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								72b7f48870 
								
							
								 
							
						 
						
							
							
								
								Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to  75c3793db5 two weeks ago. ( #787 ,  #1495 ,  #1202 ) + comments  
							
							 
							
							
 
							
						 
						
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								Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).  
							
							 
							
							
 
							
						 
						
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								75c3793db5 
								
							
								 
							
						 
						
							
							
								
								IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. ( #787 ,  #1495 ,  #1202 )  
							
							 
							
							
 
							
						 
						
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								Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks  
							
							 
							
							
 
							
						 
						
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								Examples: OpenGL3: Added a way to override the glsl version number through the Init call. ( #1667 ,  #1466 )  
							
							 
							
							
 
							
						 
						
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								69e700f869 
								
							
								 
							
						 
						
							
							
								
								Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added  
							
							 
							
							
 
							
						 
						
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								b37ef20c5c 
								
							
								 
							
						 
						
							
							
								
								Makefile: updated sdl_opengl3_example with all changes from  #885 .  
							
							 
							
							
 
							
						 
						
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								2c9f45bbe7 
								
							
								 
							
						 
						
							
							
								
								Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. ( #787 )  
							
							 
							
							
 
							
						 
						
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								Examples: Fix  d749d49903  missing the deletion code. ( #1217 )  
							
							 
							
							
 
							
						 
						
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								Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. ( #1217 )  
							
							 
							
							
 
							
						 
						
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								Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.  
							
							 
							
							
 
							
						 
						
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								9c20a40b36 
								
							
								 
							
						 
						
							
							
								
								Examples: OpenGL: Cast call to glPolygonMode(). ( #1628 ).  
							
							 
							
							
 
							
						 
						
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								Examples: Mouse cursor handling comments/tweaks to homogenize. ( #1495 )  
							
							 
							
							
 
							
						 
						
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								Examples: SDL: Fixed minor warning.  
							
							 
							
							
 
							
						 
						
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								Examples: SDL: Added .vcproj files.  
							
							 
							
							
 
							
						 
						
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								Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. ( #1626 )  
							
							 
							
							
 
							
						 
						
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								7c75835200 
								
							
								 
							
						 
						
							
							
								
								Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. ( #1626 )  
							
							 
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
						
					 
				
					
						
							
							
								 
								Oliver Faircliff
							
						 
						
							 
							
							
							
								
							
								ffb6e89f30 
								
							
								 
							
						 
						
							
							
								
								Use SDL system cursors in SDL examples. ( #1626 )  
							
							 
							
							... 
							
							
 
							
							(Squashed 4 commits) 
							
						 
						
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								63332d152a 
								
							
								 
							
						 
						
							
							
								
								Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..( #1599 )  
							
							 
							
							... 
							
							
 
							
							Examples: Updated examples. 
							
						 
						
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								0cefd40888 
								
							
								 
							
						 
						
							
							
								
								Examples: Added Changelog to make updates easier.  
							
							 
							
							
 
							
						 
						
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								Examples: SDL: Added Changelog at the top of the imgui_impl files. ( #1618 )  
							
							 
							
							
 
							
						 
						
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								3171f90a1a 
								
							
								 
							
						 
						
							
							
								
								Nav: Keyboard is now automatically mapped based on io.KeyDown[]. ( #787 )  
							
							 
							
							
 
							
						 
						
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								Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. ( #787 )  
							
							 
							
							
 
							
						 
						
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								Examples: SDL+GL3: Added Navigation keyboard mapping. ( #787 )  
							
							 
							
							
 
							
						 
						
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								fcf1c9d151 
								
							
								 
							
						 
						
							
							
								
								Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. ( #996 )  
							
							 
							
							
 
							
						 
						
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								Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.  
							
							 
							
							
 
							
						 
						
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								73d493c780 
								
							
								 
							
						 
						
							
							
								
								Examples: Organized header files to make available features more visible.  
							
							 
							
							
 
							
						 
						
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								cd3dd886de 
								
							
								 
							
						 
						
							
							
								
								Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ ( #1569 )  
							
							 
							
							
 
							
						 
						
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								Examples: Using Dark theme by default. ( #707 ). Tweaked demo code.  
							
