32 support improvements ( #2541 , #2538 , #2815 )
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- Make ImWchar32 unsigned.
- Fix Win32 version of ImFileOpen by including windows.h sooner.
- Make ImGuiIO::AddInputCharacterUTF16() more robust by disallowing illegal
surrogate pairs.
- Allow pushing higher plane codepoints through ImGuiIO::AddInputCharacter().
- Minor cleaning up in the high-plane Unicode support.
- Fix Clang -Wunreachable-code warning
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Cloud Wu
6d59653e82
Unicode: full Unicode Support (6 squashed commits) ( #2541 , #2538 )
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fix build for WideCharToMultiByte
[3181ff1e] Full Unicode Support
[6c9e73ac] Fix ImTextCountUtf8BytesFromChar and ImTextCharToUtf8, these APIs assume the input is an unicode code point, not UTF-16
[ba85665b] Add AddInputCharacterUTF16 for windows backend to handle WM_CHAR
[fafdcaf0] Use Windows API to convert UTF-16 for ImFileOpen
[dc7d5925] Use windows API to convert UTF-16 for clipboard
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ocornut
91ac93f9a6
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
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ocornut
8c683de33f
Internals: Refactor: Moved get height and contents regions functions, to Layout section. IF YOU GREAT CONFLICTS WHILE MERGING (NOT REBASING) THOSE 6 PREV COMMITS, TRY MERGING THEM INDIVIDUALLY 1 by 1 or 2 by 2 etc.
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ocornut
05c3e0b898
Merge commit 'caca55c642d16cf1c2649831c5d06b1f26146d12' into docking
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# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
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ocornut
602df11f19
Internals: Refactor: Moved item width/size functions to Layout section.
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ocornut
6c1810e503
Internals: Refactor: Moved cursor position functions to Layout section.
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ocornut
3ce26f65d4
Internals: Refactor: Moved ItemAdd(), ItemSize(), BeginGroup(), EndGroup(), SameLine(), Indent(), Unindent() to Layout section.
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ocornut
caca55c642
Internals: Refactor: Moved code into a Styling section and some code into the Error Handling section.
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ocornut
2679bee28d
Internals: Refactor: Moved code out of NewFrame() into UpdateTabFocus() and UpdateSettings()
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omar
095dc996b0
Disable deprecated-enum-enum-conversion ( #3040 , #2983 )
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omar
628614c6ea
Demo: Remove unnecessary code added by 24bd33ac
.
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ocornut
24bd33ace8
Menus: Some renaming, comments, add to demo. Amend 0342a3c
. ( #1207 )
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Rokas Kupstys
0342a3c548
Menus: Implement BeginMenu() appending to existing menu when executed with same ID multiple times. ( #1207 )
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omar
103c5edaaa
Internals: debug log macros.
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ocornut
75de34e281
Viewports, Docking: Added per-viewport work area system for e.g. menu-bars. Fixed DocksapceOverViewport() and demo code (overlay etc) ( #3035 , #2889 , #2474 , #1542 , #2109 )
...
Clarified that BeginMenuMainBar() had an incorrect knowledge of its height (which was previously harmless).
Designed to easily allow for status bars although we don't have/use them yet, but custom code could use them.
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ocornut
f032ad6b1f
Viewports: Renamed GetRect() to GetMainRect() in prevision for work rect. Comments
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ocornut
898e91f20d
Internals: Added TempInputText() to facilitate creation of custom widgets, renamed TempInputTextScalar() to TempInputScalar() etc. ( #2718 )
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+ Minor imgui.h/todo comments
ago%!(EXTRA string=5 years)
ocornut
871727dd2f
Viewports: Software mouse cursor is also scaled by current DpiScale. (amend #939 )
ago%!(EXTRA string=5 years)
Rokas Kupstys
3ff13edad9
Viewports: Improve menu positioning in multi-monitor setups.
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This change uses mouse position for initial positioning of popup menus. It ensures that menu appears in expected location on monitor mouse is currently hovering. This change fixes incorrect menu positioning (permanent or on the first frame) when menu item spans multiple monitors.
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ocornut
e547f898a9
Demo: Added color gradient in demo to identify srgb/linear issues better. Tweaks.
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ocornut
0345324646
Backends: SDL: Fixed mapping for ImGuiKey_KeyPadEnter. ( #3031 ) [ @Davido71 ]
ago%!(EXTRA string=5 years)
ocornut
7d80a8f4f5
Backends: Fix ImGui_ImplSDL2_InitForMetal() in docking branch.
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ocornut
3c80d57dc7
Viewports, Window: Avoid manually clipping resize grips and borders, which messes up with automation ability to locate the items. Also simpler and more standard.
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Amend d8f9f6ba2a
and 377f730054
.
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ocornut
02a6c06080
Window: Fixed a bug with child window inheriting ItemFlags from their parent when the child window also manipulate the ItemFlags stack. ( #3024 ) [ @Stanbroek ]
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Amend f843facba4
and 8828889d5e
ago%!(EXTRA string=5 years)
Omar
ea3fc76038
BeginMenu: Fixed a bug where SetNextWindowXXX data before a BeginMenu() would not be cleared when the menu is not open. ( #3030 )
ago%!(EXTRA string=5 years)
Omar
bb1e6f8af6
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
ago%!(EXTRA string=5 years)
Omar
8836975dcf
Drag and Drop, Nav: Disabling navigation arrow keys when drag and drop is active. ( #3025 )
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