elseif((!host_node||!host_node->IsEmpty())&&payload_node&&payload_node->IsSplitNode()&&(payload_node->OnlyNodeWithWindows==NULL))// Is _visibly_ split?
ImGuiDockNodeFlags_HiddenTabBar=1<<13,// Saved // Tab bar is hidden, with a triangle in the corner to show it again (NB: actual tab-bar instance may be destroyed as this is only used for single-window tab bar)
ImGuiDockNodeFlags_NoWindowMenuButton=1<<14,// Saved // Disable window/docking menu (that one that appears instead of the collapse button)
ImGuiDockNodeFlags_NoCloseButton=1<<15,// Saved // Disable close button
ImGuiDockNodeFlags_NoDocking=1<<16,// // Disable any form of docking in this dockspace or individual node. (On a whole dockspace, this pretty much defeat the purpose of using a dockspace at all). Note: when turned on, existing docked nodes will be preserved.
ImGuiDockNodeFlags_NoDockingSplitMe=1<<17,// // [EXPERIMENTAL] Prevent another window/node from splitting this node.
ImGuiDockNodeFlags_NoDockingSplitOther=1<<18,// // [EXPERIMENTAL] Prevent this node from splitting another window/node.
ImGuiDockNodeFlags_NoDockingOverMe=1<<19,// // [EXPERIMENTAL] Prevent another window/node to be docked over this node.
ImGuiDockNodeFlags_NoDockingOverOther=1<<20,// // [EXPERIMENTAL] Prevent this node to be docked over another window or non-empty node.
ImGuiDockNodeFlags_NoDockingOverEmpty=1<<21,// // [EXPERIMENTAL] Prevent this node to be docked over an empty node (e.g. DockSpace with no other windows)
ImGuiDockNodeFlags_NoUndocking=1<<22,// // Disable undocking from this node.