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@ -1126,6 +1126,14 @@ void ImGui::TableUpdateLayout(ImGuiTable* table) |
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table->BorderX1 = table->InnerClipRect.Min.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : -1.0f);
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table->BorderX2 = table->InnerClipRect.Max.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : +1.0f);
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// Setup window's WorkRect.Max.y for GetContentRegionAvail(). Other values will be updated in each TableBeginCell() call.
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float window_content_max_y; |
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if (table->Flags & ImGuiTableFlags_NoHostExtendY) |
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window_content_max_y = table->OuterRect.Max.y; |
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else |
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window_content_max_y = ImMax(table->InnerWindow->ContentRegionRect.Max.y, (table->Flags & ImGuiTableFlags_ScrollY) ? 0.0f : table->OuterRect.Max.y); |
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table->InnerWindow->WorkRect.Max.y = ImClamp(window_content_max_y - g.Style.CellPadding.y, table->InnerWindow->WorkRect.Min.y, table->InnerWindow->WorkRect.Max.y); |
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// [Part 9] Allocate draw channels and setup background cliprect
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TableSetupDrawChannels(table); |
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@ -2011,6 +2019,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n) |
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window->DC.CurrLineTextBaseOffset = table->RowTextBaseline; |
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window->DC.NavLayerCurrent = (ImGuiNavLayer)column->NavLayerCurrent; |
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// Note how WorkRect.Max.y is only set once during layout
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window->WorkRect.Min.y = window->DC.CursorPos.y; |
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window->WorkRect.Min.x = column->WorkMinX; |
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window->WorkRect.Max.x = column->WorkMaxX; |
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@ -3974,6 +3983,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFl |
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window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f); |
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window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); |
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window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding; |
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window->WorkRect.Max.y = window->ContentRegionRect.Max.y; |
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} |
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void ImGui::NextColumn() |
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