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@ -1,17 +1,29 @@ |
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Those are standalone ready-to-build applications to demonstrate ImGui. |
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Unfortunately in 2015 it is still a massive pain to create and maintain portable build files. |
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Binaries of those demos are available from the main GitHub page. |
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ImGui is highly portable and only requires a few things to run: |
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- Providing mouse/keyboard inputs |
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- Load the font atlas texture into GPU memory |
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- Providing a render function to process the drawing commands (we rendere indexed textured triangles) |
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- Extra just as clipboard support, mouse cursor supports, Windows IME support. |
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So this is essentially what those examples are doing + the obligatory cruft for portability. |
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Unfortunately in 2015 it is still a massive pain to create and maintain portable build files using |
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external library like the ones used here. |
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I choose to provide Visual Studio 10 .sln files and Makefile for Linux/OSX. |
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Please let me know if they don't work with your setup! |
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You can probably just import the .cpp files into your own system and figure out the linkage from there. |
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You can probably just import the imgui_impl_xxx.cpp/.h files into your own codebase or compile those |
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directly with a command-line compiler. |
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opengl_example/ |
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OpenGL example, using GLFW + fixed pipeline. |
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This is simple and should work for all OpenGL enabled applications. |
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Prefer following this example to learn how ImGui works, because it is the simplest shortest one! |
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Prefer following this example to learn how ImGui works! |
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opengl3_example/ |
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OpenGL example, using GLFW/GL3W + programmable pipeline. |
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This uses more modern calls and custom shaders. |
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This uses more modern OpenGL calls and custom shaders. |
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Even if your application is using modern OpenGL you are better off copying the code from the fixed pipeline version! |
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I don't think there is an advantage using this over the simpler example, but it is provided for reference. |
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directx9_example/ |
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@ -22,11 +34,11 @@ directx11_example/ |
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This is quite long and tedious, because: DirectX11. |
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ios_example/ |
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iOS example. |
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Using Synergy to access keyboard/mouse data from server computer. Synergy keyboard integration is rather hacky. |
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iOS example. |
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Using Synergy to access keyboard/mouse data from server computer. Synergy keyboard integration is rather hacky. |
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sdl_opengl_example/ |
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SDL2 + OpenGL example. |
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SDL2 + OpenGL example. |
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allegro5_example/ |
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Allegro 5 example. |
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Allegro 5 example. |
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