Alzathar
02d6d2d487
Platform Binding for GLFW updated with the release of GLFW 3.3 ( #2547 )
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* With the release of GLFW 3.3, it is now possible to detect correctly monitors working area (see GLFW_HAS_MONITOR_WORK_AREA). GLFW 3.3 also introduced the window hint GLFW_FOCUS_ON_SHOW. This fixed the case where a new created window (viewport) takes the focus even if not visible.
* Disable a GLFW 3.2 windows hack when GLFW 3.3 is detected (related to window focused when shown).
ago%!(EXTRA string=6 years)
omar
6789ea3482
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. ( #2509 , #2484 ).
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omar
cfa8f672f6
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) ( #2416 )
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Richard Mitton
7a536f1bd2
Examples + Viewport: GLFW: context wasn't set when using multiple windows. ( #2392 )
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omar
ff0f9aa856
Comments for Linux/Mac ( #2117 )
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omar
93d1179805
Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency.
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Added more link to nothing's oversample document. Spacing bits.
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omar
2c38b32db1
Removed trailing spaces ( #2038 , #2299 )
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omar
f435aa193b
Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
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omar
d9a4cbc429
Examples: Comments about GLFW/SDL versions
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omar
a9a60a24c1
Tweaked asserts
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omar
f3a0b17bb8
Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. ( #1542 , #2117 ) + various comments.
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omar
7658035e5a
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
ago%!(EXTRA string=7 years)
omar
a423f032ee
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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omar
d8ab2c1ac9
Viewport: Added support for minimized window which caused problem when ImGuiBackendFlags_HasMouseHoveredViewport was not supported. ( #1542 ) + todo
ago%!(EXTRA string=7 years)
omar
862781b195
Viewport: Avoid unnecessary reapplying platform pos/size every frame. ( #2205 ) + Fix GLFW ImGui_ImplGlfw_CreateWindow() from not applying position immediately. Clear LastNameHash properly (bug already fixed in Docking branch)
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omar
772354377b
Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. ( #1759 )
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omar
9d155c73bc
Examples: Misc comments mainly related to GLFW callbacks. ( #1759 )
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omar
7abc368927
Viewport: GLFW: Build fix for pre GLFW 3.2 ( #1542 )
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omar
7c3b9172ad
Examples: Referring to missing gamepad support in back-end that are missing it.
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omar
1afd29d382
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
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omar
0ada716184
Examples: Viewport: Disabling swap intervals / vsync on secondary context to match what the DX11 bindings is doing. ( #1542 )
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omar
b1fc988c6b
imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. ( #1941 )
ago%!(EXTRA string=7 years)
omar
7b4fbf4301
Viewport: Removed the need for the back-end to fill io.MousePosViewport, it seems unnecessary at this point. ( #1542 )
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omar
7b2662d245
Examples: Comments, bits of documentation
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omar
c4e34aaace
Examples: Comments to clarify how the keyboard data is indexed.
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omar
62b3d7c51e
Fixed software Hand cursor from not actually working. Fixed demo from crashing. Fixed typo and extraneous trailing space. Added Changelogs. ( #1913 , #1914 )
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Aiekick
ecd9a223e3
add hand cursor support (+11 squashed commit)
ago%!(EXTRA string=7 years)
omar
c44a4bed84
Examples: Fixed bindings to use ImGuiMouseCursor_COUNT instead of old name ImGuiMouseCursor_Count_ so they can compile with IMGUI_DISABLE_OBSOLETE_FUNCTIONS. ( #1887 )
ago%!(EXTRA string=7 years)
omar
7acb46bec5
Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible ( #1027 ). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag.
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omar
85f9694bd4
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). ( #1870 )
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Read examples/README.txt for some details.
