omar
7e2d172ae5
Backends: GLFW, SDL: Platform monitors declared properly even if multi-viewport is not enabled.
ago%!(EXTRA string=5 years)
Rokas Kupstys
7794b104c5
Backends: SDL/Viewports: Fix crash when SDL backend is used with DirectX graphics API and system does not support Vulkan.
...
We must pass this flag only when we intend to render using vulkan backend.
ago%!(EXTRA string=5 years)
omar
f1b5c742ff
Viewports: Add various comments
ago%!(EXTRA string=5 years)
omar
8bcac7d95c
Backends: GLFW, SDL: report Windows key (io.KeySuper) as always released.
...
Neither GLFW nor SDL can correctly report the key release in every cases (e.g. when using Win+V) causing problems with some widgets. The next release of GLFW (3.4+) will have a fix for it. However since it is both difficult and discouraged to make use of this key for Windows application anyway, we just hide it. (#2976 )
ago%!(EXTRA string=5 years)
Rokas Kupstys
f6951bb67d
Viewports: SDL2: Honor NoTaskBarIcon flag under non Win32 OS. ( #2117 )
ago%!(EXTRA string=5 years)
omar
0f7105e156
Backends: SDL: Wayland: Use SDL_GetMouseState (amend 78ff147
) ( #2800 , 2802)
ago%!(EXTRA string=5 years)
NeroBurner-tux
78ff147181
SDL: On wayland use SDL_GetMouseState ( #2802 )
...
When the SDL Video backend is set to wayland the function
`SDL_GetGlobalMouseState` does not work. Most probably a security measure
for programs to not grab everything the user does
https://wiki.libsdl.org/SDL_GetGlobalMouseState
using SDL_GetMouseState https://wiki.libsdl.org/SDL_GetMouseState works
on wayland
ago%!(EXTRA string=5 years)
omar
8342e5b91a
Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4)
...
Amend b5cad20d79
, 945a509773
+ unrelated minor typos
ago%!(EXTRA string=5 years)
Rokas Kupstys
945a509773
Implement ImGuiMouseCursor_NotAllowed mouse cursor.
ago%!(EXTRA string=5 years)
omar
53278be61f
FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey.
ago%!(EXTRA string=6 years)
omar
f0348ddffc
Amend 0f86116
, renamed to ImGuiKey_KeyPadEnter Changelog.. ( #2677 , #2005 )
ago%!(EXTRA string=6 years)
Aaron Cooper
0f86116a69
Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
ago%!(EXTRA string=6 years)
omar
adbbd17cb6
Addendum to #2635 . Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. ( #1542 )
ago%!(EXTRA string=6 years)
Vincent Hamm
3e8eebfbec
Viewport: Added PlatformHandleRaw. Update SDL+DX11 example. ( #1542 , #2635 )
ago%!(EXTRA string=6 years)
Vincent Hamm
cc4d76cc23
Implement SDL/dx11 sample
ago%!(EXTRA string=6 years)
omar
431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
ago%!(EXTRA string=6 years)
omar
6789ea3482
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. ( #2509 , #2484 ).
ago%!(EXTRA string=6 years)
David Amador
994a92d79d
Added support to use controllers via SDL_GameController. ( #2509 )
...
Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag
ago%!(EXTRA string=6 years)
omar
882d480b5e
Examples: Removed unused variable (will be used in docking branch tho, undo when merging!)
ago%!(EXTRA string=6 years)
omar
cfa8f672f6
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) ( #2416 )
ago%!(EXTRA string=6 years)
omar
7f6a025c93
Viewport: SDL: Inherit SDL_WINDOW_ALLOW_HIGHDPI flag from main viewport. ( #2306 )
ago%!(EXTRA string=6 years)
omar
f6fbb99a9c
Examples: SDL: Fix for Emscripten/Android/iOS on Docking branch.
ago%!(EXTRA string=6 years)
omar
2c38b32db1
Removed trailing spaces ( #2038 , #2299 )
ago%!(EXTRA string=6 years)
omar
d9a4cbc429
Examples: Comments about GLFW/SDL versions
ago%!(EXTRA string=6 years)
omar
a9a60a24c1
Tweaked asserts
ago%!(EXTRA string=6 years)
omar
2889a14f86
Build fix for master.
