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					@ -37,9 +37,11 @@ HOW TO UPDATE? | 
				
			
			
		
	
		
			
				
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					----------------------------------------------------------------------- | 
				
			
			
		
	
		
			
				
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					 VERSION 1.90.1 WIP (In Progress) | 
				
			
			
		
	
		
			
				
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					 VERSION 1.90.1 (Released 2024-01-10) | 
				
			
			
		
	
		
			
				
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					----------------------------------------------------------------------- | 
				
			
			
		
	
		
			
				
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					Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.1 | 
				
			
			
		
	
		
			
				
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					Breaking changes: | 
				
			
			
		
	
		
			
				
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					- imgui_freetype: commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. | 
				
			
			
		
	
	
		
			
				
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					@ -52,48 +54,56 @@ Breaking changes: | 
				
			
			
		
	
		
			
				
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					Other changes: | 
				
			
			
		
	
		
			
				
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					- Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport | 
				
			
			
		
	
		
			
				
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					  minus padding. There are no limit to a child width/height. (#7063) [@Devyre] | 
				
			
			
		
	
		
			
				
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					- Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground | 
				
			
			
		
	
		
			
				
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					  is specified. (#1710, #7194) | 
				
			
			
		
	
		
			
				
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					- Windows: Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y) | 
				
			
			
		
	
		
			
				
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					  for both axises since 1.90. (#7106) [@n0bodysec] | 
				
			
			
		
	
		
			
				
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					- Scrolling: internal scrolling value is rounded instead of truncated, as a way to reduce | 
				
			
			
		
	
		
			
				
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					  speed asymetry when (incorrectly) attempting to scroll by non-integer amount. (#6677) | 
				
			
			
		
	
		
			
				
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					- Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when | 
				
			
			
		
	
		
			
				
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					  navigation is enabled. SetNextFrameWantCaptureKeyboard() is always higher priority. (#6997) | 
				
			
			
		
	
		
			
				
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					- Nav: Activation can also be performed with Keypad Enter. (#5606) | 
				
			
			
		
	
		
			
				
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					- Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect | 
				
			
			
		
	
		
			
				
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					  (namely Selectables and Treenodes using SpanAllColumn flag) so the highlight properly covers | 
				
			
			
		
	
		
			
				
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					  all columns. (#7049, #4281, #3272) | 
				
			
			
		
	
		
			
				
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					- InputTextMultiline: Fixed Tab character input not repeating (1.89.4 regression). | 
				
			
			
		
	
		
			
				
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					- InputTextMultiline: Tabbing through a multi-line text editor which allows Tab character inputs | 
				
			
			
		
	
		
			
				
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					  (using the ImGuiInputTextFlags_AllowTabInput flag) doesn't automatically activate it, in order | 
				
			
			
		
	
		
			
				
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					  to allow passing through multiple widgets easily. (#3092, #5759, #787) | 
				
			
			
		
	
		
			
				
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					- DragScalarN, SliderScalarN, InputScalarN: Fixed incorrect pushes into ItemWidth | 
				
			
			
		
	
		
			
				
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					  stack when number of components is 1. [#7095] [@Nahor] | 
				
			
			
		
	
		
			
				
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					- Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text | 
				
			
			
		
	
		
			
				
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					  editing. Invalid inputs not applied to value, visibly reverted after validation. (#6810, #7096) | 
				
			
			
		
	
		
			
				
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					- Drags, Sliders, Inputs: removal of filter means that "nan" and "inf" values may be input. (#7096) | 
				
			
			
		
	
		
			
				
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					- DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components | 
				
			
			
		
	
		
			
				
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					  width computation to better distribute the error. (#7120, #7121) [@Nahor] | 
				
			
			
		
	
		
			
				
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					- ColorEdit: Layout tweaks for very small sizes. (#7120, #7121) | 
				
			
			
		
	
		
			
				
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					- ColorPicker: Fixed saturation/value cursor radius not scaling properly. | 
				
			
			
		
	
		
			
				
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					- Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical | 
				
			
			
		
	
		
			
				
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					  movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926) | 
				
			
			
		
	
		
			
