011d475532 
								
							
								 
							
						 
						
							
							
								
								TreeNode: The collapsing arrow accepts click even if modifier keys are being held, facilitating interactions with multi-select patterns. ( #2886 ,  #1896 ,  #1861 )  
							
							
 
							
						 
						
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								037126ee0e 
								
							
								 
							
						 
						
							
							
								
								TreeNode: Reworded code for ImGuiTreeNodeFlags_OpenOnArrow (follow up to  f79b2d6c) to make it lightweight. Should be a no-op from user's point of view. Will facilitate using the arrow hovering information in the hot path. ( #2886 )  
							
							
 
							
						 
						
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								d003674f2c 
								
							
								 
							
						 
						
							
							
								
								Internals: Added ImChunkStream, used by window settings. (more generic followup to  4c13807, the class will be used more extensively by Tables)  
							
							
 
							
						 
						
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								a337e219b6 
								
							
								 
							
						 
						
							
							
								
								Internals: ImPool: Renaming.  
							
							
 
							
						 
						
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								28f1d60de1 
								
							
								 
							
						 
						
							
							
								
								Internals: Renaming + added ImStrSkipBlank() from docking branch.  
							
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							(cherry picked from commit a573943fa0ce323ffb4080e57f5e8fe1bc777c36) 
							
						 
						
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								09b2310237 
								
							
								 
							
						 
						
							
							
								
								Internals: Added index of helpers and shuffled a few things.  
							
							
 
							
						 
						
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								4c13807b7d 
								
							
								 
							
						 
						
							
							
								
								Misc: Optimized storage of window settings data (reducing allocation count).  
							
							
 
							
						 
						
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								3929255b77 
								
							
								 
							
						 
						
							
							
								
								Examples: Emscripten: Removed BINARYEN_TRAP_MODE=clamp from Makefile which was removed in Emscripten 1.39.0 but required prior to 1.39.0, making life easier for absolutely no-one. ( #2877 ,  #2878 ) [ @podsvirov ]  
							
							
 
							
						 
						
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								916487a653 
								
							
								 
							
						 
						
							
							
								
								example_emscripten: skip outdated compiler option  
							
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							For more info see: https://github.com/ocornut/imgui/issues/2877  
							
						 
						
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								bff2d5d5e2 
								
									
								
							
								 
							
						 
						
							
							
								
								Update README.md  
							
							
 
							
						 
						
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								c9182424a8 
								
							
								 
							
						 
						
							
							
								
								Normalize all the line endings.  
							
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							(cherry picked from commit f1772d44be09fd78bf5f1ebda44b39b96180d319) 
							
						 
						
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								c9ffa62e1f 
								
							
								 
							
						 
						
							
							
								
								Add .gitattributes with rules for line endings of files.  
							
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							(cherry picked from commit f2a2be72b341f55c44a035b1257177d83489ea5c) 
							
						 
						
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								bcd752cfcc 
								
							
								 
							
						 
						
							
							
								
								CI: Fix emscripten builds after portable SDK archive became unavailable.  
							
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							(cherry picked from commit 14b18697e653de80f75af18113033b2086846194) 
							
						 
						
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								792a8631aa 
								
							
								 
							
						 
						
							
							
								
								Metrics: Expose basic details of each window key/value state storage.  
							
							
 
							
						 
						
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								8fee5a4349 
								
							
								 
							
						 
						
							
							
								
								Internals: Renaming for consistency.  
							
							
 
							
						 
						
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								5006639526 
								
							
								 
							
						 
						
							
							
								
								CI: Add scheduled builds and limit some examples to build only on schedule in order to decrease time of builds performed on each push.  
							
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							(cherry picked from commit 6c0e1baca29b853586dadf75eb32ef75e2725f10) 
							
						 
						
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								5ebd4e4c6e 
								
							
								 
							
						 
						
							
							
								
								CI: Install SDL SDK in windows workers and add SDL examples to the build.  
							
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							CI: Add Vulkan GLFW and SDL builds to windows build job. 
							
						 
						
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								a4420be1a2 
								
							
								 
							
						 
						
							
							
								
								CI: Split builds of examples into separate jobs.  
							
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							(cherry picked from commit ee73b1b5a47f176ab123239aa3cbcc2cdf284383) 
							
						 
						
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								9f979c33f4 
								
							
								 
							
						 
						
							
							
								
								CI: Fix builds failing because of missing v140 toolset and SDK on dx12 sample.  
							
