omar
							
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								Examples: DX12: Fixed compilation of imgui_impl_dx12.cpp in viewport branch. Multi-viewport is still not functional.
							
							
							
							
							
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								Viewport: Comment to suggest making WindowBg opaque when viewports are enabled.
							
							
							
							
							
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								Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
							
							
							
							
							
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								Viewport: Added support for minimized window which caused problem when ImGuiBackendFlags_HasMouseHoveredViewport was not supported. (#1542) + todo
							
							
							
							
							
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								Viewport: Avoid unnecessary reapplying platform pos/size every frame. (#2205) + Fix GLFW ImGui_ImplGlfw_CreateWindow() from not applying position immediately. Clear LastNameHash properly (bug already fixed in Docking branch)
							
							
							
							
							
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								Examples: SDL2+Vulkan: Fixed application shutdown which could deadlock on Linux + Xorg. (#2181)
							
							
							
							
							
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								Examples: OpenGL3: More explicit testing for == GL_UPPER_LEFT in case glGetIntegerv(GL_CLIP_ORIGIN is not honored properly. (#2186, #2195) Fix f52f0a5277
							
							
							
							
							
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								Examples: OpenGL3: Added support for GL 4.5's glClipControl(GL_UPPER_LEFT). (#2186)
							
							
							
							
							
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								772354377b
								
							
								
							
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								Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759)
							
							
							
							
							
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								Examples: Misc comments mainly related to GLFW callbacks. (#1759)
							
							
							
							
							
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								Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178)
							
							
							
							
							
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								Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
							
							
							
							
							
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								797f2044cd
								
							
								
							
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								Viewport: Fixed SDL+OpenGL2 example to work with multi-viewports. (#2175)
							
							
							
							
							
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								Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
							
							
							
							
							
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								Examples: Win32: Handle UTf-8 in platform window title setting. (#2164)
							
							
							
							
							
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								Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091)
							
							
							
							
							
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							ago%!(EXTRA string=7 years) | 
						
					
				
					
						
							
							
								 
								Michał Janiszewski
							
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								2e6e1bec58
								
							
								
							
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								Examples: Add missing include guards (#2166)
							
							
							
							
							
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								Cort
							
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								ed0f7004d0
								
							
								
							
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								Examples: Vulkan: Avoid unreferenced parameter warning. (#2162)
							
							
							
							
							
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								Hui
							
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								gladLoadGL() return 0 to indicate failure (#2157)
							
							
							
							
							
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								Comments in demo and opengl code + Internals: Added HoveredIdNotActiveTimer tracking hovering time unless the item is active, which is a commonly useful pattern.
							
							
							
							
							
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								Brandon
							
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								Examples: SDL: Fixed usage of SDL_GetDisplayDPI (#2137, #1676)
							
							
							
							
							
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								Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133, #1929)
							
							
							
							
							
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							ago%!(EXTRA string=7 years) | 
						
					
				
					
						
							
							
								 
								Warren Moore
							
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								b4488d4f48
								
							
								
							
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								Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133)
							
							
							
							
							
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								hesiod
							
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								500a60debc
								
							
								
							
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								Examples: OpenGL3: Cast compile/link status to GLboolean (#2112, #2125)
							
							
							
							
							
							
							
							Some OpenGL loaders/bindings do not allow comparisons between GLints and GLbooleans. 
							
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								Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. (#2112) [@hesiod]
							
							
							
							
							
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								Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. (#2088)
							
							
							
							
							
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							ago%!(EXTRA string=7 years) | 
						
					
				
					
						
							
							
								 
								Michael Vetter
							
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								084c26aa41
								
							
								
							
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								Fix spacing in imgui_imp_sdl example (#2111)
							
							
							
							
							
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								Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097)
							
							
							
							
							
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								7abc368927
								
							
								
							
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								Viewport: GLFW: Build fix  for pre GLFW 3.2 (#1542)
							
							
							
							
							
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								Examples: Referring to missing gamepad support in back-end that are missing it.
							
							
							
							
							
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								b57baa5ba0
								
							
								
							
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								Viewport: Enabled viewports by default in more example apps.
							
							
							
							
							
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								1afd29d382
								
							
								
							
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								Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
							
							
							
							
							
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								Internals: Replace unsigned short with ImWchar when dealing with character storage (missing cases) + in imgui_impl_ file keep using neutral type everywhere, added missing explicit cast in three bindings. (#2078)
							
							
							
							
							
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								MindSpunk
							
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								7eadcf7d7d
								
							
								
							
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								example_glfw_vulkan was missing a reference to imgui_widgets.cpp (#2071, #2036)
							
							
							
							
							
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							ago%!(EXTRA string=7 years) | 
						
					
				
					
						
							
							
								 
								Jiří Šebele
							
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								f8b7e4d94f
								
							
								
							
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								Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002)
							
							
							
							
							
							
							
							`gladLoadGL` returns 0 on fail, not the other way around. 
							
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								5d40d295b3
								
							
								
							
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								Comments, readme updates
							
							
							
							
							
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							ago%!(EXTRA string=7 years) | 
						
					
				
					
						
							
							
								 
								Omar Cornut
							
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								be6ea86f8d
								
							
								
							
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								OSX: Added imgui_widgets.cpp to xcode project files.
							
							
							
							
							
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								e312363007
								
							
								
							
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								Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
							
							
							
							
							
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							ago%!(EXTRA string=7 years) | 
						
					
				
					
						
							
							
								 
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								01586d33f3
								
							
								
							
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								Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
							
							
							
							
							
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								Examples: Vulkan: Minor tweaks.
							
							
							
							
							
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								Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
							
							
							
							
							
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							ago%!(EXTRA string=7 years) | 
						
					
				
					
						
							
							
								 
								Jérémie Dumas
							
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								e476b7e727
								
							
								
							
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								WIP on configurable OpenGL loader. (#2001, #2002)
							
							
							
							
							
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								Examples: Vulkan: Viewport: Tweak to improve framerate on multiple-viewport situations, tho it is still halving the unthrottled framerate on nvidia for some reason.. Followup to 4dea032 (#1542)
							
							
							
							
							
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								4dea0327e7
								
							
								
							
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								Examples: Vulkan:  Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.
							
							
							
							
							
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								0ada716184
								
							
								
							
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								Examples: Viewport: Disabling swap intervals / vsync on secondary context to match what the DX11 bindings is doing. (#1542)
							
							
							
							
							
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								7268c65d73
								
							
								
							
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								Examples: imgui_impl_vulkan: Comments (re)
							
							
							
							
							
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								Examples: imgui_impl_vulkan: Comments
							
							
							
							
							
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								5d630c930d
								
							
								
							
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								Viewport: DestroyPlatformWindows() checks for the bool CreatedPlatformWindow flag correctly. Note that we set CreatedPlatformWindow=true for the main viewport to allow the back-end to store data in the public Viewport structure (for consistency). (#1542)
							
							
							
							
							
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								421dc19798
								
							
								
							
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								Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
							
							
							
							
							
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							ago%!(EXTRA string=7 years) | 
						
					
				
					
						
							
							
								 
								Ryan Crandall
							
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								9c0805010f
								
							
								
							
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								imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301)
							
							
							
							
							
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