				
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					- Windows: | 
				
			
			
		
	
		
			
				
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					  - BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport | 
				
			
			
		
	
		
			
				
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					    minus padding. There are no limit to a child width/height. (#7063) [@Devyre] | 
				
			
			
		
	
		
			
				
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					  - BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground | 
				
			
			
		
	
		
			
				
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					    is specified. (#1710, #7194) | 
				
			
			
		
	
		
			
				
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					  - Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y) | 
				
			
			
		
	
		
			
				
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					    for both axises since 1.90. (#7106) [@n0bodysec] | 
				
			
			
		
	
		
			
				
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					  - Scrolling: internal scrolling value is rounded instead of truncated, as a way to reduce | 
				
			
			
		
	
		
			
				
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					    speed asymmetry when (incorrectly) attempting to scroll by non-integer amount. (#6677) | 
				
			
			
		
	
		
			
				
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					- Navigation (Keyboard/gamepad): | 
				
			
			
		
	
		
			
				
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					  - Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overridden back to true when | 
				
			
			
		
	
		
			
				
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					    navigation is enabled. SetNextFrameWantCaptureKeyboard() is always higher priority. (#6997) | 
				
			
			
		
	
		
			
				
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					  - Nav: Activation can also be performed with Keypad Enter. (#5606) | 
				
			
			
		
	
		
			
				
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					- Drag and Drop: | 
				
			
			
		
	
		
			
				
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					  - Fixed drop target highlight on items temporarily pushing a widened clip rect | 
				
			
			
		
	
		
			
				
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					    (namely Selectables and Treenodes using SpanAllColumn flag) so the highlight properly covers | 
				
			
			
		
	
		
			
				
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					    all columns. (#7049, #4281, #3272) | 
				
			
			
		
	
		
			
				
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					- InputText: | 
				
			
			
		
	
		
			
				
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					  - InputTextMultiline: Fixed Tab character input not repeating (1.89.4 regression). | 
				
			
			
		
	
		
			
				
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					  - InputTextMultiline: Tabbing through a multi-line text editor which allows Tab character inputs | 
				
			
			
		
	
		
			
				
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					    (using the ImGuiInputTextFlags_AllowTabInput flag) doesn't automatically activate it, in order | 
				
			
			
		
	
		
			
				
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					    to allow passing through multiple widgets easily. (#3092, #5759, #787) | 
				
			
			
		
	
		
			
				
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					- Drags, Sliders, Inputs: | 
				
			
			
		
	
		
			
				
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					  - DragScalarN, SliderScalarN, InputScalarN: Fixed incorrect pushes into ItemWidth | 
				
			
			
		
	
		
			
				
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					    stack when number of components is 1. [#7095] [@Nahor] | 
				
			
			
		
	
		
			
				
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					  - Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text | 
				
			
			
		
	
		
			
				
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					    editing. Invalid inputs not applied to value, visibly reverted after validation. (#6810, #7096) | 
				
			
			
		
	
		
			
				
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					  - Drags, Sliders, Inputs: removal of filter means that "nan" and "inf" values may be input. (#7096) | 
				
			
			
		
	
		
			
				
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					  - DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components | 
				
			
			
		
	
		
			
				
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					    width computation to better distribute the error. (#7120, #7121) [@Nahor] | 
				
			
			
		
	
		
			
				
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					- Menus: | 
				
			
			
		
	
		
			
				
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					  - Tweaked hover slack logic, adding an extra timeout to avoid situations where a slow vertical | 
				
			
			
		
	
		
			
				
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					    movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926) | 
				
			
			
		
	
		
			
				
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					- Color Editors: | 
				
			
			
		
	
		
			
				
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					  - ColorEdit: Layout tweaks for very small sizes. (#7120, #7121) | 
				
			
			
		
	
		
			
				
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					  - ColorPicker: Fixed saturation/value cursor radius not scaling properly. | 
				
			
			
		
	
		
			
				
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					- Debug Tools: | 
				
			
			
		
	
		
			
				
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					  - Added io.ConfigDebugIsDebuggerPresent option. When enabled, this adds buttons in various | 
				