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							(cherry picked from commit 8d91a77e9b42eac7a6d7d28c8563ccc468842e8b) 
							
						 
						
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								d62a413476 
								
							
								 
							
						 
						
							
							
								
								Misc: Windows: Do not use _wfopen() if IMGUI_DISABLE_WIN32_FUNCTIONS is defined. ( #2815 )  
							
							
 
							
						 
						
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								6bf5aed325 
								
							
								 
							
						 
						
							
							
								
								Declaration and assignment can be joined, Member function may be 'const'. ( #2875 )  
							
							
 
							
						 
						
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								c863c1f6a1 
								
							
								 
							
						 
						
							
							
								
								Clean up number rounding. Now it is more obvious what code is doing. ( #2862 )  
							
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							Add IM_ROUND() macro
Replace IM_FLOOR(n + 0.5f) and ImFloor(n + 0.5f) with IM_ROUND(n) 
							
						 
						
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								0b2d35f63f 
								
							
								 
							
						 
						
							
							
								
								Fix snprintf and vsnprintf definition inconsistencies.  
							
							
 
							
						 
						
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								4e56de757c 
								
							
								 
							
						 
						
							
							
								
								Doc: Promote Discord over Discourse. Obsoleting Discourse server.  
							
							
 
							
						 
						
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								f002a11898 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Fix building with pre-3.2 GL bindings which do not expose glDrawElementsBaseVertex(), using runtime GL version to decide if we set ImGuiBackendFlags_RendererHasVtxOffset. ( #2866 ,  #2852 ) [ @dpilawa ]  
							
							
 
							
						 
						
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								4d0c88e9e6 
								
							
								 
							
						 
						
							
							
								
								Backends: GL3: Fix compile for < 3.2 bindings where glDrawElementsBaseVertex is not available. ( #2866 ,  #2852 )  
							
							
 
							
						 
						
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								9b323a7ebf 
								
							
								 
							
						 
						
							
							
								
								SplitterBehavior: not using FrameRounding in render (was in first commit of the function, not sure why). ( #319 )  
							
							
 
							
						 
						
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								3c238ecae3 
								
							
								 
							
						 
						
							
							
								
								Move issue_template and pull_request_template to .github folder.  
							
							
 
							
						 
						
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								d5b5a81946 
								
							
								 
							
						 
						
							
							
								
								GitHub Actions CI script for Windows/Linux/MacOS/iOS/Emscripten builds.  
							
							
 
							
						 
						
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								24e9a6e92c 
								
							
								 
							
						 
						
							
							
								
								Remove .travis.yml due to switching to github actions.  
							
							
 
							
						 
						
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								ec0e953cca 
								
							
								 
							
						 
						
							
							
								
								Fixed a couple of subtle bounding box vertical positioning issues relating to text baseline alignment.  
							
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							The issue would generally manifest when laying out multiple items on a same line, with varying heights and text baseline offsets. (#2833 )
Some specific examples, e.g. a button with regular frame padding followed by another item with a multi-line label and no frame padding, such as: multi-line text, small button, tree node item, etc. The second item was correctly offset to match text baseline, and would interact/display correctly,but it wouldn't push the contents area boundary low enough.
Note: previously the second parameter to ItemSize() was 0.0f was default, now -1.0f to signify "no text baseline offset request". If you have code using ItemSize() with an hardcoded zero you may need to change it. (+1 squashed commits) 
							
						 
						
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								75d540d336 
								
							
								 
							
						 
						
							
							
								
								Example: Emscripten: Fix for compilation (filesystem module is required) ( #2734 )  
							
							
 
							
						 
						
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								be9f1e8f00 
								
							
								 
							
						 
						
							
							
								
								ColorPicker: Fixed SV triangle gradient to block (broken in 1.73). ( #2864 ,  #2711 ). [ @lewa-j ]  
							
							
 
							
						 
						
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								23c1ff4907 
								
							
								 
							
						 
						
							
							
								
								Removed redirecting functions/enums names that were marked obsolete in 1.52 (October 2017).  
							
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							- Begin() [old 5 args version]     -> use Begin() [3 args], use SetNextWindowSize() SetNextWindowBgAlpha() if needed
- IsRootWindowOrAnyChildHovered()  -> use IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows)
- AlignFirstTextHeightToWidgets()  -> use AlignTextToFramePadding();
- SetNextWindowPosCenter()         -> use SetNextWindowPos() with a pivot of (0.5f, 0.5f)
- ImFont::Glyph                    -> use ImFontGlyph
If you were still using the old names, read "API Breaking Changes" section of imgui.cpp to find out the new names or equivalent features, or see how they were implemented until 1.73. 
							
