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@ -14654,7 +14654,6 @@ namespace ImGui |
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static void DockNodeAddTabBar(ImGuiDockNode* node); |
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static void DockNodeRemoveTabBar(ImGuiDockNode* node); |
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static void DockNodeWindowMenuUpdate(ImGuiDockNode* node, ImGuiTabBar* tab_bar); |
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static void DockNodeWindowMenuHandler_Default(ImGuiContext* ctx, ImGuiDockNode* node, ImGuiTabBar* tab_bar); |
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static void DockNodeUpdateVisibleFlag(ImGuiDockNode* node); |
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static void DockNodeStartMouseMovingWindow(ImGuiDockNode* node, ImGuiWindow* window); |
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static bool DockNodeIsDropAllowed(ImGuiWindow* host_window, ImGuiWindow* payload_window); |
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@ -16136,7 +16135,7 @@ static int IMGUI_CDECL TabItemComparerByDockOrder(const void* lhs, const void* r |
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// This is exceptionally stored in a function pointer to also user applications to tweak this menu (undocumented)
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// Custom overrides may want to decorate, group, sort entries.
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// Please note those are internal structures: if you copy this expect occasional breakage.
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static void ImGui::DockNodeWindowMenuHandler_Default(ImGuiContext* ctx, ImGuiDockNode* node, ImGuiTabBar* tab_bar) |
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void ImGui::DockNodeWindowMenuHandler_Default(ImGuiContext* ctx, ImGuiDockNode* node, ImGuiTabBar* tab_bar) |
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{ |
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IM_UNUSED(ctx); |
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if (tab_bar->Tabs.Size == 1) |
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