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@ -3820,8 +3820,7 @@ static inline void ClearSetNextWindowData() |
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{ |
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// FIXME-OPT
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ImGuiContext& g = *GImGui; |
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g.NextWindow.PosCond = g.NextWindow.SizeCond = g.NextWindow.ContentSizeCond = g.NextWindow.CollapsedCond = 0; |
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g.NextWindow.SizeConstraint = g.NextWindow.Focus = false; |
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g.NextWindow.PosCond = g.NextWindow.SizeCond = g.NextWindow.ContentSizeCond = g.NextWindow.CollapsedCond = g.NextWindow.SizeConstraintCond = g.NextWindow.FocusCond = 0; |
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} |
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bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags) |
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@ -4193,7 +4192,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl |
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static ImVec2 CalcSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size) |
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{ |
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ImGuiContext& g = *GImGui; |
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if (g.NextWindow.SizeConstraint) |
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if (g.NextWindow.SizeConstraintCond != 0) |
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{ |
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// Using -1,-1 on either X/Y axis to preserve the current size.
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ImRect cr = g.NextWindow.SizeConstraintRect; |
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@ -4437,10 +4436,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) |
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SetWindowCollapsed(window, g.NextWindow.CollapsedVal, g.NextWindow.CollapsedCond); |
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g.NextWindow.CollapsedCond = 0; |
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} |
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if (g.NextWindow.Focus) |
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if (g.NextWindow.FocusCond) |
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{ |
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SetWindowFocus(); |
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g.NextWindow.Focus = false; |
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g.NextWindow.FocusCond = 0; |
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} |
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if (window->Appearing) |
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SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false); |
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@ -4940,7 +4939,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) |
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window->WriteAccessed = false; |
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window->BeginCount++; |
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g.NextWindow.SizeConstraint = false; |
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g.NextWindow.SizeConstraintCond = 0; |
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// Child window can be out of sight and have "negative" clip windows.
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// Mark them as collapsed so commands are skipped earlier (we can't manually collapse because they have no title bar).
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@ -5717,7 +5716,7 @@ void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond) |
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void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback, void* custom_callback_user_data) |
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{ |
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ImGuiContext& g = *GImGui; |
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g.NextWindow.SizeConstraint = true; |
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g.NextWindow.SizeConstraintCond = ImGuiCond_Always; |
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g.NextWindow.SizeConstraintRect = ImRect(size_min, size_max); |
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g.NextWindow.SizeConstraintCallback = custom_callback; |
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g.NextWindow.SizeConstraintCallbackUserData = custom_callback_user_data; |
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@ -5740,7 +5739,7 @@ void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond) |
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void ImGui::SetNextWindowFocus() |
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{ |
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ImGuiContext& g = *GImGui; |
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g.NextWindow.Focus = true; |
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g.NextWindow.FocusCond = ImGuiCond_Always; |
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} |
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// In window space (not screen space!)
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@ -9163,8 +9162,8 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF |
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{ |
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// Always consume the SetNextWindowSizeConstraint() call in our early return paths
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ImGuiContext& g = *GImGui; |
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bool backup_has_next_window_size_constraint = g.NextWindow.SizeConstraint; |
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g.NextWindow.SizeConstraint = false; |
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ImGuiCond backup_next_window_size_constraint = g.NextWindow.SizeConstraintCond; |
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g.NextWindow.SizeConstraintCond = 0; |
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ImGuiWindow* window = GetCurrentWindow(); |
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if (window->SkipItems) |
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@ -9204,9 +9203,9 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF |
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if (!popup_open) |
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return false; |
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if (backup_has_next_window_size_constraint) |
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if (backup_next_window_size_constraint) |
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{ |
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g.NextWindow.SizeConstraint = true; |
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g.NextWindow.SizeConstraintCond = backup_next_window_size_constraint; |
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g.NextWindow.SizeConstraintRect.Min.x = ImMax(g.NextWindow.SizeConstraintRect.Min.x, w); |
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} |
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else |
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@ -9269,7 +9268,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi |
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items_getter(data, *current_item, &preview_text); |
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// The old Combo() API exposed "popup_max_height_in_items", however the new more general BeginCombo() API doesn't, so we emulate it here.
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if (popup_max_height_in_items != -1 && !g.NextWindow.SizeConstraint) |
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if (popup_max_height_in_items != -1 && !g.NextWindow.SizeConstraintCond) |
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{ |
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float popup_max_height = CalcMaxPopupHeightFromItemCount(popup_max_height_in_items); |
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SetNextWindowSizeConstraints(ImVec2(0,0), ImVec2(FLT_MAX, popup_max_height)); |
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