						 
						
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								048b73dfaa 
								
							
								 
							
						 
						
							
							
								
								Various comments + Doc: Examples readme. Moved main menu bar code below menu bar code.  
							
							
 
							
						 
						
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								7dbae8a198 
								
									
								
							
								 
							
						 
						
							
							
								
								Doc: Simplified Readme, removed FAQ index  
							
							
 
							
						 
						
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								6ffee0e75e 
								
							
								 
							
						 
						
							
							
								
								Backends: DX12: Added extra ID3D12DescriptorHeap parameter to ImGui_ImplDX12_Init() function. The value is unused in master branch but will be used by the multi-viewport features (docking branch). ( #2851 )  
							
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							+ Using SafeRelease() in master. 
							
						 
						
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								eedc8f993f 
								
							
								 
							
						 
						
							
							
								
								Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled.  
							
							
 
							
						 
						
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								4de32cc87e 
								
							
								 
							
						 
						
							
							
								
								Backends: GLFW: Restore previously installed user callbacks in ImplGlfw when ImGui shuts down ( #2836 )  
							
							
 
							
						 
						
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								714fe29d1a 
								
							
								 
							
						 
						
							
							
								
								Replace manual flooring with IM_FLOOR() macro. ( #2850 )  
							
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							Macro is used to ensure that flooring operation is always inlined even in debug builds. __forceinline does not force inlining in /Od builds with MSVC.
(cherry picked from commit bc165df6fd7969605bbc07b8a6d3d28f9109e8f3) 
							
						 
						
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								53278be61f 
								
							
								 
							
						 
						
							
							
								
								FAQ,  Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey.  
							
							
 
							
						 
						
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								9994f5bcbe 
								
							
								 
							
						 
						
							
							
								
								Fixed more FAQ links, oops.. ( #2848 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=6 years)  
				
					
						
							
							
								 
						
							
							
								3bbc27ebd9 
								
							
								 
							
						 
						
							
							
								
								Fixed more FAQ links. ( #2848 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=6 years)  
				
					
						
							
							
								 
						
							
							
								5fc427a49e 
								
							
								 
							
						 
						
							
							
								
								Improved and moved FAQ to docs/FAQ.md so it can be readable on the web. ( #2848 )  
							
							
 
							
						 
						
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								9d6b2b096b 
								
							
								 
							
						 
						
							
							
								
								Ignore directories created by JetBrains IDEs.  
							
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							(cherry picked from commit c470de572c2f63e7ba5eeb7d97bc1f4bc114b375) 
							
						 
						
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								6892b81578 
								
							
								 
							
						 
						
							
							
								
								Remove trailing spaces from bunch of files.  
							
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							(cherry picked from commit 50e0f8d4ddf4c426f62f346c8260a927f6b7c779) 
							
						 
						
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								c21fdabb43 
								
							
								 
							
						 
						
							
							
								
								Doc: Readme: moving contents to FAQ.  
							
							
 
							
						 
						
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								a41f0b2df4 
								
							
								 
							
						 
						
							
							
								
								Inputs: Fixed a miscalculation in the keyboard/mouse "typematic" repeat delay/rate calculation, used by keys and e.g. repeating mouse buttons as well as the GetKeyPressedAmount() function.  
							
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							IMPORTANT: Renamed internal CalcTypematicPressedRepeatAmount to CalcTypematicRepeatAmount and reordered the t1, t0 arguments to t0, t1 !!
If you were using a non-default value for io.KeyRepeatRate (previous default was 0.250), you can add +io.KeyRepeatDelay to it to compensate for the fix.  The function was triggering on: 0.0 and (delay+rate*N) where (N>=1). Fixed formula responds to (N>=0).
Effectively it made io.KeyRepeatRate behave like it was set to (io.KeyRepeatRate + io.KeyRepeatDelay).
Fixed the code and altered default io.KeyRepeatRate,Delay from 0.250,0.050 to 0.300,0.050 to compensate.
If you never altered io.KeyRepeatRate nor used GetKeyPressedAmount() this won't affect you. 
							
						 
						
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								c7bdec7e18 
								
							
								 
							
						 
						
							
							
								
								InputText, Nav: Fixed Left!Right keys broken when activating Keyboard Navigation. ( #787 ) Amend  892dfb1 
							
							
 
							
						 
						
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								67e4cd5cc6 
								
							
								 
							
						 
						
							
							
								
								Comments, some logging for NavInitRequest debugging Moved OpenPopupOnItemClick() next to BeginPopupContextItem()  
							
							
 
							
						 
						
							ago%!(EXTRA string=6 years)