ago%!(EXTRA string=6 years)
omar
b1cd52b674
Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). ( #421 )
ago%!(EXTRA string=6 years)
omar
afe9c5c5f7
Examples: SDL: Fixed compilation for SDL 2..0.3 and less (running on our test servers) and clarified a bit of the messy situation. Followup to 8dd83c5
. ( #1542 , #2117 )
ago%!(EXTRA string=6 years)
omar
8dd83c5fe8
Examples: SDL: SDL_GetMouseState() seems problematic, movements feels laggy in the non-viewport code path. ( #1542 , #2117 )
ago%!(EXTRA string=6 years)
omar
f3a0b17bb8
Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. ( #1542 , #2117 ) + various comments.
ago%!(EXTRA string=6 years)
omar
48f6fdb349
Fixed typo.
ago%!(EXTRA string=7 years)
omar
7658035e5a
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
ago%!(EXTRA string=7 years)
omar
a423f032ee
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
ago%!(EXTRA string=7 years)
omar
01f940dc9a
Viewport: imgui_impl_sdl2: Added support for PlatformIO Platform_SetWindowAlpha.
ago%!(EXTRA string=7 years)
omar
35d648341b
Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. ( #2187 )
ago%!(EXTRA string=7 years)
omar
d8ab2c1ac9
Viewport: Added support for minimized window which caused problem when ImGuiBackendFlags_HasMouseHoveredViewport was not supported. ( #1542 ) + todo
ago%!(EXTRA string=7 years)
Brandon
5f79a28a07
Examples: SDL: Fixed usage of SDL_GetDisplayDPI ( #2137 , #1676 )
ago%!(EXTRA string=7 years)
Michael Vetter
084c26aa41
Fix spacing in imgui_imp_sdl example ( #2111 )
ago%!(EXTRA string=7 years)
omar
7c3b9172ad
Examples: Referring to missing gamepad support in back-end that are missing it.
ago%!(EXTRA string=7 years)
omar
1afd29d382
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
ago%!(EXTRA string=7 years)
omar
0ada716184
Examples: Viewport: Disabling swap intervals / vsync on secondary context to match what the DX11 bindings is doing. ( #1542 )
ago%!(EXTRA string=7 years)
omar
b1fc988c6b
imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. ( #1941 )
ago%!(EXTRA string=7 years)
omar
d016ef1825
Examples: SDL: Removed SDL_HAS_WARP_MOUSE_GLOBAL in the non-viewport branch. ( #1954 ) (+1 squashed commits)
ago%!(EXTRA string=7 years)
omar
7b4fbf4301
Viewport: Removed the need for the back-end to fill io.MousePosViewport, it seems unnecessary at this point. ( #1542 )
ago%!(EXTRA string=7 years)
omar
7b2662d245
Examples: Comments, bits of documentation
ago%!(EXTRA string=7 years)
omar
c4e34aaace
Examples: Comments to clarify how the keyboard data is indexed.
ago%!(EXTRA string=7 years)
omar
62b3d7c51e
Fixed software Hand cursor from not actually working. Fixed demo from crashing. Fixed typo and extraneous trailing space. Added Changelogs. ( #1913 , #1914 )
ago%!(EXTRA string=7 years)
Aiekick
ecd9a223e3
add hand cursor support (+11 squashed commit)
ago%!(EXTRA string=7 years)
omar
c44a4bed84
Examples: Fixed bindings to use ImGuiMouseCursor_COUNT instead of old name ImGuiMouseCursor_Count_ so they can compile with IMGUI_DISABLE_OBSOLETE_FUNCTIONS. ( #1887 )
ago%!(EXTRA string=7 years)
omar
185b4dde87
Examples: Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag. Added clipboard support. Unindexing buffers ourselves as Allegro indexed drawing primitives are buggy in the DirectX9 back-end.
ago%!(EXTRA string=7 years)