			
			
		
	
		
			
				
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					    locations of Metrics/Debugger to manually request a debugger break: | 
				
			
			
		
	
		
			
				
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					    - Request a debug break in a Begin() call. | 
				
			
			
		
	
		
			
				
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					    - Request a debug break in a ItemAdd() call via debug log and hovering 0xXXXXXX identifiers. | 
				
			
			
		
	
		
			
				
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					    - Request a debug break in a BeginTable() call. | 
				
			
			
		
	
		
			
				
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					    - Request a debug break in a SetShortcutRouting()/Shortcut() call. [Internal] | 
				
			
			
		
	
		
			
				
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					  - Metrics: Reorganize Tools menu. | 
				
			
			
		
	
		
			
				
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					  - Added DebugFlashStyleColor() to identify a style color. Added to Style Editor. | 
				
			
			
		
	
		
			
				
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					  - Debug Log: Hide its own clipper log to reduce noise in the output. (#5855) | 
				
			
			
		
	
		
			
				
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					  - Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only, | 
				
			
			
		
	
		
			
				
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					    making it easier when dealing with spammy logs. (#5855) | 
				
			
			
		
	
		
			
				
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					- Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize | 
				
			
			
		
	
		
			
				
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					  grip without moving it. | 
				
			
			
		
	
		
			
				
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					- Debug Tools: Added io.ConfigDebugIsDebuggerPresent option. When enabled, this adds buttons | 
				
			
			
		
	
		
			
				
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					  in various locations of Metrics/Debugger to manually break in debugger in selected places: | 
				
			
			
		
	
		
			
				
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					  - Request a debug break in a Begin() call. | 
				
			
			
		
	
		
			
				
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					  - Request a debug break in a ItemAdd() call via debug log and hovering 0xXXXXXX identifiers. | 
				
			
			
		
	
		
			
				
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					  - Request a debug break in a BeginTable() call. | 
				
			
			
		
	
		
			
				
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					  - Request a debug break in a SetShortcutRouting()/Shortcut() call. [Internal] | 
				
			
			
		
	
		
			
				
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					- Debug Tools: Metrics: Reorganize Tools menu. | 
				
			
			
		
	
		
			
				
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					- Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor. | 
				
			
			
		
	
		
			
				
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					- Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output. (#5855) | 
				
			
			
		
	
		
			
				
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					- Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only, | 
				
			
			
		
	
		
			
				
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					  making it easier when dealing with spammy logs. (#5855) | 
				
			
			
		
	
		
			
				
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					- Misc: Added IMGUI_USER_H_FILENAME to change the path included when using | 
				
			
			
		
	
		
			
				
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					  IMGUI_INCLUDE_IMGUI_USER_H. (#7039) [@bryceberger] | 
				
			
			
		
	
		
			
				
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					- Misc: Rework debug display of texture id in Metrics window to avoid compile-error when | 
				
			
			
		
	
	
		
			
				
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					@ -105,29 +115,34 @@ Other changes: | 
				
			
			
		
	
		
			
				
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					  on a codebase where another copy of the library is used. | 
				
			
			
		
	
		
			
				
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					- Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL | 
				
			
			
		
	
		
			
				
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					  in order to catch cases where backend was not shut down. (#7175) | 
				
			
			
		
	
		
			
				
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					- Misc: Reworked Issue Template to with a shinier and better form. (#5927) [@Panquesito7, @PathogenDavid, @ocornut] | 
				
			
			
		
	
		
			
				
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					- Backends: GLFW, Emscripten: Added ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to | 
				
			
			
		
	
		
			
				
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					  register canvas selector and auto-resize GLFW window. (#6751) [@Traveller23, @ypujante] | 
				
			
			
		
	
		
			
				
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					- Backends: GLFW: Fixed Windows specific hooks to use Unicode version of WndProc even when | 
				
			
			
		
	
		
			
				
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					  compiling in MBCS mode. (#7174) [@kimidaisuki22] | 
				
			
			
		
	
		
			
				
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					- Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load libGL.so variants in | 
				
			
			
		
	
		
			
