87 Commits (16aaf606971f1643144ec5e689a08d07cca9f29a)

Author SHA1 Message Date
Giovanni Funchal 6792e1a3e0 Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) ago%!(EXTRA string=4 years)
ocornut 23a15834fa Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend. ago%!(EXTRA string=4 years)
ocornut 4cec3a0467 Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141) ago%!(EXTRA string=4 years)
ocornut 36a0d1028c Backends: Viewports: renamed viewport storage structures ImGuiViewportDataXXXX -> ImGui_ImplXXXX_ViewportData and locals (matching naming convention in 70c60385) ago%!(EXTRA string=4 years)
ocornut 70c603854e Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141) ago%!(EXTRA string=4 years)
ocornut 95db098477 ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend. ago%!(EXTRA string=4 years)
ocornut 838c16533d Backends: Comments. ago%!(EXTRA string=4 years)
Nikolai Wuttke 186b734db0 Backends: SDL2: Extend global mouse pos availability check (#3950) ago%!(EXTRA string=4 years)
ocornut d5a4d53000 Viewports, Backend: SDL: Fix missing ImGuiBackendFlags_HasSetMousePos flag in docking branch (ok in master), GLFW: Fix application of WantSetMousePos. (#1542, #787) ago%!(EXTRA string=4 years)
ocornut 8dd692c29c Android: Amend backend and examples with minor consistency tweaks. (#3446) ago%!(EXTRA string=4 years)
ocornut b1a18d82e3 Moving backends code from examples/ to backends/ (step 6: update markdown documentation) ago%!(EXTRA string=5 years)
ocornut d9b2fb7338 Moving backends code from examples/ to backends/ (step 1: moving source files) ago%!(EXTRA string=5 years)
ocornut 124c2608f1 Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency. ago%!(EXTRA string=5 years)
ocornut bb2529dd48 Backends: SDL: Report a zero display-size when window is minimized, consistent with other backends. ago%!(EXTRA string=5 years)
ocornut 0345324646 Backends: SDL: Fixed mapping for ImGuiKey_KeyPadEnter. (#3031) [@Davido71] ago%!(EXTRA string=5 years)
ocornut 7d80a8f4f5 Backends: Fix ImGui_ImplSDL2_InitForMetal() in docking branch. ago%!(EXTRA string=5 years)
Rokas Kupstys 21b9e42964 Minor fixes to example_sdl_metal and a changelog entry. ago%!(EXTRA string=5 years)
coding_jackalope f346b4b302 Examples: SDL+Metal example. ago%!(EXTRA string=5 years)
omar 7e2d172ae5 Backends: GLFW, SDL: Platform monitors declared properly even if multi-viewport is not enabled. ago%!(EXTRA string=5 years)
Rokas Kupstys 7794b104c5 Backends: SDL/Viewports: Fix crash when SDL backend is used with DirectX graphics API and system does not support Vulkan. ago%!(EXTRA string=5 years)
omar f1b5c742ff Viewports: Add various comments ago%!(EXTRA string=5 years)
omar 8bcac7d95c Backends: GLFW, SDL: report Windows key (io.KeySuper) as always released. ago%!(EXTRA string=5 years)
Rokas Kupstys f6951bb67d Viewports: SDL2: Honor NoTaskBarIcon flag under non Win32 OS. (#2117) ago%!(EXTRA string=5 years)
omar 0f7105e156 Backends: SDL: Wayland: Use SDL_GetMouseState (amend 78ff147) (#2800, 2802) ago%!(EXTRA string=5 years)
NeroBurner-tux 78ff147181 SDL: On wayland use SDL_GetMouseState (#2802) ago%!(EXTRA string=5 years)
omar 8342e5b91a Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4) ago%!(EXTRA string=5 years)
Rokas Kupstys 945a509773 Implement ImGuiMouseCursor_NotAllowed mouse cursor. ago%!(EXTRA string=5 years)
omar 53278be61f FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey. ago%!(EXTRA string=6 years)
omar f0348ddffc Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005) ago%!(EXTRA string=6 years)
Aaron Cooper 0f86116a69 Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key. ago%!(EXTRA string=6 years)
omar adbbd17cb6 Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542) ago%!(EXTRA string=6 years)
Vincent Hamm 3e8eebfbec Viewport: Added PlatformHandleRaw. Update SDL+DX11 example. (#1542, #2635) ago%!(EXTRA string=6 years)
Vincent Hamm cc4d76cc23 Implement SDL/dx11 sample ago%!(EXTRA string=6 years)
omar 431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. ago%!(EXTRA string=6 years)
omar 6789ea3482 Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484). ago%!(EXTRA string=6 years)
David Amador 994a92d79d Added support to use controllers via SDL_GameController. (#2509) ago%!(EXTRA string=6 years)
omar 882d480b5e Examples: Removed unused variable (will be used in docking branch tho, undo when merging!) ago%!(EXTRA string=6 years)
omar cfa8f672f6 Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416) ago%!(EXTRA string=6 years)
omar 7f6a025c93 Viewport: SDL: Inherit SDL_WINDOW_ALLOW_HIGHDPI flag from main viewport. (#2306) ago%!(EXTRA string=6 years)
omar f6fbb99a9c Examples: SDL: Fix for Emscripten/Android/iOS on Docking branch. ago%!(EXTRA string=6 years)
omar 2c38b32db1 Removed trailing spaces (#2038, #2299) ago%!(EXTRA string=6 years)
omar d9a4cbc429 Examples: Comments about GLFW/SDL versions ago%!(EXTRA string=6 years)
omar a9a60a24c1 Tweaked asserts ago%!(EXTRA string=6 years)
omar 2889a14f86 Build fix for master. ago%!(EXTRA string=6 years)
omar b1cd52b674 Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421) ago%!(EXTRA string=6 years)
omar afe9c5c5f7 Examples: SDL: Fixed compilation for SDL 2..0.3 and less (running on our test servers) and clarified a bit of the messy situation. Followup to 8dd83c5. (#1542, #2117) ago%!(EXTRA string=6 years)
omar 8dd83c5fe8 Examples: SDL: SDL_GetMouseState() seems problematic, movements feels laggy in the non-viewport code path. (#1542, #2117) ago%!(EXTRA string=6 years)
omar f3a0b17bb8 Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. (#1542, #2117) + various comments. ago%!(EXTRA string=6 years)
omar 48f6fdb349 Fixed typo. ago%!(EXTRA string=7 years)
omar 7658035e5a About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose. ago%!(EXTRA string=7 years)