|  |  |  | @ -413,15 +413,15 @@ static bool ImGui_ImplSDL3_Init(SDL_Window* window, SDL_Renderer* renderer, void | 
			
		
	
		
			
				
					|  |  |  |  |     bd->WantUpdateGamepadsList = true; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     // Load mouse cursors
 | 
			
		
	
		
			
				
					|  |  |  |  |     bd->MouseCursors[ImGuiMouseCursor_Arrow] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW); | 
			
		
	
		
			
				
					|  |  |  |  |     bd->MouseCursors[ImGuiMouseCursor_TextInput] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM); | 
			
		
	
		
			
				
					|  |  |  |  |     bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL); | 
			
		
	
		
			
				
					|  |  |  |  |     bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS); | 
			
		
	
		
			
				
					|  |  |  |  |     bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE); | 
			
		
	
		
			
				
					|  |  |  |  |     bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW); | 
			
		
	
		
			
				
					|  |  |  |  |     bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE); | 
			
		
	
		
			
				
					|  |  |  |  |     bd->MouseCursors[ImGuiMouseCursor_Hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND); | 
			
		
	
		
			
				
					|  |  |  |  |     bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO); | 
			
		
	
		
			
				
					|  |  |  |  |     bd->MouseCursors[ImGuiMouseCursor_Arrow] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_DEFAULT); | 
			
		
	
		
			
				
					|  |  |  |  |     bd->MouseCursors[ImGuiMouseCursor_TextInput] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_TEXT); | 
			
		
	
		
			
				
					|  |  |  |  |     bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_MOVE); | 
			
		
	
		
			
				
					|  |  |  |  |     bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NS_RESIZE); | 
			
		
	
		
			
				
					|  |  |  |  |     bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_EW_RESIZE); | 
			
		
	
		
			
				
					|  |  |  |  |     bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NESW_RESIZE); | 
			
		
	
		
			
				
					|  |  |  |  |     bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NWSE_RESIZE); | 
			
		
	
		
			
				
					|  |  |  |  |     bd->MouseCursors[ImGuiMouseCursor_Hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_POINTER); | 
			
		
	
		
			
				
					|  |  |  |  |     bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NOT_ALLOWED); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     // Set platform dependent data in viewport
 | 
			
		
	
		
			
				
					|  |  |  |  |     // Our mouse update function expect PlatformHandle to be filled for the main viewport
 | 
			
		
	
	
		
			
				
					|  |  |  | 
 |