omar
85f9694bd4
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). ( #1870 )
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Read examples/README.txt for some details.
ImDrawData: Added DisplayPos, DisplaySize fields honored by all backends (not strictly necessary to honor just now, but doing it to be ahead)
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omar
06aa9d8d9a
Examples: Fixed Makefile, batch files.
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omar
8c374512fd
Examples, Platform: Removed the call to ImGui::NewFrame() from the platform _NewFrame() function e.g. ImGui_ImplWin32_NewFrame(), ImGui_ImplSDL2_NewFrame(), ImGui_ImplGlfw_NewFrame(), etc. Moved to main.cpp for consistency. ( #1542 )
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omar
77d51ebf24
Examples: Added .. folder in include path to remove the awkward #include "../imgui_impl_xxx.h" statements.
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omar
929522febe
Missing examples changelog bits and todo list
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omar
9770c8b21d
Examples: OpenGL3: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state. ( #1836 )
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omar
bef0a13283
Examples: Comments about GLSL version not being the same as GL context version. ( #1828 )
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omar
19544629be
Examples: OpenGL3: Trying to make the call to glBindSampler optional to make the example code easier to use/share with different context version. ( #1806 )
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omar
39f4761ff7
TODO list update + Changelog and comments for #1803 .
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Elias Daler
895647a240
Fixed clipboard paste memory leak in SDL examples. ( #1803 )
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omar
eb1c36fdfb
Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. ( #1695 , #1769 )
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daniel-murray
83d97d4a9b
Fix typos KeyDown => KeysDown
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omar
7ddc22b326
Viewports, DPI: Renamed config flags. ( #1542 )
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omar
0d5042f0f3
Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. ( #1542 )
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omar
72b7f48870
Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793db5
two weeks ago. ( #787 , #1495 , #1202 ) + comments
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omar
9d8bc79025
Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. ( #1542 )
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omar
cd602b8832
Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).
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omar
75c3793db5
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. ( #787 , #1495 , #1202 )
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omar
74b7dce394
Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
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omar
2fecd332fc
Viewport, Platform: Added void* to render/swap buffer functions. Comments. ( #1542 , #1042 )
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omar
46b61427e1
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. ( #1542 , #1042 )
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omar
2e1ac0f683
Viewport, Platform: SDL: Makes the CreateViewport function restore current GL context so in theory it is free from side-effect. That said, it seems like there is a bug in SDL because our CreateViewport (currently in Render(), not for long) have affect a jerky side-effect if SDL_GL_MakeCurrent() is called before Render(). ( #1542 )
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omar
4d46383100
Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now). ( #1542 )
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omar
9dcc07422e
Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. ( #1542 )
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omar
19b92751b9
Examples: Updated Makefile and batch files to work with new examples. Using lowercase "gl.h" as it seems this is what Linux wants.
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omar
a2ed3ee2cf
Examples: OpenGL3: Added a way to override the glsl version number through the Init call. ( #1667 , #1466 )
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omar
69e700f869
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
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omar
e9fa17e1bf
Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). ( #1542 )
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omar
b37ef20c5c
Makefile: updated sdl_opengl3_example with all changes from #885 .
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omar
d98a5d54aa
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. ( #787 )
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omar
8074d56bdd
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. ( #787 )
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omar
2c9f45bbe7
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. ( #787 )
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omar
cb601d79e8
Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) ( #1542 )
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ImGui_ImplSDL2_Init() now takes a SDL GL context.
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omar
d7f97922b8
Examples: Fix d749d49903
missing the deletion code. ( #1217 )
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omar
d749d49903
Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. ( #1217 )
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omar
9b9d9321cf
Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
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omar
47d1360124
Examples: Using SDL2_DIR instead of SDL_DIR (more standard).
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omar
9c20a40b36
Examples: OpenGL: Cast call to glPolygonMode(). ( #1628 ).
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omar
daddd09cd5
Examples: Mouse cursor handling comments/tweaks to homogenize. ( #1495 )
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omar
ef521d1e0b
Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
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omar
31158e575f
Examples: SDL: Fixed minor warning.
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omar
00b24f27c2
Examples: SDL: Added .vcproj files.
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omar
03a44acf6f
Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. ( #1626 )
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omar
7c75835200
Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. ( #1626 )
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Oliver Faircliff
ffb6e89f30
Use SDL system cursors in SDL examples. ( #1626 )
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(Squashed 4 commits)
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omar
63332d152a
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..( #1599 )
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Examples: Updated examples.
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omar
0cefd40888
Examples: Added Changelog to make updates easier.
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omar
41ecebff5a
Examples: SDL: Added Changelog at the top of the imgui_impl files. ( #1618 )
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omar
3171f90a1a
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. ( #787 )
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omar
057807f4a7
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. ( #787 )
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