diff --git a/README.md b/README.md
index 772007f5..5e836e4c 100644
--- a/README.md
+++ b/README.md
@@ -75,8 +75,8 @@ The Immediate Mode GUI paradigm may at first appear unusual to some users. This
- [Jari Komppa's tutorial on building an ImGui library](http://iki.fi/sol/imgui/).
- [Casey Muratori's original video that popularized the concept](https://mollyrocket.com/861).
-Frequently Asked Question
--------------------------
+Frequently Asked Question (FAQ)
+-------------------------------
Where is the documentation?
@@ -91,7 +91,11 @@ I recommend using [Synergy](http://synergy-project.org) ([sources](https://githu
I integrated ImGui in my engine and the text or lines are blurry..
-In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f).
+In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f). Also make sure your orthographic projection matrix and io.DisplaySize matches your actual framebuffer dimension.
+
+I integrated ImGui in my engine and some elements are disappearing when I move windows around..
+
+Most likely you are mishandling the clipping rectangles in your render function. Rectangles provided by ImGui are defined as (x1,y1,x2,y2) and NOT as (x1,y1,width,height).
Can you create elaborate/serious tools with ImGui?
diff --git a/imgui.cpp b/imgui.cpp
index bc6e1753..96b0bd9c 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -19,7 +19,8 @@
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
- How do I update to a newer version of ImGui?
- Can I have multiple widgets with the same label? Can I have widget without a label? (Yes)
- - Why is my text output blurry?
+ - I integrated ImGui in my engine and the text or lines are blurry..
+ - I integrated ImGui in my engine and some elements are disappearing when I move windows around..
- How can I load a different font than the default?
- How can I load multiple fonts?
- How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic?
@@ -336,8 +337,12 @@
e.g. when displaying a single object that may change over time (1-1 relationship), using a static string as ID will preserve your node open/closed state when the targeted object change.
e.g. when displaying a list of objects, using indices or pointers as ID will preserve the node open/closed state differently. experiment and see what makes more sense!
- Q: Why is my text output blurry?
- A: In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
+ Q: I integrated ImGui in my engine and the text or lines are blurry..
+ A: In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f).
+ Also make sure your orthographic projection matrix and io.DisplaySize matches your actual framebuffer dimension.
+
+ Q. I integrated ImGui in my engine and some elements are disappearing when I move windows around..
+ Most likely you are mishandling the clipping rectangles in your render function. Rectangles provided by ImGui are defined as (x1,y1,x2,y2) and NOT as (x1,y1,width,height).
Q: How can I load a different font than the default? (default is an embedded version of ProggyClean.ttf, rendered at size 13)
A: Use the font atlas to load the TTF file you want: