|
|
|
@ -109,7 +109,6 @@ |
|
|
|
|
|
|
|
|
|
ISSUES AND TODO-LIST |
|
|
|
|
|
|
|
|
|
- misc: allow user to call NewFrame() multiple times without a render. |
|
|
|
|
- misc: merge ImVec4 / ImGuiAabb, they are essentially duplicate containers |
|
|
|
|
- window: autofit is losing its purpose when user relies on any dynamic layout (window width multiplier, column). maybe just discard autofit? |
|
|
|
|
- window: support horizontal scroll |
|
|
|
@ -148,6 +147,7 @@ |
|
|
|
|
- input: keyboard: full keyboard navigation and focus. |
|
|
|
|
- input: support trackpad style scrolling & slider edit. |
|
|
|
|
- misc: not thread-safe |
|
|
|
|
- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon? |
|
|
|
|
- optimisation/render: use indexed rendering |
|
|
|
|
- optimisation/render: move clip-rect to vertex data? would allow merging all commands |
|
|
|
|
- optimisation/render: merge command-list of all windows into one command-list? |
|
|
|
@ -1247,7 +1247,7 @@ void NewFrame() |
|
|
|
|
float scale = new_font_scale / window->FontScale; |
|
|
|
|
window->FontScale = new_font_scale; |
|
|
|
|
|
|
|
|
|
ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size; |
|
|
|
|
const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size; |
|
|
|
|
window->Pos += offset; |
|
|
|
|
window->PosFloat += offset; |
|
|
|
|
window->Size *= scale; |
|
|
|
@ -1271,11 +1271,17 @@ void NewFrame() |
|
|
|
|
|
|
|
|
|
// Mark all windows as not visible
|
|
|
|
|
for (size_t i = 0; i != g.Windows.size(); i++) |
|
|
|
|
g.Windows[i]->Visible = false; |
|
|
|
|
{ |
|
|
|
|
ImGuiWindow* window = g.Windows[i]; |
|
|
|
|
window->Visible = false; |
|
|
|
|
window->Accessed = false; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// No window should be open at the beginning of the frame.
|
|
|
|
|
// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
|
|
|
|
|
g.CurrentWindowStack.clear(); |
|
|
|
|
|
|
|
|
|
// Create implicit window
|
|
|
|
|
// We will only render it if the user has added something to it.
|
|
|
|
|
IM_ASSERT(g.CurrentWindowStack.empty()); // No window should be open at the beginning of the frame!
|
|
|
|
|
// Create implicit window - we will only render it if the user has added something to it.
|
|
|
|
|
ImGui::Begin("Debug", NULL, ImVec2(400,400)); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|