|  |  |  | @ -7184,11 +7184,13 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed) | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     // Unlike Space, Enter doesn't alter selection (but can still return a press)
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					|  |  |  |  |     // Unlike Space, Enter doesn't alter selection (but can still return a press) unless current item is not selected.
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					|  |  |  |  |     // The later, "unless current item is not select", may become optional? It seems like a better default if Enter doesn't necessarily open something
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					|  |  |  |  |     // (unlike e.g. Windows explorer). For use case where Enter always open something, we might decide to make this optional?
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					|  |  |  |  |     const bool enter_pressed = pressed && (g.NavActivateId == id) && (g.NavActivateFlags & ImGuiActivateFlags_PreferInput); | 
			
		
	
		
			
				
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					|  |  |  |  |     // Alter selection
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					|  |  |  |  |     if (pressed && !enter_pressed) | 
			
		
	
		
			
				
					|  |  |  |  |     if (pressed && (!enter_pressed || !selected)) | 
			
		
	
		
			
				
					|  |  |  |  |     { | 
			
		
	
		
			
				
					|  |  |  |  |         //-------------------------------------------------------------------------------------------------------------------------------------------------
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					|  |  |  |  |         // ACTION                           | Begin     | Item Old        | Item New                                                   | End
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