							 
							
							
 
							
						 
						
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								Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.  
							
							 
							
							
 
							
						 
						
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								Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++)  
							
							 
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
						
					 
				
					
						
							
							
								 
								Omar Cornut
							
						 
						
							 
							
							
							
								
							
								3cdd2096ec 
								
							
								 
							
						 
						
							
							
								
								Examples: Use Clang in old Makefile.  
							
							 
							
							
 
							
						 
						
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								ddff378daf 
								
							
								 
							
						 
						
							
							
								
								Examples: Synced Makefile comments. Added build/ folder into git ignore list/  
							
							 
							
							
 
							
						 
						
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								d3e826c247 
								
							
								 
							
						 
						
							
							
								
								Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. ( #1565 ,  #586 ,  #992 ,  #1007 ,  #1558 )  
							
							 
							
							
 
							
						 
						
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								Examples: Simplified mouse wheel handling. ( #1463 )  
							
							 
							
							
 
							
						 
						
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								0b1fecb792 
								
							
								 
							
						 
						
							
							
								
								Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. ( #1463 )  
							
							 
							
							
 
							
						 
						
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								f3e510a9bf 
								
							
								 
							
						 
						
							
							
								
								Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. ( #1559 )  
							
							 
							
							... 
							
							
 
							
							Digging into sdl window/mouse stuff will also be useful for multi-viewport work. 
							
						 
						
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								Examples: SDL: Minor renaming.  
							
							 
							
							
 
							
						 
						
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								ce17e0f274 
								
							
								 
							
						 
						
							
							
								
								Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. ( #1559 )  
							
							 
							
							
 
							
						 
						
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								Examples: SDL: Fixed mapping of Insert key ( #1555 , fix bug introduced in  #1541 )  
							
							 
							
							
 
							
						 
						
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								ce95b84825 
								
							
								 
							
						 
						
							
							
								
								Added ImGuiKey_Insert for future use. Setup in all example bindings. ( #1541 )  
							
							 
							
							
 
							
						 
						
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								Examples: OpenGL3+SDL: Changed GLSL shader version to 150 ( #1466 ,  #1504 )  
							
							 
							
							
 
							
						 
						
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								407955d9fb 
								
							
								 
							
						 
						
							
							
								
								Examples: Using IM_OFFSETOF macro. + Comments  
							
							 
							
							
 
							
						 
						
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								Examples: Comments about invalid mouse pos.  
							
							 
							
							
 
							
						 
						
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								ce13426a1a 
								
							
								 
							
						 
						
							
							
								
								Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark().  
							
							 
							
							
 
							
						 
						
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								1b86e7343f 
								
							
								 
							
						 
						
							
							
								
								Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).  
							
							 
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
						
					 
				
					
						
							
							
								 
								Emmanuel Benoît
							
						 
						
							 
							
							
							
								
							
								77a310736d 
								
							
								 
							
						 
						
							
							
								
								Horizontal mouse wheel support  
							
							 
							
							... 
							
							
 
							
							This patch adds support for the horizontal mouse wheel in ImGui. It
affects windows that can be scrolled, as long as the Ctrl key is not
being pressed.
The scrolling speed has been set empirically so that it matches the
scrolling speed on the Firefox browser when the horizontal wheel is
used.
Internally, it adds a MouseHorizWheel to ImGuiIO, which is then used in
NewFrame to scroll the current window.
The SDL/GL2, SDL/GL3, GLFW/GL2 and GLFW/GL3 examples has been modified
to use it. 
							
						 
						
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								fba704bf5d 
								
							
								 
							
						 
						
							
							
								
								Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard ( #1262 ,  #1237 ,  #1219 ,  #635 ,  #1058 ,  #1051 ,  #912 ,  #533 ,  #703 ,  #446 ,  #459 ,  #364 ,  #213 ,  #52 , and more)  
							
							 
							
							
 
							
						 
						
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								Examples: Comments to guide people unfamiliar with the librairies used.  
							
							 
							
							
 
							
						 
						
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								Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g.  #1397 ,  #1366 ,  #1341 ,  #1222 ,  #1193 ,  #1115 ,  #951 , etc.)  
							
							 
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)