				
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					  case of missing symlink. Fix 1.90 regression for some distros. (#6983) | 
				
			
			
		
	
		
			
				
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					- Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs | 
				
			
			
		
	
		
			
				
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					  vkDestroyCommandPool(). (#7075) [@FoonTheRaccoon] | 
				
			
			
		
	
		
			
				
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					- Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous | 
				
			
			
		
	
		
			
				
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					  "best practice" validation layer. (#7189, #4238) [@philae-ael] | 
				
			
			
		
	
		
			
				
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					- Backends: Vulkan: Stopped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT | 
				
			
			
		
	
		
			
				
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					  as we don't reset them. | 
				
			
			
		
	
		
			
				
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					- Backends: WebGPU: Fixed wgpuRenderPassEncoderSetScissorRect() crash when rendering modal | 
				
			
			
		
	
		
			
				
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					  window's dimming layer, which has an unclipped value in ImDrawCmd::ClipRect. (#7191) [@aparis69] | 
				
			
			
		
	
		
			
				
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					- Examples: GLFW+Emscripten: Fixed examples not consistently resizing according to host canvas. | 
				
			
			
		
	
		
			
				
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					  (#6751) [@Traveller23, @ypujante] | 
				
			
			
		
	
		
			
				
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					- Misc: Reworked Issue Template to a shinier and better form. (#5927) [@Panquesito7, @PathogenDavid, @ocornut] | 
				
			
			
		
	
		
			
				
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					- Backends: | 
				
			
			
		
	
		
			
				
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					  - GLFW, Emscripten: Added ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to | 
				
			
			
		
	
		
			
				
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					    register canvas selector and auto-resize GLFW window. (#6751) [@Traveller23, @ypujante] | 
				
			
			
		
	
		
			
				
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					  - GLFW: Fixed Windows specific hooks to use Unicode version of WndProc even when | 
				
			
			
		
	
		
			
				
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					    compiling in MBCS mode. (#7174) [@kimidaisuki22] | 
				
			
			
		
	
		
			
				
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					  - OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load libGL.so variants in | 
				
			
			
		
	
		
			
				
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					    case of missing symlink. Fix 1.90 regression for some distros. (#6983) | 
				
			
			
		
	
		
			
				
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					  - Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs | 
				
			
			
		
	
		
			
				
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					    vkDestroyCommandPool(). (#7075) [@FoonTheRaccoon] | 
				
			
			
		
	
		
			
				
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					  - Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous | 
				
			
			
		
	
		
			
				
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					    "best practice" validation layer. (#7189, #4238) [@philae-ael] | 
				
			
			
		
	
		
			
				
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					  - Vulkan: Stopped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT | 
				
			
			
		
	
		
			
				
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					    as we don't reset them. | 
				
			
			
		
	
		
			
				
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					  - WebGPU: Fixed wgpuRenderPassEncoderSetScissorRect() crash when rendering modal window's | 
				
			
			
		
	
		
			
				
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					    dimming layer, which has an unclipped value in ImDrawCmd::ClipRect. (#7191) [@aparis69] | 
				
			
			
		
	
		
			
				
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					- Examples: | 
				
			
			
		
	
		
			
				
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					  - Examples: GLFW+Emscripten: Fixed examples not consistently resizing according to host canvas. | 
				
			
			
		
	
		
			
				
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					    (#6751) [@Traveller23, @ypujante] | 
				
			
			
		
	
		
			
				
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					  - Examples: SDL3: Minor fixes following recent SDL3 in-progress development. | 
				
			
			
		
	
		
			
				
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					----------------------------------------------------------------------- | 
				
			
			
		
	
		
			
				
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					 VERSION 1.90.0 (Released 2023-11-15) | 
				
			
			
		
	
		
			
				
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					----------------------------------------------------------------------- | 
				
			
			
		
	
		
			
				
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					Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90 | 
				
			
			
		
	
		
			
				
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					Breaking changes: | 
				
			
			
		
	
		
			
				
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					 - BeginChild(): Upgraded 'bool border = false' parameter to 'ImGuiChildFlags flags = 0'. | 
				
			
			
		
	
	
		
			
				
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