ImDrawData: Added DisplayPos, DisplaySize fields honored by all backends (not strictly necessary to honor just now, but doing it to be ahead)
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omar
8c374512fd
Examples, Platform: Removed the call to ImGui::NewFrame() from the platform _NewFrame() function e.g. ImGui_ImplWin32_NewFrame(), ImGui_ImplSDL2_NewFrame(), ImGui_ImplGlfw_NewFrame(), etc. Moved to main.cpp for consistency. ( #1542 )
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omar
090eb437ed
Viewport, Platform: Cleaned up xxx_UpdateMouseCursor() functions to make them more consistent. ( #1542 )
ago%!(EXTRA string=7 years)
omar
d574604a5d
Viewport, Platform: Win32: Fixed handling of io.WantSetMousePos + added a bunch of comments. GLFW, SDL2: Added handling of io.WantSetMousePos. ( #1542 )
ago%!(EXTRA string=7 years)
omar
6eacddb50f
Viewport: Changed Monitor field to use Pos+Size (more consistent), changed FullMin,FullMax to MainPos,MainSize. Made main viewport accessible in PlatformIO on first frame. Fixed casing of ImGuiViewportFlags_TopMost flag. ( #1542 )
ago%!(EXTRA string=7 years)
omar
cd51f37fc0
Viewport, Platform: Refresh monitor list (win32, glfw) + avoid calling GetWindowFocus before platform window creation to not require of backend to null-check things inconsistently. ( #1542 )
ago%!(EXTRA string=7 years)
omar
7a41e0b1ea
Platform: Added platform_io.Platform_SetWindowFocus, Platform_GetWindowFocus function wrappers (unused yet). Exact specs tbd because our simplified concept of focus doesn't necessary match the more complex OS native concepts. ( #1542 )
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omar
e3e4b7bdf5
Viewport: Fixed mouse hover flicker on mouse button release frame after moving a window. ( #1542 )
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Platform: Clarifying some comments in back-ends.
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omar
cb78e62df9
Viewport, Platform: Fixed IME positioning for multi-viewport. Moved API from ImGuiIO to ImGuiPlatformIO. Because it is extremely unlikely to people redefined this API manually the moving-forward-breakage is ok. ( #1542 )
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SDL2 ime support under Win32 never worked properly because of SDL interferences.
ago%!(EXTRA string=7 years)
omar
423577e14e
Viewport, Platforms: SDL: Fixed initial focus click being ignored as a mouse button. GLFW: Fixed mouse cursor support for multi-viewport with GLFW 3.3 (current master) - somehow doesn't appear to work with GLFW 3.2 but I'm not too fussed about it. ( #1542 )
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omar
4433ce4312
Viewport, Platform: Added work area in ImGuiPlatformMonitor. Renamed fields. ( #1542 )
ago%!(EXTRA string=7 years)
omar
950539b768
Viewport, Platform, DPI: Back-end store per-monitor DPI information in ImGuiPlatformMonitor. ( #1542 , #1676 )
ago%!(EXTRA string=7 years)
omar
285269ef55
Viewport, Platform: Added ImGuiViewportFlags_TopMost that will be used by tooltip window (without it, clicking and holding the window emitting the tooltip would move the tooltip to the back) + GLFW backend fixes for non-win32 platforms. ( #1542 )
ago%!(EXTRA string=7 years)
omar
83bd3595a4
Viewport: Merged ImGuiPlatformData into ImGuiPlatformIO. Comments. ( #1542 )
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omar
32ee0a3947
Viewport, Platform: Added a way to register monitor bounds to imgui so they can be used to clamp individual-viewport tooltips/popups so they don't straddle monitors. ( #1542 )
ago%!(EXTRA string=7 years)
omar
7ddc22b326
Viewports, DPI: Renamed config flags. ( #1542 )
ago%!(EXTRA string=7 years)
omar
0d5042f0f3
Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. ( #1542 )
ago%!(EXTRA string=7 years)
omar
d4dd448511
Examples, Platform, Viewport: Fixed inconsistent window ownership issues. Added comments. Made Win32/SDL back-ends track ownership.
ago%!(EXTRA string=7 years)
omar
72899318e6
Viewport, Platform, Examples: Added support for transparent window via PlatformIO Platform_SetWindowAlpha ( #1542 ) + fixes for GLFW 3.3
ago%!(EXTRA string=7 years)
omar
84c6ea0cee
Viewport: Comments about honoring ImGuiViewportFlags_NoInputs and MouseHoveredViewport. ( #1542 )
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omar
200754b013
Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. ( #1202 ) [ @PhilCK ]
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